Hard Mode Molten Core is a Terrible Idea

Regardless of my comments above on improved loot rewards (and I honestly only feel that because the ilvl rotation of gear like retail wow kinda kills me completely, and the fact I personally think it’ll make later parts of SoD mad because you will have SO MUCH POWER!!!)

Anyways weird tangent over. I think hard modes is a great idea and I don’t know why people think it’s not. If it’s there literally for a challenge and for a more fun and in depth game when you’ve knocked level 0 out the park week one like 85% of raids probably will. Where and what and who is it hurting? And let’s be real. If you as a person do get upset by the fact you can’t get a group or your guild can’t clear it. Maybe you shouldn’t play wow if it is affecting you that badly. It is after all. Just a game. It’s supposed to be fun. Not a career

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I also dont mind hard modes/Heroic in later expansions, but my main point was that if you put hard modes into a vanilla/classic version of the game you are expected to spend 100s of gold a raid night, where as in wrath for example all you need pretty much is a flask that lasts trough death and some buff food and you are good to go to wipe over and over again.

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You have a typical attitude for a Classic player. Its the attitude that ERA is the best thing ever and if you disagree your an idiot.

Well I love Classic WoW but other than ERA, I love TBC and WoTLK but just only enjoy 1-60 in ERA because of World Buff META and the slow pace. I’m basically a TBC enjoyer at heart.

Now looking at SoD, this is a Seasonal Server which is supposed to be sped up to last roughly a year.

Phase 1 did a good job at this, phase 2 less so but it was still all right. Phase 3 though was really bad and phase 4 the problems are just becoming more and more clear.

Raids going from 10 to 20 was such a blunder on Blizzards end. You are dulsional if you believe the Raids going from 10 to 20 did anything other than destroy guilds and did irreversable damage that made a lot of people quit.

World buff META before phase 3 was okay as it was easy to get it as it was in the main city such as Ironforge and the consumes were dirt cheap. Already in phase 3 having to run the 3 different zones to get world buffs and dishing out 100g of consumes to raid ST is already more effort than its worth and phase 4 is doing nothing to address this.

You act like its fine not to get them or to not buy consumes but if you were raid leading the bare minimum requirement beside checking your parses would be coming fully enchanted, world buffed and consumed and I would do the same, especially if it was Hardmode. Its pretty standard now thats the bare minimum to be invited and you know what? In every version of WoW that costs maybe 10% of your gold at tops but in SoD its like 20000% of my current gold to do that. The f***ing head and leg enchant sells for 2k gold on my server, decay and hurricane is 5k gold. Those prices in a fast version of classic is wtf material.

Theres a version of WoW with hard content that has a lower time cost to enter and gives you better reward which is Cataclysm Classic. You think people who want hard content will switch to SoD or stick with Cata because I bet its the latter.

Also Cataclysm the “WoWs first crap expansion” according to you and some others is actually doing better than ERA and TBC raiding wise currently so take with that what you will. SoD has like 49 players per server right now and ERA is even worse.

Phase 4 will have a boom at the start but I expect SoD phase 4 to die as quickly as Phase 3 due to the many issues i’ve listed. If these issues like inflation, world buffs and consumables were tonned down it give me enough reassurance to try phase 4. After phase 3 I just can’t until these issues are fixed.

bro we’re getting new gear like we always do.
why would you assume we’re just getting the same old vanilla loot from MC when that hasn’t been the case even once in SOD?
even dungeon loot is getting updated - it has to, or people won’t do dungeons because SOD loot is better than lvl 60 vanilla loot with a few few exceptions like the shield from drakkisath which is an objective upgrade to anything currently available.

That’s right, because i am a Classic andy and i want classic to be classic. wild i know.

its certainly the best version of the game available after SOD.
hardcore is better than ERA though.
SOM was a disaster because its ERA on steroids which takes the warrior meta and makes it even more meta.
one aspect i severely dislike about ERA is the fact that certain specs (like the ones i like to play) are meme specs and thus not viable so i actually have a huge disdain for ERA in one regard while i have a lot of love for it in many others.

you can say that about basically any version of WoW.
seasonal is just a waver blizzard signs that allows them to go “you can’t complain that we took the server down, because we said it was seasonal” when they inevitably delete the server or “upgrades” it to an expansion, like what happened to vanilla, tbc and wotlk.

it is in no way an excuse to cater to people with strict time schedules who want instant gratification and loot pinatas (aka no challenge and no grind) over gamers who are interested in gaming first and foremost which is the opposite of that.

the only way it was a blunder is because they opened the door up to the whiners who immediately smelled blood and thus opportunity to nerf raid size to dungeon party sized casual “adventures”.
they should have kept it 40 man for all the classic endgame raids and at lowest slip to 20 man for tutorial raids like gnomer and BFD. Not 10 man.

UBRS is a 10 man dungeon… do you consider that a raid?
no, of course not, because nobody does… because its not a raid-sized raid… its a party… a group…

consider me delusional then because i am not interested in arguing whether it was raid size change that killed the game, or the list of other issues that i have already listed a million times in other posts.
needless to say i am convinced it was a combination of factors that killed phase 3 of SOD and raid size being 20 man is not on the list.

then quit.
game is not for you.

then quit.
game is not for you.

then go play cataclysm and enjoy your garbage in-game store boosts and what have you.
this is what you seem to want, at the end of the day; no effort for high rewards - preferably ones you can straight up buy for hard cash.

this is objective fact.
once the rose tinted glasses come off everyone else will agree with me.
cataclysm is literally the expansion that defined the end of the classic era (the term era being used to describe vanilla/tbc/wotlk which is the holy trinity of classic) and there’s a million pieces of media that will explain why this is the case.

cataclysm fundamentally deleted the old world, hence why it is not classic.
to stamp “classic” on it doesn’t make it classic, no matter how much blizzard tries telling you it does.
this is what we refer to as gaslighting, look it up.

that remains to be seen.
if phase 4 is nothing short of phenomenal plenty of people will either go back in the waiting room or quit altogether… however, if there’s an indication to go by, it is that we are getting bloodmoon AGAIN, which is a very ill omen.
i am going in expecting a flop tbh, and if/when that happens its not going to suddenly make me think “huh, maybe retail and cata has the better of it after all” it simply means the devs killed a golden goose like the idiots they are.

out of these only 1 is a real issue; inflation.
incursions was the worst thing they could have ever added, and the fact they decided to turn them into dailies instead of outright deleting them is a double whammy when it comes to bad mistakes.

when a feature is so bad the game would immediately become 10 times better if you outright deleted it, maybe you shouldn’t compromise on it, and just bite the sour apple and get it over with instead of postponing what is pretty much inevitable in the hands of a competent developer - HOWEVER; since blizzard developers are very much NOT competent, we’re going to have to settle for non-spammable for now, rather than outright deletion, which in my opinion is the only viable option.

hopefully they got the message and we won’t see another terrible idea like incursions in phase 4, but again, blizzard is so disconnected from the health of their own game that i could easily see them do just that.

The problem with hard mode, as well as difficulty sliders in general, is that there usually are unique rewards behind higher difficulties. As long as there are any unique rewards, even if it’s not gear but just titles, mounts, vanity items, achievements or toys, many players will feel compelled to do it.

The beauty of classic is partly created by the fact that if you just show up regularly and bring your consumables then you can (at least in theory) get every BiS item in the game. You can actually beat the game in each phase, it creates the feeling of accomplishment and also sets very defined goals to work towards. Introduction of difficulties ruins it all, it inflates the loot pool to the point of being a bland continuum of boringly similar items gradually increasing in their strength. It feels like no matter what you do there’s always a bigger goal, it feels like it’s never enough.

Oh, also many people will straight up feel bad that they can no longer beat their favorite game.

The only way this would work is if the rewards are purely bragging rights and the content is made hard to prevent it being the meta goto raid level. Cosmetics, titles, mount etc

So basically 99 percentile is normal difficulty
1 percentile is for the real try hards that put a lot of effort in achieving the best possible

Just like rank 1 arena stuff, it’s basically pointless for everyone to even try to do while it still leaves something for those real crazy people

And it would be cool if those kills are basically server wide events, like even weeks/months down the line we still see world firsts on certain bosses. Seeing the raid content be done within 3 days of release is also a big downer tbh

But since they are having 3 difficulty levels for MC makes me think they’ll do something really bad and make it the meta for everyone and will just suck

Yes I am aware we are getting new stuff, I’m saying what was stopping your raiders BEFORE from getting the 3-4 items they need from the raid and just quitting afterwards? There wasn’t massive incentive to carry on playing back then when some classes only wanted 3 items from the raid period. Some classes generally did not need to run the raid as much as others in order to achieve full BiS. Some classes never needed those 20x runs before they were done. That’s all I was saying my guy.

This wouldn’t work either. In fact, it would be even worse. What you have listed is more valuable than regular gear. Regular gear is useless long-term and becomes obsolete every 2 months, while titles, cosmetics and mounts stay forever. In RPGs progression is the cornerstone of gameplay and these collection things are the few forms of permanent progression in WoW, as opposed to stat items that are temporary.

I hope that they will fix the already existing mistakes like arena and black qiraji mounts and titles instead of adding new ones.

what? i cleared all in all phases and all my preparation was 1 shadow or nature potion. sometimes some cheap low tier sp bonuses like oil or arcane potion. it’s like 2-3gold per raid, not 200

More valuable to some but I think most vanilla players really don’t care

But that’s still good cuz why bother going for the hardest difficulty if it doesn’t reward anything good, so by your thinking it would actually be fitting to reward with cosmetics instead of power

I am using lvl 40 consumes, if you use the best 50 stuff it’s a big gold sink.

like i said, nothing would stop them.
but hopefully with new items coming nobody will see themselves only needing 3-4 items total.

Why is that a problem? If it’s unique non power level related rewards for doing a challenge mode how in any way is that a problem? It’s just an additional challenge to what is exceptionally simple raid mechanics.

I mean, I feel like this statement is basically fact. It would be really REALLY nice if blizzard would put out a statement of intent for MC and what these alternative modes will be and the rewards. Cos for me personally I’ve already lost 98% of my sparkle for SoD and if it’s 3 tiers of difficulty with 3 tiers of ilvl then I’m just gonna be sad.

Most specs are looking like they want tier and from the PTR datamines a lot of the useless drops have been buffed significantly so most of us this time around will be sitting MC for awhile if we want to actually get close to BiS for the phase. Don’t think we will be getting a 3 reset for full BiS again. (unless deliberate funnelling of loot ofc)

You appear to be overestimating the importance of gear

Years of hardcore Retail have created the habit of gear frenzy because better gear is the cornerstone of everything there. Earlier versions of WoW are different and not everything comes down to it here.

There are like 10 different dimensions of progression in WoW, from weapon skills and reputation to toys, titles, gear, pets, achievements, rare cosmetics, mounts, useful unique items etc. Gear is merely one of them. Also it is the only one that is temporary. Thinking that non-gear rewards are of lesser value is straight up retail mentality

That is the problem , that the gear was not important in ST in the first place.

You can get same gear for 2 weeks in Bgs and 3 days for the weapon in that
brainless mass murdering event in STV.

not even 3 days for the weapons… 4-5 events total, which can be done in almost a single day, assuming you farm the maximum possible amount of coins within the allowed 30 minutes every event.

probably even less than that tbh.
i don’t really remember the prices and i haven’t done the event in any serious manner since phase 2 so memory is foggy, but it deffo won’t take you 3 days of non-stop STV event attending.

Then explain the gatekeep for p2 and p3 but not in p1 situation?

How many pugs have shade on farm as of today? (Haven’t played SoD in months)

It’s not hard. But because it’s not a walk in the park either, gatekeep happened. That was my point. The only “hard” content in wow is in retail.

GDKP existed in phase 1. that’s why there was no gatekeeping.
people were actively looking for trash tier players to come buy the loot.

ironically, the only gatekeeping in phase 1 was that of the good players who had too much skill and/or gear, because they weren’t good customers.