I mean ye fine you don’t need to worry. But in classic I had over 50% crit and basically hit cap at mid Aq phase lol.
By naxx mutilate will literally be 100% crit chance -dodge/parry
I mean ye fine you don’t need to worry. But in classic I had over 50% crit and basically hit cap at mid Aq phase lol.
By naxx mutilate will literally be 100% crit chance -dodge/parry
As much as I share your opinion on this we sadly need to make the game for everyone.
People nowadays are used to playing games on their phone where they want everything fast and they pay big amount of money to get boosts etc, thats why making an effort in a MMORG is hard for them but if we are going to be able to get our difficult content, the crybabies need to get theirs too ;- )
well for one, getting both warglaives instantly doubles what the potential quitter would have to obtain before he bails, let alone full tier + trinkets etc.
with this idea its just the mount and then there’s no further incentive - and then there are those who don’t give 2 about mounts or cosmetics in general who would then outright forego the hardmode entirely as a result.
we want LOOT bro, we want to increase our power level, not sit here and play dressup, i can go to retail for that if i wanted to.
the difference of course being having to gather like 20 pieces of BIS vs. a bloody cosmetic mount.
they could have stuck to their idea of curbing powercreep in phase 3 (ST has GARBAGE LOOT) if they wanted to achieve reduced powercreep.
instead they haphazardly decided to buff the loot in ST in a shameful bid to keep players playing (it didn’t work because of course it ****ing didn’t lmao) and now the powercreep problem will remain in phase 4… garbage decisions by garbage devs in this regard.
yeah well, that’s a playermade problem. don’t feed any one individual all the loot before everyone else gets a chance.
if someone quits after getting fed their BIS you kick them from your guild and blacklist them and avoid making that mistake again.
its your own responsibility to measure out who is dependable (reliably shows up to raid) and who isn’t.
those who are not dependable will have their independability backfire on them eventually, and then they’ll show up here crying about no guilds wanting to take them in.
if we make the game for everyone, we end up making it for no one.
you can’t cater to everyone. that’s not how anything works. you have to pick your niche and stick to it.
LFR will make me quit the game on the spot, because that will confirm where the game is headed as a whole.
its okay to cater to casuals a little bit, but what we’ve seen so far is catering in the extreme (see ez raids and ****ing incursions) while neglecting the hardcore playerbase who are looking for a challenge.
blizzard clearly took that criticism into consideration as proven by the upcoming heat level raid difficulties.
they realized they went too hard on the “pretzels and soda gaming” philosophy as Aggrend put it, and now they’re (hopefully) going to give the sweatlord community what they want while leaving in room for the dad gamers to play the casual mode.
of course the dad gamers won’t be happy with that, because that means the sweatlords gets “unfair” access to better (or more) loot than they will as they can’t or refuse to put in the time and effort needed to obtain it and end up in a league with all the other bads who can’t do the harder difficulties for one reason or another.
the good players will seek the harder difficulties because they want better (or more) loot and the bads will get stuck with each other in the kindergarten league, and obviously they don’t want that… they want to team up with the good players and get carried as they are currently - thanks to the roster boss being particularly hard on even the sweatguilds right now, forcing them to resort to hiring bads to fill their raid.
its easier to drag everyone down to your level and beat them with (a lack of) experience rather than accepting that if you want the best loot, you need to git gud.
a lot of people including myself are sick and tired of ez mode raids, the tutorial phase is over - that’s what gnomer and bfd was for… those who wanted to git gud have learned to by now, and 60 is where the game is supposed to get serious in regards to time investment and skill level.
we are tired of carrying bads who have no business playing the game at the highest level since they don’t have i.e dispel/cleanse/totems in their action bar, causing wipes that were otherwise easily avoidable. people who literally cannot press their buttons on a consistent basis.
if you can’t at the very least parse blue or deal with basic mechanics such as interrupting bellowing roar when that is literally your one and only job outside of dpsing, as a dps class on Eranikus, you can’t expect to play in the big league, let alone top league.
the bar will and should be set higher than “use your interrupt when its needed and do reasonable dps”.
If someone takes both warglaives and dips even after staying around to get the additional gear, trinkets etc it is still a terrible outcome for your raid no? Everyone else in the raid group that has played the same and would play after getting them would be a better result. Someone quitting your raid for a magnitude of reasons usually has a negative impact on your raid at the end of it.
I said above I don’t think it will just be a mount but it was a quote from another thread, I imagine we get MORE loot we just don’t get Heroic levels of loot. No Ilvl increase just better chance at looting Rare drops, Accuria, BRE, Perd blade etc.
If they have this as well as some mount/tabard or some cool flavour item it would give people the incentive to run it even after they have obtained the rare drops if they like the look of the flavour item. Tabard of the Firelord or something idk.
The majority of the classic playerbase have made it pretty clear they don’t want harder content. So I doubt we get difficulty spikes to warrant 2 different sets of gear.
Which 20 pieces of BiS were dps warriors getting in MC pre SoD? x)
Look at how long people were running ZG for just for the tiger.
They buffed items in ST to be more comparable for the Ilvl jump in comparison to gnomer, to entice people to continue running the raid. Or the more believable option, to give people a reason to run the raid longer after the initial delay of p4 knowing most of the players would’ve passed the dead blues for the past 6-7 resets anyways.
By awarding Heroic Ilvl of loot, the power creep is as strong as an additional tier jump in the same phase. People would be livid if they couldn’t clear heroic content for the ilvl increase and feel everyone deserves it. So I highly doubt blizzard will do additional ilvls on gear.
I’d love harder content I just don’t see us getting it if they nerf ST after week 1.
You could’ve ran MS/OS for the first 3 resets of ST gotten lucky and never have to run it again for the rest of the phase. They aren’t getting fed their BiS they just got lucky. I had this happen on an alt in PuGs in p1. And almost on my main in p3. I miss 2 items from the raid that are barely an upgrade for the past 5+ resets.
My point is anyone can quit the game out of the blue, they achieved what they wanted, gotten bored of the game, playing other things and not enough time anymore, IRL things just don’t allow it anymore.
Adding additional incentives to try “Harder” content isn’t a bad thing. Especially when I cannot imagine the hard mode actually being much more than increased fire damage taken or some form of ticking fire damage. If you don’t want the chance at additional items just run it on the default difficulty. No one will be getting +10ilvl from a new piece of gear having 2x the stat budget. So the being “Gate kept” from loot isn’t going to be a thing. It might just take longer to acquire it.
ST is an easy raid yes, but so is molten core lmao. If you seriously think it’s going to be so hard of a content you need a full row of consumes and world buffs just to complete it. You probably just need to play with better players. Greater fire protection pot and 2x elixirs is probably gonna be the exact same thing you want in MC.
I’m gonna put it bluntly. If you are gonna need all of those consumes in order to clear the raid, World buffs will be even more important than bringing any of the consumables outside of greater fire protection pots.
If you are struggling for a kill and already running consumes. Stop pulling with full buffs until your whole raid group actually has mechs down to make it worth it. You can prog most of a fight without Consumes or world buffs and then pop when you actually “need” them.
We are talking about classic wow at the end of the day and the first raid tier at that. I will eat my own shoe if anything but increased fire damage taken is the meaning of “Heat” levels.
Classic players have made it VERY clear they DO NOT want harder content. They have catered the game mode in the majority of its aspects to casuals already. They aren’t gonna change it for the 1% when they already nerfed the only challenging content in the game after 1 week.
I haven’t paid for a single consume since p1. Level an alt. Do the alchemy quest in tanaris. I spent 1 evening of free time farming herbs at the start of p3, and i still have 20x of each elixir sitting in my bank, I use 1 a week now. Just spend like 1-2hour farming herbs during the week and not on raid night and you will more than likely be fine.
Mate I agree with you 100% and if this is what blizz will do then Im 100000% for it but I have a feeling that if they would do something thats beneficial for us hardcore players then they will have to do something for the newbies too otherwise they will come here and whine constantly
ST is an easy raid yes, but so is molten core lmao.
But we are talking about hardmode, as we know for now, it will be 3 “heat levels”, for 1st level it will be very easy ofc, but next levels i think will be significantly more difficult.
I will eat my own shoe if anything but increased fire damage taken is the meaning of “Heat” levels.
I think increased damage and more hp (so required more dps and/or hps), we will see. Even if it will be only increased damage taken, it still can be a huge difference in difficulty (and require more hps, and also more dps otherwise healers go OOM fast), just remember sapphiron in naxx, it was very hard in first weeks when full frost resistance set was very expencive.
But we are talking about hardmode, as we know for now, it will be 3 “heat levels”, for 1st level it will be very easy ofc, but next levels i think will be significantly more difficult.
The playerbase is pretty vocal on not wanting “Hard” content. so I just cant see it being an actual hard mode. Yeah it will have a difficulty too it but I think any organized guild will be able to complete it as the resets progress and people acquire more gear.
I think increased damage and more hp (so required more dps and/or hps), we will see. Even if it will be only increased damage taken, it still can be a huge difference in difficulty (and require more hps, and also more dps otherwise healers go OOM fast), just remember sapphiron in naxx, it was very hard in first weeks when full frost resistance set was very expencive.
Yeah I figured more hp/dmg was a given but maybe I should’ve been specific with saying that, But I think the main aspect of it is just gonna be something related to fire res. The more gear you have from MC the higher your FR is naturally without compromising so many primary stats. It’s probably intended to do harder difficulties after you acquire gear from the raid. I don’t think the intention is to go in there and clear heat level 3 week 1 without heavily stacking FR gear and the need of external buffs/consumes to do so. And as you have pointed out that will be very expensive at the start. And a lot harder to clear the content with the lack of actual primary stats due to the sacrifice of needing to stack pure FR to meet the requirements.
With 4pc tier from raid with the original era values, 2x flame reflectors from engi, ony necklace, and buffs from pala, MOTW, UBRS FR Buff, resistance pot, +20 FR on legs and helm and you are sitting at 266 FR, if you were to use 4 other pieces of gear with FR and rings etc, you can easily push 300+ without sacrificing tons of main stat.
I think getting gear from the raid on the easier difficulties to progress the hardest ones is probably the intended design choice. The option to jump difficulties is there at a cost of the prep needed.
But the end goal should be achievable by “most” people.
Edit: There were some 20FR rings for both physical dmg and magic/heal datamined on PTR with +AP and SP/HP on.
If someone takes both warglaives and dips even after staying around to get the additional gear, trinkets etc it is still a terrible outcome for your raid no? Everyone else in the raid group that has played the same and would play after getting them would be a better result.
yes of course. but its kinda inevitable that people who gain their full BIS will quit eventually if they don’t have the decency to care about their guildies.
i for one have continued to both host and join my guild’s ST raids despite being basically full BIS (exception being i still need like, a cloak and the technically BIS ring which gives me a whopping 6 more stamina whooo lol) but unfortunately the vast majority of players just aren’t like that.
this is the ONLY situation where GDKP would be a benefit as it keeps players in full BIS playing, but GDKP comes with so many more negative impacts on the game compared to the one positive (which is that it keeps BIS players raiding after getting BIS) as it turns the entire raiding scene into a GDKP fest and causes loot distribution to be based solely on how fat your coinpurse is which in turn incentivizes RMT which in turn makes the game P2W…
it results in raids becoming a min/max fest of “how many eaters with no skill that has a ton of gold can we bring vs. how many skilled carriers we got?”
we had it in phase 1 and honestly it was awful. i remember simply wanting to do the raid on my hunter alt, and every time i tried to join a raid it was either “sorry, want buyer for crossbow/sword” or “sorry need more budget” or “we already have 1 hunter pumper”…
these are not ideal conditions for refusal to join a raid… when people are actively looking for baddies to fill their raid so they can maximize profits the raiding scene becomes awful… its no longer about how much skill or gear you got, but how much money you got.
honestly, i don’t know why i’m sitting here explaining this to you, as if you’re not already aware of the many downsides GDKP bring with its ONE positive…
oh i forgot another downside; in case you’re in a guild, the existence of GDKP incentivizes your guildies to join other raids because why go with guild raid when you can go with a pug and earn money??
“just have your guild do GDKP” ok and then we can’t bring guildies because we have to make room for buyers lol…
I said above I don’t think it will just be a mount but it was a quote from another thread, I imagine we get MORE loot we just don’t get Heroic levels of loot. No Ilvl increase just better chance at looting Rare drops, Accuria, BRE, Perd blade etc.
If they have this as well as some mount/tabard or some cool flavour item it would give people the incentive to run it even after they have obtained the rare drops if they like the look of the flavour item. Tabard of the Firelord or something idk.
yeah ok, but we don’t need GDKP along with that to incentivize BIS geared players to keep playing.
add the mounts and tabards if you want, i personally don’t give a rats… rear… about that, i just don’t want to see my chat spammed with GDKP advertisements 24/7, which is what happened in phase 1… on top of that we had summon advertisers rendering the chat pretty much unusable for its intended purposes.
The majority of the classic playerbase have made it pretty clear they don’t want harder content. So I doubt we get difficulty spikes to warrant 2 different sets of gear.
i disagree. the very loud GDKP and casual playerbase have lamented their woes more than the hardcore base have lamented theirs.
people who are content with the game usually don’t go to the forums to complain, and i suppose the content have been just satisfying enough for most players to have that challenge itch satisfied - however, we both know plenty of people still come to the forums to complain that the raid is too easy (and they are not wrong) its just that the casual playerbase vastly outnumber them… this isn’t really rocket science.
and like i said twice or thrice already, i’d be totally fine if the only benefit of running harder difficulties was increased quantity of loot rather than actually better quality loot.
Which 20 pieces of BiS were dps warriors getting in MC pre SoD? x)
Look at how long people were running ZG for just for the tiger.
whatever pieces is their bis for that phase obviously, dude stop.
They buffed items in ST to be more comparable for the Ilvl jump in comparison to gnomer, to entice people to continue running the raid. Or the more believable option, to give people a reason to run the raid longer after the initial delay of p4 knowing most of the players would’ve passed the dead blues for the past 6-7 resets anyways.
i know, and they shouldn’t have done that, because the powercreep have to be dealt with… walking back on that so far into the phase in a bid to keep players playing the game was an awful decision.
players were so mad about it because items they had previously disenchanted (because it was garbage) suddenly got buffed and now they had to go farm it again… brilliant.
I’d love harder content I just don’t see us getting it if they nerf ST after week 1.
which is another mistake they made.
a lot of people complained about them gutting the raid back when it happened.
the first 1 or 2 nerfs were warranted because the initial release of the raid was overtuned, but in classic blizzard fashion they completely overkilled it (just like they are now with the nerfs to enhancement shaman but thats a different topic).
You could’ve ran MS/OS for the first 3 resets of ST gotten lucky and never have to run it again for the rest of the phase. They aren’t getting fed their BiS they just got lucky. I had this happen on an alt in PuGs in p1. And almost on my main in p3. I miss 2 items from the raid that are barely an upgrade for the past 5+ resets.
true, not saying that can’t happen, but do you really want GDKP to be the solution to that problem?
i don’t.
My point is anyone can quit the game out of the blue, they achieved what they wanted, gotten bored of the game, playing other things and not enough time anymore, IRL things just don’t allow it anymore.
right, like i said; playermade issue.
there’s nothing that can be done about that.
Adding additional incentives to try “Harder” content isn’t a bad thing. Especially when I cannot imagine the hard mode actually being much more than increased fire damage taken or some form of ticking fire damage
while this is likely to be true, i would at least like to hope its going to be more complicated than that, like more boss mechanics, higher hp/damage numbers on top of the need for increased fire resistance etc… but honestly, its more likely to be something lame like “mobs do X more fire damage” like you said, because as we know, even the casuals need to be able to join, so the “heat levels” can’t be too hot, cus we gotta cater to everyone and their mom or the game isn’t profitable enough or bla bla bla…
I can tell you guys as a HC Cataclysm Raider and as someone who played SoD all they way through to phase 3 the reason I won’t be playing phase 4 is soley due to World Buff and Consume META.
I like hard content so thats not my issue. My issue is that I don’t want to go farm for 48 hours a week to have enough money to buy consumes to enter the Raid. It’s bad enough you need to spend time running around getting world buffs but the consumes being 100s of gold per week is the Raid killer for me.
All that Hardmode means is that serious players like me would have to spend an unatural amount of time grinding gold for consumables to even raid.
Right now its actually cheaper to consume up and go to a Cataclysm Heroic Raid than a SoD Raid.
The only thing I would want Hardmode to be in SoD is a version of the Raid that World Buffs and Consumables don’t work in. I’d rather have the difficulty increase like that than have number inflated bosses.
Cataclysm blasts and I won’t waste time in SoD doing stupid gold grinds to buy 300-500 gold worth of consumes to Raid Hardmode Molten Core. If I can’t do the content I want to do which is the Hardmode then i’d rather not play the game at all.
Its not about effort or blah blah. As an adult who works full time I can’t invest that much time to Raid. I have enough time to complete the Raid but not enough time to spends days of gold grinding every month to even enter the Raid.
If anyone of you sad no life Andys believe that this is not the case the bosses i’ve killed on Cataclysm on HC is x500 harder than anything in Molten Core Hardmode. This is about time investment to reward. Who can honestly want to waste 48 hours of their life to get 1 fun hour. That ratio is so bad. Hope this clears up why some more hardcore players won’t be coming into phase 4. Cataclysm Classic is honestly where its at right now for raiding.
If you speed all that money, you can blame only yourself.
I farm on my own only elixir of firepower, arcane elixir and elixir of fortitude plus the raid flask.
I spend just the money for the vials from the vendor.
Don’t play like a degenerate and you will have to spend even less that 5g
I can tell you guys as a HC Cataclysm Raider and as someone who played SoD all they way through to phase 3 the reason I won’t be playing phase 4 is soley due to World Buff and Consume META.
My issue is that I don’t want to go farm for 48 hours a week to have enough money to buy consumes to enter the Raid.
consumes being 100s of gold per week is the Raid killer for me.
All that Hardmode means is that serious players like me would have to spend an unatural amount of time grinding gold for consumables to even raid.
Cataclysm blasts and I won’t waste time in SoD doing stupid gold grinds to buy 300-500 gold worth of consumes to Raid Hardmode Molten Core.
As an adult who works full time I can’t invest that much time to Raid.
not enough time to spends days of gold grinding every month to even enter the Raid.
you sad no life Andys
Who can honestly want to waste 48 hours of their life to get 1 fun hour.
if one was to look up the dictionary definition of the word “exaggeration” they’d just see a picture of your face. jesus christ dude.
This is about time investment to reward.
true, and you’re not willing to put in the time needed to gain your reward, it seems.
the bosses i’ve killed on Cataclysm on HC is x500 harder than anything in Molten Core Hardmode.
brilliant take.
molten core isn’t even out yet, so how are you gonna sit there and say cata hc is harder than mc hardmodes?
just lol.
Cataclysm Classic is honestly where its at right now for raiding.
then kindly go play that game if its so much better, and spare us your whining.
you knew what you were going into when you decided to play SOD.
its classic+ not the butchered travesty that is cata “classic”.
playing a mostly vanilla version of the game (with some changes) means you’re signing up to farm consumables and get world buffs if you want to raid seriously.
you, my friend, are not a socalled “hardcore” player as you describe yourself as.
you are literally peak casual joe, and the game should not cater to your 1-hour-per-week schedule.
go back to work (or retail) and enjoy that life you presumably have and leave gaming to the people you like to refer to as “no life andies”.
Wow aggressive response. He’s not wrong you know. Incursions have made such a bad inflation its unreal. People have literally thousands of gold. Low level greens go for 10s of gold let alone the herb market which will be inflated by bots and bought out by bots and then sold by bots at an inflated value.
MC hardmode is absolutely not going to be as complex as cata HC and you’re delusional if you think it is lol.
You’re also delusional if you think there isn’t an incredible volume of people who will look at the lists of consumes and world buffs available at 60. Then look at the inflation that’s happened and just go nah I’m out.
You don’t have to respond so aggressively to someone who is stating a lot of very obvious flaws in this “seasonal” server.
They should just make world buffs purchasable at the raid entrance for tokens gained through instance end bosses and make consumes continue through death. Still a fair farm to get your consumes but not utterly degenerate if someone makes a mistake and wipes the raid.
The playerbase is pretty vocal on not wanting “Hard” content. so I just cant see it being an actual hard mode. Yeah it will have a difficulty too it but I think any organized guild will be able to complete it as the resets progress and people acquire more gear.
I’m sorry the player base is very vocal on WANTING harder content, that has clearly been seen on the number of people playing SoD which has only decreased since the first week to even now where no one is playing SoD.
Seriously go troll somewhere else. People like you had your fun in the last 3 phases and you ruin the game. Because you don’t want challenges and the funny part about adding difficult levels is that everyone get to play the game the way they want but you don’t even want that because you dont think it’s fair that other people can play more challenging content? It’s not our fault you dont want to make the effort and that you are lazy.
Wow aggressive response.
cause and effect.
he came on aggressive, i reply in that same tone.
He’s not wrong you know.
He is.
Incursions have made such a bad inflation its unreal
incursions were a stupid idea and they’ve done so much damage to the in-game economy.
however, it has nothing to do with consumables being expensive.
People have literally thousands of gold
i don’t, and i can still get my consumables every week.
its called making your own.
btw if you have “thousands of gold” then why is spending 100g per week a problem?
like just go do incursions and farm it back my guy. (this is joke advice, don’t do incursions. they suck).
Low level greens go for 10s of gold
no they don’t.
current level greens do, because they yield expensive enchanting mats which are needed for current level enchants, which are needed for raiding.
this is not abnormal.
let alone the herb market which will be inflated by bots and bought out by bots and then sold by bots at an inflated value.
ok that’s a good point. so lets remove world buffs and consumables because blizzard cba to deal with cheaters?
MC hardmode is absolutely not going to be as complex as cata HC and you’re delusional if you think it is lol.
i’ll reserve my judgement on that until i see what challenge they impose.
you can go ahead and pretend you know about it all you want, but that doesn’t make you right.
You’re also delusional if you think there isn’t an incredible volume of people who will look at the lists of consumes and world buffs available at 60. Then look at the inflation that’s happened and just go nah I’m out.
ya.
casuals getting filtered because they don’t know what they signed up for.
go back to retail.
You don’t have to respond so aggressively to someone who is stating a lot of very obvious flaws in this “seasonal” server.
when this guy refers to hardcore players as no lifes, moans about how hard life is for him and basically blames people like me for it, it hardly warrants a respectful reply.
They should just make world buffs purchasable at the raid entrance for tokens gained through instance end bosses and make consumes continue through death.
No.
Still a fair farm to get your consumes but not utterly degenerate if someone makes a mistake and wipes the raid.
that would remove the lesson one would otherwise learn by making said mistake.
if you don’t learn the lesson, you get canned as you rightfully should.
Ok cool. Well done I guess
Keep GDKP banned from the game, The one positive side of raiders still raiding even after obtaining full BiS doesn’t out weight every negative that comes with it, GDKP in my eyes is no different than people that used to buy a full BiS wow account back in the day, swiped away the only fun progression in the game. GDKP feels like some bad korean mmo that you can fast track your player power tenfold by swiping your credit card. I’m not supporting that garbage. I’ll stay running with my guild after I’ve gotten BiS to get them theirs also. Maybe that’s just not so common decency anymore, but you gotta help the people that helped you.
I’m a pretty big advocate if you cannot clear the content you don’t deserve the reward. There is no buying your way into it. Work towards getting better and a good guild will recruit you, Earn the gear like everyone else and actually have a reason to pay the sub fee, I can’t understand in a game where raiding is basically the biggest form of content why you would want to by pass the actual fun side of it.
yeah ok, but we don’t need GDKP along with that to incentivize BIS geared players to keep playing.
add the mounts and tabards if you want, i personally don’t give a rats… rear… about that, i just don’t want to see my chat spammed with GDKP advertisements 24/7, which is what happened in phase 1… on top of that we had summon advertisers rendering the chat pretty much unusable for its intended purposes.
Just keep GDKP banned and this isn’t a problem, the extra loot incentivizes guilds to push the harder content for the chance of getting the chase items. I know for sure the guild I’m in will want to try the harder content when it’s what we’ve been asking for the whole of SoD. Whatever extra is just a nice bonus.
The warlock summon spam is a genuinely annoying as hell thing, but you can filter it with the bulletinboard addon to not be so cancer on the eyes, but I legit haven’t seen a single GDKP advertisement since p1. Just keep that trash banned.
i disagree. the very loud GDKP and casual playerbase have lamented their woes more than the hardcore base have lamented theirs.
people who are content with the game usually don’t go to the forums to complain, and i suppose the content have been just satisfying enough for most players to have that challenge itch satisfied - however, we both know plenty of people still come to the forums to complain that the raid is too easy (and they are not wrong) its just that the casual playerbase vastly outnumber them… this isn’t really rocket science.
and like i said twice or thrice already, i’d be totally fine if the only benefit of running harder difficulties was increased quantity of loot rather than actually better quality loot.
I agree the raid is too easy, but there were still posts saying to nerf ST more after the initial nerf and that Gnomer was too hard lol. There are a lot of really REALLY bad players playing this game, I would say less currently with the player drought, but when the masses return, the quality of players will drop considerably and the discussion of is “x” raid too hard will come up again. The percentage of the playerbase wanting the harder content is drowned out by the casual playerbase
whatever pieces is their bis for that phase obviously, dude stop.
If we take in every single piece of loot including doubling down on every weapon type and 2handers, there are 9 pieces of gear they want from the whole entire raid and most of those are weapons of varying types. Some classes get very little from MC and this isn’t a lie. Some classes would not need to run the raid as much to get their BiS.
Wristguards of stability, Onslaught girdle, Flameguard gauntlets, Quickstrike ring, Brutal blade, Perd blade, CHT, BRE. Strikers Mark
I guess could make an argument for obsidian edged blade and some pieces of might for PvP but the reality is those are the only items a DPS warrior would keep running MC for if all they do is PvE. Everything else in MC is hot garbage for war in era.
Feral is another class with a whopping 4 items to collect from MC in era.
Accuria, QSR, Wristguards of stability and Cloak from Rag I forget the name of.
i know, and they shouldn’t have done that, because the powercreep have to be dealt with… walking back on that so far into the phase in a bid to keep players playing the game was an awful decision.
players were so mad about it because items they had previously disenchanted (because it was garbage) suddenly got buffed and now they had to go farm it again… brilliant.
Dumb decisions being made last minute are we really surprised by this anymore? The whole thing was a fiasco but you can see why they did it. Even if it was stupid.
which is another mistake they made.
a lot of people complained about them gutting the raid back when it happened.
the first 1 or 2 nerfs were warranted because the initial release of the raid was overtuned, but in classic blizzard fashion they completely overkilled it (just like they are now with the nerfs to enhancement shaman but thats a different topic).
The first round of nerfs was warranted, the wall strat for shade etc and mage stack was kinda fried, but the nerfs they did that turned every other boss into a less than 1 minute loot pinata fight really sucked the fun outta the raid for anyone wanting something more than another round of loot pinata bosses.
true, not saying that can’t happen, but do you really want GDKP to be the solution to that problem?
i don’t.
No I don’t want GDKP to be the solution to that, and from what I can tell blizzard aren’t changing their stance on GDKPS in SoD, If people continue to pug and run MS + OS that scenario is still likely to happen to some people. We’ve all witnessed it lol the guy comes in with the worst gear and leaves with the best only to stop playing the game x)
right, like i said; playermade issue.
there’s nothing that can be done about that.
Indeed and that’s the thing, you cannot keep people playing the game for longer than they want to play it. You can only hope to find likeminded players that want to see the content through to the end and progress together. There will be many bumps a long the way for almost every guild from the start to the finish with people dropping and facing the roster boss. I don’t think additional loot from bosses in MC will be the sole reason for that though. That is just people, especially in 2024.
while this is likely to be true, i would at least like to hope its going to be more complicated than that, like more boss mechanics, higher hp/damage numbers on top of the need for increased fire resistance etc… but honestly, its more likely to be something lame like “mobs do X more fire damage” like you said, because as we know, even the casuals need to be able to join, so the “heat levels” can’t be too hot, cus we gotta cater to everyone and their mom or the game isn’t profitable enough or bla bla bla…
I want to think that the original MC bosses have been redesigned in a way to actually be challenging and fun, and then the heat levels amplify the “New” mechanics. But there’s a part of me that just see’s it as increased fire damage, some ticking fire damage during the encounter, more damage for healers to actually heal, rather than dropping heals in favour of blasting the raid faster.
Everyone wants to participate in the hardest content even if they don’t meet the requirements to actually do so, whether that’s a gear issue, player skill issue, all of the above, people want the reward for none of the effort. We’ve seen it throughout SoD so far. Those of us that want the difficulty increased are the minority sadly.
Brother are you stupid? Do I need to go and link you the “Gnomeregan is too hard” posts from p2 or the “Sunken temple should be nerfed more” posts from this phase.
The numerous forum posts asking for the game not be catered towards the 1% that want the difficulty to be in SoD. “The goto retail” if you want hard content crowd. Are you blind or have you not been playing the game since launch?
I’ve been an advocate of harder content but every time the idea of “Harder” content gets brought up it is met with serious pushback from the casual players of the game. Which make up the majority of the player base.
People like you had your fun in the last 3 phases and you ruin the game.
First of all Post on your main instead of hiding behind some level 11 furry priest.
People like me have actively played the game for 3 phases, farmed their rep, farmed their proffs, farmed their pvp ranks, clear the raid every week still, Farm my own consumes for raid every week. the only reason I am still playing right now is so my guild can continue to raid. And farm mats/gold for p4 there is nothing left for me to do in the game that is “Fun” if there is nothing left to progress on. I’m on maintenance mode till p4 is out.
Because you don’t want challenges and the funny part about adding difficult levels is that everyone get to play the game the way they want but you don’t even want that because you dont think it’s fair that other people can play more challenging content? It’s not our fault you dont want to make the effort and that you are lazy.
Clearly reading isn’t your strong point or you would understand from what I have wrote I WANT HARDER CONTENT. This game is an absolute joke when it comes to difficulty, Don’t stand in bad, Don’t stand in front of boss, Kick mechanic, Dispel something.
BUT WE ARE NOT THE MAJORITY. Go look at statistics before you come in here and claim that the player base are vocal on wanting harder content when its the 1%. The average dad gamer does not want Heroic/Mythic level of difficulty in classic wow and they have made that very clear every single phase. People don’t want a separate loot table for multiple difficulties. The only way to truly reward “Hard” content is to reward better loot in regards to Ilvl and stat budget and people have cried about this.
You are gonna talk about phase 1 playerbase when it was at its absolute peak and the raid was literally 0 mechs loot pinata don’t stand in front of boss and use a dispel. SoD has only decreased in players with the so called “harder” content. and gnomer and ST are both an absolute joke when it comes to mechanical difficulty.
If anyone is the troll here it is you buddy, get off my D and go use your single digit IQ elsewhere. Maybe go read a book and learn what reading as a whole is to understand the big picture. Selective reading isn’t a good thing to use if you are going to try and argue with someone. Coming in and spouting statements like “I’m sorry the player base is very vocal on WANTING harder content” When the amount of people that are claiming that are less than 5% of the players. That is big cope.
You don’t like it, I don’t like it, the other 5% don’t like it. But you honestly can’t say you joined SoD and actually expected there to be hard content catered to us the same level that retail does? You are out of your mind if you did.
Please just can the hard modes and let the community find their own way of making the content difficult with speedruns/parsing if they choose to do so.
The casual playerbase in SoD Phase 4 will dwindle into nothingness if you are putting Hard Modes in the game and ask the average joe to fork up 100s of gold a raid night in consumes to progress Hard Mode Molten Core.And I know you can say “Just do normal modes” but that just doesnt fly in classic and the stigma surrounding doing normal modes is so strong that pretty much every guild is pressured to attempt hard modes just to not bleed players from their roster and lose them to better guilds.
We saw what happend to “normal” guilds in Wrath. A majority of them disbanded because their players left their “normal mode” guild for better performing guilds that are doing heroic and the exact same thing will happen in SoD.
Hard mode would not be a terrible idea. You might feel that way because it would put you out of your comfort zone and that is understandable, but overall it would be better for the game.
Content added be it hard modes or smth else is better than content draught, it also gives veteran players an appropriate challenge.
There will always be players who will aim higher. Even without the existence of heroic guilds players moved to better performing guilds.
You mention stigma and casual, well there you have it, it wouldn’t be the first time ppl were stigmatized for being casual. Players can clear ST in an hour with their guild with 800dps, but that puts them in blue parse territory, see how it goes when they try to join a pug one reset instead of going with their casual guild.
I’d rather have them add challenge modes à la MoP style.
Smth like baron runs under 6 mins or tribute runs under 5 mins.
Maybe with cosmetic rewards or a mount also add a currency players could use to buy mats like arcane crystals or black lotuses and hand picked gear iconic gear like Hoj and other prebis gear, maybe give it a purple hue similar to timeworn foil items in PoE to differentiate them from normally acquired items. I guess one can only wish.