Your comment just screams it’s you talking from a PvE perspective. Because to a PvPer, the gear only matters until you’re done gearing. To a PvEer, they want gear for all kinds of reasons, it just never stops with them until they’ve cleared the mythic raid and fully geared up from there, along with the m+ levels being pushed to the highest level they can pull off.
The reason why your comment is so disconnected from the underlying reasons, is because gear wasn’t designed like this until Legion (yeah yeah, templates, people not thinking anything mattered, yada yada), and then made worse in BFA, and now SL is basically using the same model as BFA except for some minor differences (and ofc different borrowed powers systems).
Yet people have complained about seasons with low activity, since forever. Because it affects queue times, and makes it tougher to push rating until the end of the season.
Gear upgrades being designed like this, is inconsequential to the reason why people are upset about the lower inflation. People would be upset regardless.
It is rewarded. There are more gear upgrade tiers than ever before in the history of WoW PvP. People complaining just don’t like the fact that there are rewards they can’t get. inb4 people complain about facing others with higher ilvl than what fits the MMR, everyone faces that problem yet there are people who manages to push through regardless, usually by playing the strongest comps they can play in the meta since that always adds some extra “pushing power”.
No, it really isn’t. The problem is that the game isn’t separated from PvE completely, which it should’ve been a VERY LONG TIME AGO.
This explains it:
As far as gear rewards are concerned, if PvP would be 100% separated from PvE, it would not need different ilvls at all. All people need in PvP designs, is the ability to show expressions of skill. Which means things that they can do well, and can do bad. For example, templates as a concept would’ve been perfect if there’d be no ilvl difference at all, no borrowed power at all, and just the ability to customize stats allocations and save presets for different builds/matchups that’s easy to swap between just like gear sets.
Because that’s an expression of you, your choices, and your “skill”. In other words, it’s a skill expression. Same with class designs, people just need expressions of skill built into it, which Shadowlands has actually had lots of when compared to many of the past expansions.
That, plus cosmetic rewards, and a design that fosters the creation of an audience base and to enable 3rd-party hosts of tournaments in the game, and to let people spectate games in the game itself, would go a LONG WAY to making WoW PvP surge in popularity on the world scene of esports.