Have you guys seen the Drums of Battle change?

As stated in Blizzard’s own post regarding drums “In The Burning Crusade Classic, we want to provide an authentic experience.” meanwhile we also have lvl 58 boost. Choose one Blizzard. Hard to take this company serious nowadays.

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If it turns out to be so, they can revert or modify the change then. However: With our exerience to date, what is the probability a couple percent output would make an encounter unbeatable?

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Drums are supposed to have 50 charges so one drum should easily last you an entire raid. They’re not that expensive mats wise either, even if demand is high. Unless Blizzard messes with the charges the cost of drums shouldn’t be the annoying factor here, it’s pigeonholing effectively every semi serious raider into one profession.

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They need to encourage you to want to buy the up and coming wow token :yum:

Does that mean you will do raid tuning of Karazhan, Magtheridon, Gruul, SSC, TK, Hyjal and BT to make up for the significantly higher mana regen, reduced caster GCD cap and talent changes that was introduced after those raids back in 2007? Or are you only worried that raids can become too hard? Overtuned raids can be corrected after they are released without causing any real harm to the game. Undertuning can not. If anything you should aim to release overtuned raids rather than raids that are cleared within a couple of hours after release.

Are you saying the original spirit and intent in TBC was to make all raiders feel they should drop one of their existing professions and unlearn all the recipes they had collected over the course of 3 years just to be able to provide their group with a 30 second buff every 2 minutes? Because that is what the post 2.3 drums did.

One of the reasons people feel it’s ok to need those professions is that they fit the role playing aspect of their class/profession. It doesn’t feel wrong to be able to make melee weapons and plate armor as a warrior. It doesn’t feel wrong to make cloth armor, or spell damage/healing enchants as a mage/priest/warlock. It does however feel wrong to have a profession that can make leather and mail armor that you can’t use as a class restricted to cloth armor, or as a class which to some degree rely on the armor value from plate to survive.

As a mage I have absolutely no use of leatherworking outside of drums. Tailoring and enchanting on the other hand would both give me premanent buffs outside of raids, and they even synchronize fairly well since tailors need imbued netherweave which requires enchanting materials that can only be obtained by high level enchanters. Unlike leatherworking, neither of them need a specific profession (skinning) to support itself.

They also cost primal fire, primal earth, and had fewer charges than the 2.3 version. If you add the actual original version of the drums they will most likely cost more to use in raids than flasks do at the moment. That would make them feel a lot less mandatory than just the restricted range and cast time.

However, if your real goal is to give us an authentic Burning Crusade experience as possible you would be better off just removing drums prior to the release of Sunwell. “Noone” used them before that, not even for world first kills.

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The blue post is missing the point again, what 95% of people want is for every raid not to have 20/25 leatherworkers. The current change does nothing to combat this, leatherworking won’t be mandatory in tbc just like world buffs in classic weren’t mandatory (they 100% were).

There are several options for further changes that don’t contradict any of the design principles mentioned in the blue post. If you include tinnitus or make it raid wide then each raid will have at least 5 LWs which is 20% of the raid, more than enough that LW isn’t a “dead” profession.

The other option is to make drums not require LW to use, this means most mains will choose different professions from LW and it will be somewhat “dead” but I’d rather we had a dead profession than having a slot taken up by one that is 100% mandatory.

Finally you could just remove drums from the game and even give the bosses 3% less health if maintaining the tuning is so important.

Pretty much any option you could choose from is better than the one you’ve gone with, it’s a big deal so please do something to fix this.

If the post is saying that having everyone take LW is a good thing because that’s the authentic TBC experience (which completely contradicts what was said at blizzcon btw) then please recognise that the overwhelming majority’s preference is for this major fault in the original game design to be corrected so that we can have a more even distribution of profession choices across the raid.

Any changes to drums has to address the issue of everyone being forced into LW as the #1 priority if you’re serious about listening to our feedback on this. This isn’t one of those you think you do but you don’t situations.

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But why would it gimp leatherworking exactly?
It’d increase the prices of the drums IF anything.
Why would having 20 leatherworkers in one raid be any different from making the gold from LW any different from making it possible for non LW to use.

This is literally the same as removing LW requirement from the drums :man_shrugging:

The big servers will be permanently layered I suppose

I don’t know who had this idea. But they probably shouldn’t have the job they do.

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They clearly want to secure that BOOST being bought by every player who at least faces raiding environment, since most players will have to have one profession slot being locked with LW, so having an alt would be a requirement. Here comes the 58 level boost.

What a cheap and dirty move.

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Here is how I would change the drums:
1: Keep drums with the larger radius etc, like they were in Sunwell.
2. Add a debuff similar to sated (but for a drum effect only, ie haste) to everyone affected by the buff, that lasts for 2 minutes
3. Keep drum duration at 30 seconds.

Rationale is that it won’t force everyone to go LW (which you clearly stated you don’t want, but current implementaion forces). It will still be valuable to have 1 LW per group to get the drum effect for when you need some additional burst damage, but it won’t be a permanent haste buff for the party.

Looking back at classic, we’ve smashed through the content with ease and most of us dislike a lot of the meta with world buffs, engineering gimmicks etc. We have some gimmicks in TBC as well and we won’t like them either so please get out ahead of the issue and fix drums by applying #somechanges

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Fricked up here @Kaifuks

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I hope they’ll change it in the end because this is absolutely disgusting what they’ve done. So you can change the game by adding char boosts, but players can’t get what the majority of them wanted to by changing the drum meta?

Blizzard, if you care about our time well spent in your game then how can you stick to this drums issue if every player who wants to raid competitively will have to use profession which he wouldn’t use generally. Way to go Blizzard. It just shows how far away you are from community.

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I honestly dont see the issue with drums, you played Classic where Engineering was the mandatory Profession to min max, and LW is the TBC one.

NoChanges? They are even making them progressive just like it was in OG TBC so even more TBCesque

Hunter doesn’t see an issue with LW drums. Well… ofc you don’t, but I’ll personally be playing Warlock, and if I want to be in a competitive raiding guild I’ll have only one free slot for professions of my own choice. We’ve seen in Classic how no changes differently affected the game then in Vanilla (world buffs etc.). Gaming culture has changed, and having to have mandatory profession really ain’t fun, and it’s just a bad game design. This just shows how much Blizzard care about their player base and how still (even in 2021) there are people who will give them a pass. So sad :slight_smile:

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How so? LW isnt really mandatory for hunters if you can get asap the off sets that Primalstike fills dunno how this myth of Hunter=LW is still alive.

As a Warlock you will have LW and Tailoring, you can have enchanting on another toon or gathering prof on druid, like almost 70% of TBCC players.


That isnt “gaming culture has changed” it is just the old “if people can min max, they will min max” so you can only find a guild where isnt mandatory using drums, just like in Classic you can find a guild that doesnt ask for mandatory WB, Enginnering and Min Maxing for Speedruns.

Dude, the majority of player base doesn’t want them, and it is a stupid game design. Point is to make the game better not the same, and having drums doesn’t help anyone. If they can add changes such as char boost then they can change stuff that players actually want to be changed.

And no, I can’t have enchanting on another toon if I want to have ring enchanted. So stop pretending that this isn’t an issue. It isn’t an issue for you personally, but for most of us that want to have their 2 profession slot free to use how they want it this is an issue, and it is a big issue.

As I have said, it is just bad game design. Blizzard couldn’t have foreseen the effect the drums will have when they were designing TBC years back, but when something is presented as an issue by the community which is going in the direction of making the game harder by not using some stupid and originally unforeseen game meta then that should be accounted for.

And if they are saying they’re listening to the community I don’t see how they could have done that.
By this Blizzard is forcing a lot of players to do something they don’t want to do, and the game would be better with some kind of a nerf to the drums meta anyways.

And it makes more sense from RP perspective that you can’t use drums all that time, and that drum debuff also makes sense from that perspective.

Btw your argument about finding the guild that doesn’t do drums as compared to examples in Classic is honestly just a bad argument. Because in Classic things with raiding were much easier then they’ll probably be in the TBC classic because we’re getting buffed boss HPs just without all the bugs (see, an example of a positive change) and I’ve already mentioned that I want to be in a competitive raiding guild.

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Cant have it both ways, if you want changes to drums then the boost stays, they are both changes. Difference being drums have a direct impact on the game, the boost doesnt.

Your hypocrisy is amazing.

I have never been a nochanges guy since the classic’s first week after launch.
Bad attempt, no effort, not giving you any credit.

To be honest I no longer care.

The more of these threads I see and read where players want this changed but this removed, I just think sod it, #nochanges.

What is good for you is bad for another and what is bad for you is ok for another. If you cant ever make everyone happy then just leave it and nobody wins (so to speak).