Your inability to listen to the community is astounding, both in retail and classic. These forums, the Wowhead comment section, Reddit, all full of people telling you why your thinking is wrong and not what they want.
Drums of Battle were a meaningful part of the raiding experience in 2008.
So this means either two things. One is that the playerbase at the time actually enjoyed having to give up a profession slot for leatherworking and farming the drum materials, all to push one button in a rotation on every fight.
The second is that it’s intended by Blizzard for players to do this to clear bosses, in which case Blizzard are making a terrible game with de-facto mandatory professions because they don’t want to balance the raid.
Changes to how Drums work in this later phase of Burning Crusade Classic would make Sunwell Plateau harder or easier than it was in 2008. That would compel us to do raid tuning, which goes against our goal of establishing as much authenticity as possible.
Any attempt you had at making an “authentic” experience went out the window the instant you allowed botting and gold buying to run rampant and ruin the economy in classic, let alone your hawking of paid boosts and a mount in the game files that will cost real life money to acquire. So it’s just a little bit disingenuous for Blizzard to be willing to compromise in authenticity in those areas but not in this.
If there’s one lesson to be learned from Classic, people don’t want a 100% authentic recreation, they want a fun one that stays true to the spirit of the original. Nobody has fond memories of giving up a profession slot just for drums, I promise you.
The importance of professions in The Burning Crusade is part of the fabric of The Burning Crusade. While today the focus is on Leatherworking, we know that many casters will feel the need to pursue Tailoring, and PvP-focused warriors will feel that Blacksmithing is vital, and so forth. The changes made in the original Patch 2.3 were aimed specifically at bolstering the value of Leatherworking relative to those other professions.
Yes because high quality armour and weapons coming from professions is cool and good for an MMO, players should have choices in how they develop their character and rewards and bonuses for those choices. Which makes it even worse that the meta will still be as many leatherworkers as possible. Adding the Tinnitus debuff, any player who chooses LW has a bonus in raids to make the profession worthwhile, except now that player isn’t dependent on his entire group also taking LW.