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We are Vulpera. We are the children of sands.
We thrive where others die, we endure when others bend the back.
Where you see ruin ,we see treasure ; Where you see hardship, we see adventure.
Everyday is a trial, and every trial made us stronger.
But no trial has to be faced alone, and this is yet another lesson the sands have taught our people.
In this new world beyond the sands, a caravan is a home far from the dunes
We are the Dust Scavengers. We are Vulpera.
A new adventure, a new family.
You are our kin. You are Vulpera.
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Summary
We are the Dust Scavengers, one of the oldest Vulpera caravans of Argent Dawn, ally of Horde and an independent community of like-minded Vulperas. Our caravan travels all over Azeroth and beyond, in search of adventures, new treasures, and fruitful trades ; all the avenues for any good adventurer to excel into !
But do not be mistaken, we are more than a mere caravan of traders and explorers. Azeroth may be full of dangers, but so was Vol’dun and our people have learned to defend themselves against such threats
We’re always open for new tails willing to join our ranks and contribute. And even the tailless now !
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For whom do we look ?
We are open as much to new roleplayers as we are to veterans.
We recruit only Horde races within our ranks.
Our requirements for new members are quite simple, we only need you to be active within the community, motivated, voluntary in the RP you offer, and respectful of basic RP etiquette.
While the true recruitment is done exclusively IC, and you can just meet us directly at the turn of some RP, you can also contact us beforehand to set a meeting either in-game through whispers and mail, or through Discord (Handles are present on our AA page)
The recruiting officers are Kheena (Kheenah in-game) and Zuhkon (Teruh in-game)
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What do we do ?
The caravan travels around the entirety of Azeroth, setting camp in areas on a regular basis to explore the surroundings, gather knowledge about the vicinity, and harvest ressources to trade. But to not be cut from the rest of Azeroth, the caravan has settled outposts in great spots of passage, in which they store and trade their latest goods, brought in through the prowess of their mages.
Expect us to be present particularly in Orgrimmar and the main markets, and do not hesitate to take contracts from us for goods you cannot obtain yourself !
As the caravan lives exclusively in the wilds outside of those markets and public gatherings, our activity alternates between events of scavenging and exploration, which can also regularly be made as spontaneous adventures by any members, and familial relaxing by the campfire.
We Vulperas might be hardworkers, but even the busiest fox needs a rest once in a while !
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FAQ
1. What are the requirements to join the guild ?
You must align with the Horde. You must also be an active roleplayer - while the guild participates in the other activities of the game, our main focus is roleplaying.
No need to be worried if you are a beginner, we accept as much the new guys as experienced roleplayers.
2. Does the caravan have a home base ?
While we are a traveling caravan and thus do not have a set home, our main outpost is found within Orgrimmar, on the outskirts of the Valley of Honour (We use OOC the Valley of Wisdom’s tauren camp as visual stand-in).
But this is not our sole place to stay !
3. What is the hierarchy within the caravan ?
The caravan is led by the Speaker, leading a council called “Silverfangs”, marked as leaders by a fang of pure silver. The rest of the members are then split in different roles of their choosing, all holding the same authority. Last but not least are the Softpaws, new arrivals to the caravan waiting to prove themselves
4. When are your usual activity times ?
We are active all week long, most often during the evening rounds after 7-8pm, though it is not a definite time. You can regularly expect to see members online at any time of the day.
5. How close to the Lore does the guild stick ?
We try to remain as close as possible to the Lore provided by Blizzard, and ask your TRP to reflect accurate information. Still, due to Vulpera Lore being scarce and in the spirit of creativity, we accept a hefty amount of stretching and headcanon.
In doubt, do not hesitate to ask for guidance.
6. What are your rules on displays of affection ?
Showing affection in many ways is a normal part of roleplaying a character’s life, thus they are not forbidden. We only ask they reflect the PG-12 rating of the game, anything else ONLY belongs in private messages.
7. What is your stance on child/kit RP ?
We forbid the active playing of child characters, though we allow them to be represented as NPCs by the parent characters during their RP. Any played character must be AT LEAST a teenager, preferably a young adult, without use of numerical age values.
8. Do you have rules about appearance ?
When choosing the appearance of your character, remain as close as possible to what you can expect of either Vulpera culture or adventurer gear - transmogs, mounts, pets, etc…
Still, we are an adaptive race and you can reflect this. Just do not go overboard !
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The roles of the caravan :
In the spirit of unity of all Vulperas, as this what our caravan wishes to represent, we have named the different paths one may take as parts of a single body.
1. Dune Maw
The Dune Maw is comprised of the Scavengers who feel the most at ease when placed into the fray, putting their lives on the line to defend the caravan from any threat that would arise against them. And while some might seem rough around the edges, as hardened warriors tend to become, rest assured that their hearts are in the right place.
2. Glow Tail
The Glow Tail ais the smart part of the caravan, comprised of various scholars and entertainers who provide the Dust Scavengers with knowledge of the world that surrounds them. If there is anything you do not know, your best bet will always to ask one of those Scavenger in finding the answers to your every question.
3. Cunning Ear
The Cunning Ear is filled with Scavengers who value adaptability above all else, finding themselves more at ease in new and unconventional environments than around the camp itself. But don’t let yourself be fooled by their eccentricity and their time away from camp, they always come back home at some point to share their findings.
4. Keen Claw
The Keen Claw represents the Scavengers who devote themselves with providing the resources necessary for the caravan to continue on its merry way. Though their tasks may seem menial for most at a first glance, there is no question that they are essential in making sure the Dust Scavengers still roll today.
5. Slick Tongue
The Slick Tongue is built from Scavengers who have found a better life in dealing with the hassles of the cities than the difficulties caused by a wandering lifestyle. Though they easily get called quitters or too soft, underestimating their might just be at your disadvantage, lest you wish to find yourself outdone by their honeyed words.
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Warm Sands to you all,
Kheena, Speaker of the Dust Scavengers