Let’s have a look at why I don’t think BFA has been the only reason why our community has diminished greatly. I will mainly be looking at the maths behind content and what might be putting off new players from engaging with the game.
How large is the Universe?
I will start with roughly (I quickly counted) how many zones per expansion and argue as to why there has been too much.
Vanilla – 40 zones
Burning Crusade – 13 zones + 1 new planet
Wrath - 12
Cataclysm – 10 zones (not including reworked zones)
MoP – 12 zones
WoD – 8 zones + 1 alternative universe planet
Legion – 9 zones +1 new planet
BFA – 6
That is 108 zones that you have to quest and level through. This is less so for early content as there was more choice regarding zone choice. Now there is a repetitive cycle of completing set zones. I assume this is in an aim to try and not to make the wow universe event larger.
IF you were to spend 2 levels in each zone and each 2 levels took 2 hours there would be 216 hours (9 days) of levelling involved of sole levelling no breaks or dungeons.
How many dungeons in the game?
Vanilla – 26
Burning Crusade – 16
Wrath – 16
Cataclysm – 14
MoP – 6
WoD – 8
Legion – 11
BFA - 10
This is 107 dungeons. If each dungeon took 1 hour (for ease of maths) that is 4.5 days.
How many raids are in the game?
Vanilla – 4 (was more at time of classic)
Burning Crusade – 8
Wrath – 10
Cataclysm – 7
MoP – 5
WoD – 3
Legion – 5
BFA - 2
If each raid took a minimum from start to finish 3 hour that would be 168 hours (7 days).
How much core game time?
The above would come to 20.5 days of nonstop game time.
Why is this an issue?
If you are a new player looking to coming to wow no amount of end game content will make up for the hardy grind of heavy content from 0-120 with zones spaced out massively including a different time zone AND 2 whole different planets.
Would new players look at the content and think it’s too much? I think so I mean 120 levels is far too much for anyone. If you are a long timer player of wow and end game is exhausted at this point then you go back to what you may have done a million and one times over the years and level another alt. New players coming into wow may see wow as a bit of a “boys club” and those that have been here from the start get to enjoy the game the most which leaves the new players skipping out zones and missing out on what has already been built for them.
An aging population.
That being said the long time players of wow are now getting on like myself who now works full time with multiple commitments in my RL that I didn’t have at the age of 15 when I first started playing wow. That money every month paying for your subscription is no longer where your pocket money or maintenance grant goes anymore but instead it’s your savings, it’s your investment and is it a wise spend? Probably not. Do people even have that 20+ days to play on a character now?
Players that pick up the game now? What is their average age? Are they 15 like we were? If so the game has become vasty more complicated than we experienced when wow was first released. This year we have seen a decline in young page who are 18, does this have an effect on membership for those that would usually spend their time and money on the game? Does this affect the game? (According to data from the Office for National Statistics the population of 18-year-olds in England has been on a steady decline since 2009 and is due to hit an all-time low in 2020. It is then due to grow and by 2030 will be around the same level as 2010.)
For those that would usually spend their free time gaming are they now picking games that are fast, they can dip in and out of? With the rise of Battle Royale games I would argue so. Games with high commitment, time and money investment are on the decline.
So, I know this hasn’t been the most well concise put together post but I think I can highlight some issues which might be affecting subscriptions and the wow community in decline;
- Wow is now too large for new players. There is simply too much exhaustive content.
- The grind has got too much for old timers.
- The aging wow population and new commitments.
- Decline of 18 year olds.
Let me know what you think and I hope that this post made some sense at least.