What people find annoying is subjective. You playing a class he finds annoying is entirely his problem, that said you can both agree to play something you will both enjoy and play whatever you don’t by yourselves.
If it’s annoying as in, the person is just constantly picking the opposite of what you are picking in conversations or that such thing, just to be annoying, then clearly you shouldn’t play together.
doing the annoying thing schtick in online games has been around, well, since there were online games. and it will continue to live on probably just because. if your friend can’t handle this maybe he should refrain himself from playing online games.
Ah in that case no, social interaction would for me, but playing to win is just playing to win and its up to the game being played to be fair and balanced, not so much the players.
I think we all see that this reasoning is absolutely senseless. A nice example of a pure selfish view on the subject. How can anyone figure out what annoys others? That dead-locks everyone.
Your friend may need a reality check at some point. Hopefully it won’t be a painful one.
I wouldn’t say so, people simply use available tools to win.
I’ll give you an example: Rated Blitz, EoS.
I played a healer. A DK on the opposite team picked me as their target. They managed to slow me and grip me away from my team. And that was it, that was their strategy. They never actually tried to kill me, just chain me and grip me away from everyone to keep me away from action. None of my teamates noticed, no one came to get me out.
While they were doing it, they typed in chat to acknowledge that what they’re doing must be infuriating and apologized for it
They weren’t a bad person, simply used available tools to win (which they did).
Rogues should be “unohonorable” thats their whole class fantasy. Thief, Swashbuckler, assassin and whatever. They dont fight with hodor, they look at the well where their opponent fell after they made them stumble over or kicked on the knee and reply the gasping audience that the opponent may had fought with honor but he still fell.
That’sa very funny example but yes exactly that is what I mean, the tool kit of something is so hard to 1) tell if it’s “annoying” and 2) doesn’t mean every player of it has to have negative traits assosciated with it.
Exactly and he says anyone that that appeals to is just a baby who doesn’t play fair, like balance doesnt exist.
Balance do exist, there should be balance in all things even in world of warcraft. I shall bring forth the picture of druid as the only balance I see in this game
I agree, although certain types of gameplay or activities do lean more towards specific types of people - in a general sense of course; there’s always exceptions. Just like other real life activities appeal more to people who have a particular set of likes/beliefs/morals, etc (again; in general).
I agree. It’s why I quit LoL. I was not a nice person to be around when I played that game and once I admitted that to myself, I decided to quit and never look back.
Same goes for world pvp. I hate it. It makes me angry. So I simply refuse to turn on warmode (and before that was a thing; I changed server to get away from PvP).
Intent is the main key here.
There are people who pick rogues for the main reason of making other players miserable in world content. I do think that that kind of intent points towards a personality that is, imo, undesirable.
But you can’t just say that ‘you play Class X’ so you’re a bad person. Of course not.
Just like healers aren’t automatically kind people in real life who’ll take care of you.
I would ESPECIALLY play something that my friends find annoying
Besides, it’s not like they can’t choose it too to pester me back. I remember always choosing Gon in tekken because he was little and hard to hit, and I had ton of fun killing others by only using the fart attack. Those were some fun times indeed.
Ah, I didn’t read this bit before. That guy is toxic and horrible and has no excuse for his behaviour, he is gaslighting you by denying he acted that way and saying you invalidate his feeling and this is not the behaviour of a friend. Personally, he would no longer be my friend and I’d tell him to get some therapy or something.
It should also be said that if anything rogues are great as friend. They basically enable everyone in their team play the game when they are crowd controlling everyone else on the screen be it npc or player. In pvp rogue is the best friend you can have as a caster pretty much. Otherwise you have someone on your side 24/7 and you have to sweat to try get something out from spellbook but one rogue can enable you play the game sort of so they are great.
I must admit I do like pushing my friends buttons and being a bit annoying but ofc everything in balance.
I agree and personally I wouldnt normally tolerate it to this extent however he is more then a friend, he’s my brother and has been my best friend since I can remember and only in the last year and a bit more has this behavior really started and I’m just getting tired but he’s integrated into my online friendsgroup and all so I can’t just distance unfortunately
Don’t let familial ties and such interfere with reasonable boundaries. You’ve already communicated how you feel and he’s thrown it back in your face, his behaviour won’t change until he gets consequences for his actions.
Old rpgs used to have fun alignment systems for morals but now its more of gray area in every game. Tell your friend youre chaotic good or chaotic neutral rogue and that ends the dishonorable discussions when it indicates that you are not bound by law like the judgementive paladin
You know, just tell him to start learning about PvP if he really wants to get into it and how to sustain against stealthy, insivibisy, and so on classes.
He clearly sees himself in a position “disatvantaged” against rogues etc. to a point he’s incapable of succeeding due to his own lack of skills/knowledge.
Either he does what I do: Accepting that there are classes he can’t handle as enemies and stop playing PvP
Or: He starts training.
He just pushes his lack of skill over to others by calling it “unhonerable” and “cowardly”.
Its something I imagined when paladin does all the “I am the law” before passing down the judgement and declaring all rogues dishonorable and so, oh man better not get caught in the sights of those, rather stay in the alleyways than come across those on the streets of stormwind
Whether it’s spam kicking with Eddie Gordo in Tekken 3, Rocketeer rushing in Red Alert 2, or building discard or counterspell decks in Magic: The Gathering, certain strategies—while entirely legal and valid—can sometimes feel like they undermine the spirit of the game. These tactics can leave opponents feeling locked out or unable to engage with the game in the meaningful, intended way.
Just because a tactic fits within the rules doesn’t necessarily mean it’s the right approach. Take football, for instance (a sport I’m not particularly passionate about). I’ve heard ardent fans criticize teams for playing overly defensively—dominating possession, constantly passing, and avoiding risks. While effective, such a style is often viewed as boring or unsatisfying from a spectator’s perspective.
A similar scenario emerged in World of Warcraft’s Warsong Gulch battleground after the introduction of a 20-minute game timer. At the time, a peculiar meta developed (though I’m unsure if it persists today, as I no longer engage in PvP). The strategy revolved around scoring a single flag early and then having the entire team bunker down on defense, stalling until the timer expired to claim victory.
In modern gaming, something increasingly overlooked, and sadly undervalued, is a sense of sportsmanship—the unwritten code of respect and integrity players bring to their games. Sportsmanship isn’t just about adhering to the rules; it’s about honoring the spirit of the game itself. This could mean resisting the urge to exploit unintended mechanics, or avoiding strategies designed solely to frustrate or demoralize opponents.
When players lose sight of this—when they play solely with the objective to win rather than to enjoy the experience—the soul of the game, in my view, is lost.