I am not arguing against you here regarding the uncertainty. You are right in that we don’t know. But we do know that the no trade ruleset has been popular, regardless of what would be the most popular, and I, as well as many others, see issues with fully unrestricted trade that could jeopardize that long term popularity. That is basically all there is to it. Apparently you are drawing another conclusion on that risk analysis, and that’s fine.
Well, they did address it already in communication, so I think it is fairly clear they are thinking about it.
Now you don’t make sense. The ruleset has been popular. It is a fact. Would another ruleset be more popular? Maybe, but we don’t know that. You can use the same argument to add RDF and transmog to Hardcore. It might be more popular, but we have no facts about that.
You don’t know that. It might have been that 99% of the addon’s users hated the ruleset, but went along because it really was necessary on a non-HC server.
Are we really discussing the definition of words now? Either way, the ruleset caused a huge community, and I have seen no large scale petitions to change any rules. That is good enought for me.
It was not the ruleset that caused a huge community, it was the addon that caused a huge community.
I am not discussing the definition of words, i am pointing out that the addon an it’s ruleset are in fact two separate things, and the popularity of the former does not automatically imply the popularity of the latter.
It is very much possible to like the addon because it enables HC, while simultaneously hating the rules because they make the experience lonely, but still go along with them because you understand that on a non-HC server, they are a necessary evil.
I really mean this. It is an easy to implement change. And all complaints I heard so far for no trade is … But mats! Rods! etc.
Granted it would give easier access to small bags, but I think that’s it … and when reaching higher levels it would practically stop trade.
I am not following. The addon is a set of enforced rules. It does nothing but block trade, track progress and verifies that you didn’t die, etc. All of these are coded game rules in the addon, and the addon contains nothing else. It is a 100% overlap.
Personally I think this might be a bit too restrictive to be optimal. But I am not against it as a potential solution if nobody can come up with something better.
Hardcore servers being non-SSF cause a major issue.
While if it is SSF from the start, we wouldn’t see 1% of the complaints we see because the vaste majority of current hardcore players expected and still expect for it to be SSF.
From Blizz point of view, I’m guessing they think like for retail, that it should be possible for mediocre players to have a way to succeed at some point. RMTs , trading, and help from your guild would allow really bad players to finally manage to get to 60.
The problem is they forget what makes hardcore so popular, is to SEE PEOPLE DIE. Hardcore where everyone succeed IS NOT FUN.
You say the addon’s rules should be used on official HC servers because the addon was popular.
I say it was not the addon and it’s rules that was popular, it was the hardcore gameplay that was, and the fact the addon was used by many was just a side-effect of wanting to play hardcore, which was impossible without the addon.
Thus on a server where HC gameplay is possible without the addon, the addon’s former “popularity” is no longer relevant. Does that make more sense?
Totally agree. They have to get rid of the complet open trading imo. Restrict it to a winterspring quest or whatever. Also Mailing is just to strong to have from the getgo.
How do you know this? How do you know the other rules is not part of a whole that makes it so much fun? Hardcore as a concept has been around almost since the game launched in 2004. Then the hardcore addon, along with its ruleset, came along and it became extremely popular.
I am not saying you are wrong, but the proof certainly points towards it.