I think this indeed fits the definition of Pay2Win OP, albeit it is a different definition than the traditional one.
You pay, you acquire gear, you acquire achievements, you acquire boosts through content that earns you boss kills or pvp rating, and these are all displayed on your account.
In essence, you effectively pay to complete that WoW content, on paper.
The fact that those who pay arenât able to replicate their âsuccessâ without monetary/gold transactions or without multiboxing is indeed beside the point. The Owner Post can objectively prove their hypothesis true, for the most part.
^ thatâs the point that I believe is the most controversial. Where would that advantage be felt? I think it would, surely, perhaps in 1v1s in a patch like 8.3 where corruption is responsible for most pvp damage. But when the prepatch 9.0 hits, and the ilvl difference falls to 20 ilvls, not 100? âŚ
Alternatively, where could these achievements/feats of strength matter? People use checker sites to âdetermineâ if one has been boosted or not. To avoid taking on deadweight thatâs trying to mask itself as a competent player. Again: the advantage is nullified.
So in the end I donât really think it matters that much in the âreal world of warcraftâ, outside a guy sporting a mount and a title, with which potentially come bragging rights.
But as long as you do not know the story behind those titles/mounts, then one could reserve skepticism.
In truth, this boost culture mostly serves to diminish the prestige of the services they offer.