With the implementation of the Communities and the new Guild UI, you took even more freedom from the Guild Leaders.
And I ask why.
Why not allow me to set my members' notes if they are offline?
Why do I have to make them officers in order to set public notes?
Why only officers are allowed to accept guild requests from the recruitement tab?
Why not allow us to look into the members from the list of how long they have been online and away from the game/guild?
And lastly, why do you hate guilds so much? And ok, say you don't want them anymore, why don't you take them off completely but instead just wreck them?
Thank you, a disappointed Guild Leader.
20/07/2018 03:01Posted by EuaAnd lastly, why do you hate guilds so much? And ok, say you don't want them anymore, why don't you take them off completely but instead just wreck them?
I really am sorry, but that's how they do.
Those whom the devs would destroy, they first make weak.
It's the same pattern they followed with professions, with class choices, with character models. Guilds are out, Communities are in. But they don't just immediately remove guilds, because they don't take the hit all at once. They will just weaken them - well, weaken them further - until they no longer matter much to most of the player base. Then, when their foundations have been sapped, they will strike, but not before then.
Meantime, if Communities turn into a mess, they can backtrack.
That's not to say that guilds are necessarily gone, or that people who do want to be in a guild can't be, at least for a few more expansions.
But you've also got to acknowledge that guilds are already not what they were. LFD, LFR, Group Finder have already cut most of the supports out from under them. Blizzard is just providing a gentle path to their deprecation.
IF there is an outcry from many people, they WILL backtrack. But I'm afraid there won't be.
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You did get a huge blow.
Guilds took a huge blow.
Keep your eye on the US forums. That's what the devs watch. If there's any indication of a protest or a change of course, that's where you will see it.
Here is a start:
https://us.battle.net/forums/en/wow/topic/20765907165
Guilds took a huge blow.
Keep your eye on the US forums. That's what the devs watch. If there's any indication of a protest or a change of course, that's where you will see it.
Here is a start:
https://us.battle.net/forums/en/wow/topic/20765907165
Idk why blizzard's trying so hard to remove choice in so many situations.. oh well.
20/07/2018 04:19Posted by BukachuIdk why blizzard's trying so hard to remove choice in so many situations.. oh well.
Hey, I've seen you around here before heh :D
Anyway, I think they are just slowly taking guilds away and as Gráinne said above, they do it in a way to not cause an uproar (one day guilds are all gone) and also to have a back plan if communities don't work.
Guilds have been having the short stick for a long time, but the new guild management ui is a massive blow. And from what I read from the link Gráinne posted, a lot of people feel the same.
20/07/2018 04:19Posted by BukachuIdk why blizzard's trying so hard to remove choice in so many situations.. oh well.
It's because they are trying to change their playerbase, while boiling the existing frogs slowly[*], to minimise the jumping out.
I think its roots are in the huge internal upheaval after the failure of Titan. That certainly marked the spot when their long-term goals changed, and we can see the effects in the changes made in WoD and Legion.
When Watcher made his remarks about WoW players now being "cyclical", which I think was early WoD, I sat up straight and considered that a very important sign.
Traditionally, players stayed subbed, though with a fall off late in an expac. They are now concentrating on making the game friendlier for people who hop in and out for a couple of months.
Making the game friendlier for drop-ins of course means devaluing long-term goals, since drop-ins aren't going to have the consistency to get them. So everything from profession skills that take a long time to get to long-term guild membership need to have catch-ups or alternatives provided for people hopping between games. Choice also becomes a problem for gameplay. Someone who has worked at being a DK for 3 expacs knows all the little ins and outs, all the tricks, resources, utility, has been in this situation before and knows what worked - but a drop-in doesn't have that, so the advantage the long-term player has must be negated.
I am sad about it. I see why they feel they have to do it, but I am sad. I wish I had started in Wrath, or even earlier, to have seen a different game. But Times Change.
[*] Yes, I know. But it's a nice metaphor for the situation.
20/07/2018 04:22Posted by EuaHey, I've seen you around here before heh :D
:D niceeeeeeee
20/07/2018 04:22Posted by EuaAnyway, I think they are just slowly taking guilds away and as Gráinne said above, they do it in a way to not cause an uproar (one day guilds are all gone) and also to have a back plan if communities don't work.
Guilds have been having the short stick for a long time, but the new guild management ui is a massive blow. And from what I read from the link Gráinne posted, a lot of people feel the same.
im currious what they'll do by the BfA. and if all this is just another mistake they made or if its actually intended to be like this.
I do think they'll fix it somehow, because a lot of guild mechanics are really important to the game and communities wouldnt be able to replace it imo.
things like calendars, guild bank, guild achis. etc.
In US thread even greens are questioning those changes so I'd hope for the best and say it will be fixed by BfA (hopefully) :D
rom that thread:
/guildroster
/guildroster
Actually (and this is from another thread) there is still a way to see the old guild window. I confirmed it as well. I can't talk about Guild Control however as I'm not the Guild Master.
But type /guildroster
It brings up the old pre-community guild window with all the functionality. Now mind you, this may be removed once they get the issues with communities fixed. But until that time, you CAN at least get SOME of the old functionality back.
And yes, I really don't like the new guild window. It's takes up too much real estate on screen, providing info all the time that you don't really need. Using the drop down to get that info was great!
Did anyone test this?
It is rubbish.
Bloody hell.
Either full officer or nobody - who thought this was a good idea?
The communities tab is a mess, the invite stuff doesn't work and why on earth would anyone want multiple chat screens all at once for several different organisations? It'll look like twitch chat. ;p
It is rubbish.
Bloody hell.
Either full officer or nobody - who thought this was a good idea?
The communities tab is a mess, the invite stuff doesn't work and why on earth would anyone want multiple chat screens all at once for several different organisations? It'll look like twitch chat. ;p
I'm the GM and I haven't delved into this yet.
If they are changing it then Grainne is probably spot on. Well played Ion, screwing up what wasn't broken again.
If they are changing it then Grainne is probably spot on. Well played Ion, screwing up what wasn't broken again.
As far as I can tell, most people who play this game long term don't do it because wow is super amazing, (its a good game MP but hardly matches the other games you could buy on steam with the sub money as a solo experience) but because they are in a stable group of people who like defeating raid and other encounters together.
So.......... the plan is to make life hard for them to organise and stay in a group and instead push massive community chat systems with a fraction of the functionality...?
So it'll be Wod 2.0 then. Huge influx of players, level up, clear the first LFR and then leave.
So.......... the plan is to make life hard for them to organise and stay in a group and instead push massive community chat systems with a fraction of the functionality...?
So it'll be Wod 2.0 then. Huge influx of players, level up, clear the first LFR and then leave.
20/07/2018 03:27Posted by Азриил20/07/2018 03:01Posted by EuaWhy not allow me to set my members' notes if they are offline?
But this means I must kick them then. In my guild is rule about alts and main being listed on notes. If you forget that, then ... yeah well I guess I must ask people to log on or kick them then ?
Also not seeing how long someone has been offline ? Now that's mega-bad, since sometimes you must prune the members list.
sounds like a pretty crappy way to treat guild members that are offline.
can you not just wait for them to log in and ask them to update there note?
what is so ridiculously challenging about that?
I think I can see why Blizzard is making changes to guilds....Read what you are writing and ask yourself if that is normal behaviour.
I've got the opposite problem - i never kick anyone so now i have a massive list of people offline to wade through if I want to make changes to a current members permissions/rank cos theres no "last online" feature any more.
This whole thing is a complete and utter clusterf*ck.
Oh and guildies all have invite permissions now like they did before the patch, but the button on the new UI is greyed out for them and they have to use console commands to invite anyway.
before patch - anyone can invite to guild, anyone can make guild events, anyone can set GMOTD, anyone can change their public note, people are listed in useful ways
after patch - officer with full permissions or GTFO, lists apparently randomised in a new clunky window.
final thing - some wags have been making communities with existing guild names and then inviting those guild members to the community in troll/recruit attempts
such a mess
This whole thing is a complete and utter clusterf*ck.
Oh and guildies all have invite permissions now like they did before the patch, but the button on the new UI is greyed out for them and they have to use console commands to invite anyway.
before patch - anyone can invite to guild, anyone can make guild events, anyone can set GMOTD, anyone can change their public note, people are listed in useful ways
after patch - officer with full permissions or GTFO, lists apparently randomised in a new clunky window.
final thing - some wags have been making communities with existing guild names and then inviting those guild members to the community in troll/recruit attempts
such a mess
As a gm of 7 years this new guild & communities tab is a mess. The old feels of being promoted to "raider" rank where you were trusted with more aspects of the guild are now gone, i either give everyone essentially officer rank (which in itself is NOT practical) or everyone is just a member who can not invite etc.
No idea why Blizzard thought this would be a positive change to the game to established guilds
No idea why Blizzard thought this would be a positive change to the game to established guilds
This utterly moronic and idiotic change that once again serves no one and is in the long list of "Why the hell do you keep touching these" changes of BfA has to be altered back.
In many guilds I am in or have been in in the past these notes and messages that now are unavailable for majority of the guildies has been used for in-guild jokes and foolery and this is a strike against the community spirit we've had.
In many guilds I am in or have been in in the past these notes and messages that now are unavailable for majority of the guildies has been used for in-guild jokes and foolery and this is a strike against the community spirit we've had.
Do anyone know if there is a addon that uses the /guildroster, or a macro that replaces J keybind with /guildroster ??
I'm glad the two guilds I own are both just for all my rarely used alts.
20/07/2018 14:47Posted by GoreshI'm glad the two guilds I own are both just for all my rarely used alts.
well, I understand it's sarscasm, but it isn't a solution xD Hope we soon get a blue text or more info in general.