Hard Mode Molten Core is a Terrible Idea

I know some people have been asking for harder content in SoD, but hard content just doesnt work in vanilla/classic because of the way consumeables work.

Even now a raid night in Sunken Temple can cost you anywhere from 100-200g per raid night depending on your class and its going to become way worse in Phase 4 due to inflation.
Are we really expecting Jimmy the casual down the street to spend 100s of gold per raid night to progress Hard Mode Molten Core?

Hard content in classic will just turn into an expensive arms race of reconsuming after every wipe and thats not even counting the amount of fire resistance gear you will need for progression which will cost alot aswell.
We also dont have the quality of life of later expansions so every wipe means doing the long ghost walk and fully rebuffing which will turn into a frustrating experience really fast.

Aggrend said “We want to maintain the Soda & Pretzels feel of vanilla raids” and now we are getting Hard Modes all of a sudden?
This just shows that the dev team has absolutely no direction for SoD and is just throwing gimmicks from later expansions at the wall and see what sticks.

Please just can the hard modes and let the community find their own way of making the content difficult with speedruns/parsing if they choose to do so.
The casual playerbase in SoD Phase 4 will dwindle into nothingness if you are putting Hard Modes in the game and essentially ask the average joe to fork up 100s of gold a raid night in consumes to progress Hard Mode Molten Core.

And I know you can say “Just do normal modes” but that just doesnt fly in classic and the stigma surrounding doing normal modes is so strong that pretty much every guild is pressured to attempt hard modes just to not bleed players from their roster and lose them to better guilds.
We saw what happend to “normal” guilds in Wrath. A majority of them disbanded because their players left their “normal mode” guild for better performing guilds that are doing heroic and the exact same thing will happen in SoD.

11 Likes

Directly copy and pasting this straight from a different post. I highly doubt we are getting “Hard mode”

Also no idea how you are spending 100-200g a night for ST, you pop 2 elixirs and blast the place in less than an hour what are you spending gold on? Feral is one of the more expensive classes if you run everything, Mongoose, Giants, Weap oil, Elixir of firepower, Arcane elixir, dragonbreath chilli, 8 catnip 1 per boss at 45silver a pop, only thing we aren’t using that wars do use is rage pots. but none of the above is required to clear the raid. you can blast the raid with mojo and mongoose + giants and be just fine.

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Don’t worry it’ll be nerfed into the ground if everyone and their mom can’t clear it week one.

For me as a dedicated farmer that’s really wonderful tbh. :wink:

“Stigma” is lovely in connection with a game.

In 2020 my old Alliance guild lost many players to Naxx raiding guilds when we suffered from the AQ40 twins. Fun fact is that my old guild still exists and almost all of the players who had left aren’t playing anymore since TBC times and the guilds don’texist anymore. Well, maybe TBC was too boring for the tryhards since even my old guild did clear the content before nerfs. Idk and idc.

My guy, you have 99 parses and thats why you spend 100-200 gold per raid. You even wasted money on librams/sandstorm just to do extra 50-100 dps in ST phase. It wasnt necessary but you chose to do it anyway. Lets be honest, ST is a lackluster, no challenge, no good loot and it shouldnt be like that in phase 4. I hope raids in phase 4 would be a bit harder with better loot. Sod will die if they make same mistake 100%.

4 Likes

Its people like you who ruin the game. YOU people are the reason why the servers are dead because you dont want any challenge in the game, you want everything easy and whats funny to me is that having difficulty levels means you get to play your easy game and the rest of us who enjoys challenging content get to play our game but for some messed up reason you want to remove that option from us. You want to drag us down to your easy level gameplay which will end up with nobody playing SoD again.

Also Wrath had at least people PLAYING the damn game, SoD has NOTHING because of all the crybabies. Also you are wrong normal guilds didnt go away in wrath, if was just people like yourself who started whining because they couldnt find a new guild within 5 minutes, you need everything quickly and handed to you.

This needs to stop. You had your “fun” in the last 3 phases and brought SoD down to basically dead actvitiy. Its time for a change and its also time for people like yourself to accept these terms.

To easily solve issue with people not finding a guild to raid normals with, LFR can be added in P4.

Come with solutions and not talks about removing real gameplay that hurts the gamers.

5 Likes

I can’t agree. P2 and p3 were wasted by tryhards. They wanted harder raids, devs caved in for them instead of the majority who loved BFD loot pinata. Result: 20 man not puggable raid and they lost most players.

Putting hard mode give speedrunners, streamers and HC guilds content without destroying the experience for the rest of us. Can’t see any bad side tbh. And HC players have tons of gold anyway as they nolife the game. So cons prices is a non issue.

Just do hardmodes as a literal challenge mode.

T0 - normal MC
T1 - MC with minor increase in challenge. - rewards a cool tabard
T2 - extremely hard. Requires focus and preparation - rewards a firey warhorse or something.

What is possibly wrong with adding a “Hardmode” if they make it so you’re hardmode doesn’t change the loot tables and gets easier as you acquire more gear but gives you a challenge for you and your raid team to work towards.

Just make the tabard and mount look mint and be a “oh **** those guys have actually cleared it!!! Wow!!” You know. Like vanilla used to be when you saw people wearing T2 gear. In 2004

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Mate I dont know what you have been smoking but P2 and p3 were not hard at all. Devs caved to the whiners and made the raids easy. There is NOTHING challenging with p2 or p3 raids.

Problem is no one will do the hard mode raids everyweek for a horse. People do the hardcore raids because its fun but to do it everyweek means you want better gear and items. Otherwise its pretty much over after the first weeks.

I agree with most of it. But as another poster said, I don’t mind HM if the reward is additional loot, but the idea of a HM tier set would be an absolute dumpster fire in my book

hell nah. this is a terrible idea.
casuals should learn that in order to succeed in an MMORPG they have to break out of their comfort zone and treat it as a multiplayer game instead of a singleplayer game.
if they refuse to put in the effort, they should expect to kiss the rewards for doing so goodbye. this is the logical thing to do.

i agree with everything else you said. but LFR is a big nope

3 Likes

right, surely the 20 man sized raids were the reason for the playerbase falling off a cliff.
surely it wasn’t because of incursions.
surely it wasn’t because of the content drought.
surely it wasn’t because the loot in ST is flat out bad in the majority of cases, and underwhelming in all others.
surely it wasn’t because of game imbalance in pvp.
surely it wasn’t because there is literally nothing to do outside of the raid and phase 3 makes phase 2 (which was awful) look good in comparison.

there’s many reasons the game is dying, but 20 man raid size ain’t one of them.

Just make the tabard and mount look mint and be a “oh **** those guys have actually cleared it!!! Wow!!” You know. Like vanilla used to be when you saw people wearing T2 gear. In 2004

  • player wins mount
  • player stops showing up, because he has the mount now.
  • roster boss difficulty increased.

bad idea.

Because ST is very easy raid. If we are talking about hard mode in the MC, if it really will be “Hard”, then full consumables will be required to clear.

If we are talking about easy raid, you can clear it with consumables or without and only difference is parses, if we are talking about harder raid, the difference can be you kill boss or not kill. Again, it depends of real difficalty of hard mode MC, we will see.

I think they should make most of consumes to last through death if it really will be hard and require a lot of attempts, or you have to buy gold or farm it 10-15 hours for 3 hours of raid.

To play devils advocate here, What’s the difference between this, and someone getting both warglaives and just quitting? Or finishing tier and quitting? Or getting ToEP and quitting? Taking mage blade and quitting?

By this logic just having loot in the game increases peoples likely hood to quit after they achieve it and then the roster boss rears its head again.

Players will leave off their own will at any given moment. Giving some incentive to do something isn’t a bad thing if it doesn’t award additional power creep. The Loss of a mount sucks, but it’s not worse than losing your 2x warglaive player. Or someone who has just loot vacuumed a whole entire set and decided to have a break for the rest of the exp.

Agreed with this entirely.

Please don’t add more strain to the power creep. Why do you all think the ST loot looked garbage. Cos they over powered the previous 2 raids. Adding an extra power level to MC is gonna break the late game.

I think tabard / mount achievements for doing hardmode is considerably better than “more powerful gear” that you’ll just throw in the bin when later phases come around. At least having tabards and mounts etc gives you a reason to go back if you struggle during the actual phase

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The not puggable gatekeep c*ap is more responsable to he loss than 20 man thing. But in my experience, it broke a lot of guilds.

I agree on ST loot / incursion arguments though.

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So what you are basically saying is because you dont want to put the effort in to do the HC raids to be rewarded better gear and because of that others should be forced not to be able enjoy that part of the game?;- )

Why is it dumpster fire?

You have to stop thinking that we need to be equal to the MC level current loot. There will be new ilvl’s and loot and bosses will be adjusted to the new gear. Its how the game has worked since the beginning and its how it will continue to work.