Headcanon 2: Electric Boogaloo

Warlock lore clobbered into shape by old lost npc text and my own extrapolations:

To be(come) a warlock:

Mortal infatuation with power would inevitably lead to bartering away one’s dignity and even soul to wicked patrons. The first few true warlocks and witches predate recorded history but the semi-secret societies dedicated to the pursuit of “knowledge” and the local covens across the land sprouted from a political schism in Dalaran as certain subjects and objects were deemed off limits and of course irresistable as a result.

The exiled rogue wizards set up shop where they could but only really gained the political incentive to seek legitimacy after the Third War and the subsequent panic about dark magic and necromancy that might see them all hunted down.

Self interested preservation gave way to genuine, broader ambitions though the independence of the covens and circles as well as the individual members has thus far actively prevented the forming of an anti-kirin tor except for its dark mirror in the Black Harvest. The occasional reckless practitioner is stopped but most outright fools are destroyed by their own ambitions, leaving a green crater or a pile of chewed bones.

Healthy contempt prevades through the circles, wary of the ‘mundanes’ and their irrational fears of the dark; a sort of elitism slotting comfortably into the common ego of those willing to pursue such power in the first place.

Specialties and factionalism:

Internally, there is much debate on what makes the best pursuit, the specialists on curses, summoning and felfire sometimes hotly debating the merits of their craft as egos chafe, pride is wounded and progress is generally held back by refusal to cooperate and pool knowledge.

The hotheaded felcasters in particular have their minds warped by their pursuit and while mostly not outright “corrupted”, are far too convinced of their ways to be accomodating. Derogatory assertions that these felheads cannot be reasoned with only makes it worse but few actions are taken against it as those incompetents that cross the line in want of supervision inevitably leave a pile of greasy ash behind, the issue policing itself!

Summoners have their own internal debate on whether demons should be treated as nothing but tools and artillery and the crowd that treats ther demonic servants as genuine assets. The former competently direct certain demons to especially destructive ends with cold practicality while the latter have some merit in being better at coordinating swarms of imps and using the shapeshifting succubi and incubi as spies.

The most devoted demonologists can be found among sin’dorei Summoners and their ren’dorei kin, having advanced knowledge of portals and binding rituals to restrain the worst creatures imaginable.

The weilders of what’s broadly labled Affliction have a rich variety of magics at their disposal that often goes underestimated. Theirs is a more subtle art, weaving curses, draining life and binding shadows. As such, they’re rightly feared by those who understand their power and their most advanced practitioners are usually the Forsaken with their unique relationship with the dark as well as trolls drawing upon ancient knowledge passed down as tradition.

Assets:

Certain individuals go to great lengths securing items of value in regards to dark magic and a thriving black market exists as a result, the collectors of the strange and profane ending up with the lion’s share of newly unearthed lost curses, antique demonic weapons, blood rituals, binding sigils and more from the plundering Adventurers across the world.

This tendency to hoard things for their own use and advancement has its own issues, but more organised groups provide a valuable armoury of otherwise rare magics to the willing, drawing on vast collections and archives.

Gnomes and goblins have contributed a great deal of technological knowledge toward retrofitting Legion machinery, though it would be a mistake to treat them as the only source of such things with dwarves, humans, a surprising amount of elves and even orcs tinkering away. The infernal combustion engine and the green energy turbine were both regarded as catastrophic failures due to environmental damage but found new use during the broken isles conflict as part of particularly destructive weaponry.

Following the Legion’s collapse, many warlocks moved quickly to secure demonic resources, often coming to blows with the Illidari over items and assets. The wreckage of the sentinax was hotly contested as well with the Lightforged joining the brawl to destroy what others would loot.

These days, a good deal of Legion technology and magic has spread far and wide, be it copied spell techniques, rituals or those fancy green pillars the eggheads insist are dimensional anchors.

The political game:

The warlocks of Stormwind especially have played a careful game for some time. Knowing their magic is that of the broadly defined Enemy and that dabbling in the dark arts is to draw a lot of negative attention, their studies were largely conducted in secret, actively silencing troublesome elements and outsiders dipping their noses where they didn’t belong.

More recently, with the late King Varian sanctioning their skills as useful and the Black Harvest’s frankly world saving efforts, warlocks have gotten bolder and more prominent. The common man is about as terrified of them as he is full fuzzy worgen and the reality bending mages, albeit for different reasons and is happy to blame sour milk and sickness on some malicious or just careless witches’ curse as a reasonable excuse.

Knowing the tightness of their leash, these warlocks are some of the more passionate special interests in local politics, eager to prove their worth compared to some other maligned groups.

The Church keeps a close eye on the warlock menace, wary of Legion cults popping up but between the efforts of holy men and self interested “secular” covens, most outright demon worshipers are culled before they become a problem.

Hellraisers of the High Home:

Quel’Thalas sees the most conflict on the Horde’s side of things, being torn between the pious and the profane in recent years with Umbric’s void researchers becoming a hot button issue while “normal” warlocks are still working on magics seen as a foul remnant of the Sun King’s reign. As such, many warlocks are suspected as void cultists, legion worshipers, Sunstrider loyalists and more with the Blood Knight order and Matrons/Patrons of the church making a big deal out of it.

The mages and old aristocracy for their part are the moderating influence, wary of both dark magic and the political power mongering of theocrats. It’s also in their interest to support the holy orders for public appeal while covertly working with fellow aristocrats among the Summoners. In the big picture, it isn’t the powder keg that the firebrands on any side might think and the balance is maintained.

The curious case of Lordaeron:

The forsaken are chill about warlocking. The chillest.

The Suramar Situation:

Following the Dusk Lily rebellion and subsequent removal of the loyalist felborne families from power, Nightborne warlocks largely entered self-imposed exile. Even if one studies the Legion’s magics to protect the homeland, it’s far too controversial to do so openly. A strange alliance has sometimes been struck with the otherwise innocent warlocks and the loyalists who yet live, trading lessons and secrets, favours and shelter in the lingering atmosphere of political paranoia; the felborne may have been scattered and broken but their aspiring students remain, as does the resentment of the First Arcanist handing Suramar to foreign tyrants.

A Post-Legion World:

The shattering of the endless demonic host into largely disparate feudal husk worlds regularly at the mercy of aforementioned Illidari and Black Harvest raids has left the Legion beaten but not broken. The demons plot continuously whether by holdout ancient nathrezim schemes, fanatical shivarran Sargeras cults or pit lords looking to be kings. Their disunity in chaos is their weakness, plotting against each other as much as they do Azeroth in particular.

In this context, the warlock’s role as an anti-demon weapon and niche consultant is greatly diminished, largely provoking a shift in the public consciousness. No longer quite closeted demon worshipers, they’re recognised for their broad skillsets and expertise in dark magics of all kinds! Something that unsurprisingly changes nothing about their popularity.

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If they so choose, draconic beings are incredibly hard to read. Given their reptilian features, emotional cues can be too subtle for other races to pick up on.

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Withering is a quick process, catastrophic to the body and mind on many levels and the shal’dorei who recovered generally have a multitude of physical ailments as a result. Aches and issues with digestion are common and some suffered permanent brain damage, sometimes manifesting in personality changes.

Thalyssra treads a careful path, her people reluctant to admit it’s a problem in their pride and acknowledging her own constant issues would be to show weakness in an age where the shal’dorei crave stability and reassuring continuity.

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The Explorer’s League and Reliquary both managed to take a significant PR hit of late as the dragon isles expedition crew sees constant, sustained attrition with craftsmen, scholars and frankly civilians eagerly rushing headlong into proto-drake nests and more, bringing their kids and generally prioritizing anything but safety.

Explorer’s backpacks litter the isles as the one thing the locals wouldn’t loot or eat and there’s a considerable dark figure in the statistics as to how many would-be dragonriders were flipped off their saddles, tossed and devoured by their mounts midair.

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The highborne of old did not in any way copy the architecture of the dragonkin after visiting the isles. The domes, towers and other sensibilities in style had nothing to do with emulating the power and prestige of the Aspects in the growing Kaldorei empire and does in no way carry on to this day in quel’thalas. Suggesting otherwise is utterly preposterous and frankly offensive!

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I’m thinking Levy’s about to post something soon.

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The ruthlessness of the Zandalari caste system leaves immense social gaps and and their people struggle under the weight of millennia of sacred oppression.

As the young have their worth weighed and their education determined for them based on apparent connection to the blessed Loa, the priestly caste hold immense sway over the process and it isn’t nearly as determined by the gods as much as it is by decree. After all, it is unthinkable that a priestess’ son will not be blessed in some way and some try to sway the selection of their child and assigned blessings with blatant bribes treated as honoured sacrifices to both a given priest and their Loa. The Loa, in turn, mostly treat these tributes accordingly and thus, station is effectively bought if not assigned well in advance by those with resources to do so. What other societies might call blatant power abuse and corruption is sacred tradition and less wealthy families save coin all of their lives to give their children a better chance.

Naturally, this leaves a great number of children ending up between the cracks, poor and deemed unfit for higher education in spite of keen intelligence and too physically lacking to be labourers. Forming a good chunk of the zandalari criminal underworld, these resourceful outcasts are truly chosen - by Jani who delights in the rocking of norms and tricks played on the higher castes.

Unfortunately for the reliably growing number of disenfranchised and poverty stricken souls living in a city covered in gold(!), the customary solution to such social ills is to exile them when they step out of line. Fortunately, this system is slowly falling apart since both zandalari and vulpera joined the great Horde; the empire’s garbage heap of Vol’dun now functionally being yet another Horde province full of actual people to account for. Many zandalari adventurers come from this, as they are unfit for the sacred hierarchy and cannot simply be discarded and forgotten, able enough to arm themselves and apply their minds and bodies to the wider world. Others still continue to wallow in misery, the shape of their world determined for them.

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Given the new faction of Centaur we meet in Dragonflight, and how seperate they are from those in the Barrens, I’ve made up a headcannon about Centaur origins:

Centaur evolved on the plains of Ancient Kalimdor alongside the Yaungol and others, some migrating as far as to the Night Elf lands around the shore of the Well of Eternity. The energies of the Well (and perhaps the notice of Elune) gradually changed these Centaur into the Keepers of the Grove and the Dryads, whilst those in the central plains remained the same.

When Ohnara guided the Maruuk to what would become the Dragon Isles, she inadvertently saved these origional Centaur from extinction during the Sundering, their homeland lost below the waves.

When the Keeper of the Grove (who’s name I currently forget) fell in love with Therazane and she bore children, these children were essentially a devoled form of the Keepers ancestors: a bestial variant of the origional Centaur.

This is my headcannon of why the Maruuk and Kalimdor Centaur are so different, and why they have different origins.

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I think Steve Denuser answered this and the answer was basically. The Maruuk and the Centaurs are the same, but the Maruuk were on the Dragon Isle when the Well of Eternity exploded and were seperated from the other Centaur and because their tribe had more communal bonds and were forced to rely on eachother to survive, they became the Maruuk we know now.

But…the origin of the Kalimdor Centaur is supposed to have been only a couple hundred years ago…that doesn’t make sense :sweat_smile:

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I think the excuse was that it does not really impact the story if it was done thousands of years ago or a couple of hundred. I think it is fine

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Wasn’t their excuse that actually, the centaur were there all along but the ones on Kalimdor all died out long ago.
Then Theradras and Zaetar’s “friendship” merely reinvented the centaur.

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Druidism as manifested through kaldorei culture is a religion not untouched by heresy. The Druids of the Fang and Pack posed unique threats to the world but more abound outside the orthodoxy of the Cenarion Circle.

The dire condition of the world in recent years with the crisis of the great wound and more sent many druids into extremist attitudes to ‘correct’ a twisted world or otherwise use nature’s strength in unusual ways against its foes.

Seeing the greatest resilience of Life in Death and the eternal cycle, some druids embraced the growing decline and nurtured the unwholesome aspects of nature; the blooming of mold and maggots in the vast battlefields and the sickness brought to mortals by sheer proximity to death. Darkshore’s blighting in the wake of Teldrassil’s burning was the final straw as the efforts to reclaim the land broke them.

To these mad druids, the world is full of corruption and in order for it to heal, death must claim it so that new life can reassert itself. To this end, they hide in remote places where they cultivate disease in fetid pools and nurture swarms of flies and lice to carry the purifying strains into an unsuspecting population. When the time comes, they will stride forth in unison as carriers of a new era, ready to give all that they are to spread the seeds of a new age.

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The more I think about this (I shouldn’t), the more I realize that they could easily have fixed this gaping lorehole by just having a keeper of the grove and a big ole earth elemental stuck on the dragon isles.
It wouldn’t even be a stretch, the Emerald Gardens need a keeper or two (there may already be one there idk I haven’t been there much) and elementals are already aplenty on the isles.
Just have them sometime post shattering growing a bit too lonely and accidentally create the Centaur millennia ahead of Theradras and Zaetar.

Heck, they could say the elemental that created them was a Iridikron loyalist, and that’s why they’re so pro-wild gods and wind now instead of earth.
Gone way beyond headcannon now though, apologies

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Gryphon headcanon that I’ve stewed on for a while now. A lot of the credit goes to Narmë whose initial ideal I expanded on.

While the eagle-like mountain gryphon is indeed the most famous breed of gryphon as popularised by the Wildhammer dwarves who tamed them in their natural habitat, there are more gryphon variants out there modelled after various birds in different climates.

Kul Tiras is home to a few breeds, one of which has sea gull-like appearance with longer wingspan for gliding the ocean wind currents with ease. This breed of ‘sea’ gryphon has a more slender body in comparison to the robust mountain gryph.

Drustvar is also home to a gryphon breed known as the Duskwing, known for its peregrine falcon appearance and shorter wingspan for nimbly hunting through the forest canopy. This peregryph, if you will, is known for its ambush tactics and fast speed.

Gilneas is known for a raven-like gryphon with its suitably dramatically dark and gothic plumage. In recent years they’ve been introduced to different lands and generally found all over due to the Gilnean diaspora, finding their niche in new ecosystems as scavengers following the loss of their natural habitat. Highly intelligent, known for provoking confrontations between different beasts to secure itself a feast. Why hunt when others can do it for you? Some magizoologists have observed the raven gryph breeding with other gryphon types, giving way to the dark plumage some mountain and forest gryphs bear. This mixing of traits have been seen by some as a favourable thing, crossing the Gilnean gryph’s intellect with the traits of other regional breeds.

Wildhammers disagree.

The raven gryph is also thought to be related to the Hippogryphs in some way, with both bearing distinct corvid features. They are known for getting along remarkably well following the bond between displaced Gilneans and Night elves.

Other variants out there are owl gryphs thought to share ancestry with the flightless owlcat variant found on the Broken Isles who evolved to lose that ability in their isolation. Wolfhawks, Hippogryphs and Slyverns are also part of the family of Feathermanes due to their common shared ancestry with various gryphons and indeed wyverns, but the exact lineage of evolution is scarcely understood.

Some have reported sightings of a greater gryphon native to Kalimdor’s savannahs and greater Mulgore plains and all the way to Hyjal bearing striking resemblance to a roc bird. This rarely sighted windroc gryph is thought to be large enough to rival an adult wyvern in size; indeed, adult wyverns can carry tauren. Their cubs alone are the size of an adult bear per Traveler 1. These giant windroc gryphs are large enough to be a natural predator of the kodo, though they seem averse towards thunder lizards. Their natural rival is the wyvern, as few other flying beasts of Kalimdor can threaten it or its nests.

Down in Pandaria, a creature of myth spoken of in Lorewalker tales and the odd sighting by boastful storytellers speak of a child of Chi-Ji bearing resemblance to the Red Crane, yet four legged like a gryphon with tiger-like hindquarters if not for the tail. This majestic creature has a beautiful peacock-like appearance and its sightings in folktales are always followed by great change for the better or the birth of blessed rulers. The rainbow appears where its plumed tail grazes the clouds. A Celestial sign indeed.

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Blizzard writers operate under the the path of most resistance and least rewards.

My headcanon is that there are such an incredible amount of humans on Azeroth that if they banded together they would outnumber all the other races combined by at least three to one.

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Danuser likes to think he’s being TES deep and clever with his cosmology but he’s really just making himself more holes to sit in each time he’s allowed to “add” to the lore. The best parts of Dragonflight lore so far are the parts he has clearly not been involved in (because it openly mocks his absurdities too).

Danuser said you can ignore Shadowlands. It’s fine.

Warlocks are anyone who the Kirin Tor (a group that is not impartial or lacking biases) deem a threat. Not all Warlocks even use Fel, but any sort of magic that the Kirin Tor deem dangerous. Shadow/Void, Blood, Necromancy (as you listed) even Arcane.
The name itself means “Oathbreaker” after all. Breaking their Oaths to the Kirin Tor orthodoxy.

Even the modern cosmology can be reconciled pretty well with the Arcane - Fel dichtomy. Order is the magic of the universe, basically the “First Ones” (And then the Titans claiming their heritage as implied by Odyn’s edicts) but manifested in physical reality as opposed to its state we see it in the hypothetical “Zereths”

Chaos is the opposite of that. If Order attempts to structure and impose a vision upon the universe with it’s magic, Arcane after all has very constructive applications along with it being used to spread an authoritarian vision.
Chaos is using the energies of unravelling creation and the physical universe. Everything can be used as fuel for Fel. Everything has magical “calories” so to speak.

Fel exacts a toll on its user. Arcane exacts a toll on the environment. The negative image of Fel is because of that personal cost it extracts. People empathise with one another than the environment after all (just look at the real world).

The biggest elephant in the room is that the most capable leaders of the Legion after the Eredar, the Nathrezim are not even loyal to the Legion, but to Denathrius. The very same Denathrius that has gone missing since Shadowlands, spirited away by Mal’ganis and co.

A Legion resurgence will very likely involve Denathrius or something taking a leadership role over the Legion either in part or in whole. The unholy alliance between Death and Chaos continues.

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That’s a good headcanon, I’m honestly tempted to make a Druid based off of it now.

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Thats a Human term. Thus I invalidate it. NElf know no such term as heresy. Just Wild-Gods and Druids gon’ Wild.

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Fella…

https://wowpedia.fandom.com/wiki/Heretic

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