Headcanon 2: Electric Boogaloo

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Leaked footage of Mogu singing about their sacred homeland

The Yaungol, partially at least, managed to resist the Mogu Empire’s power.

They kept in contact with the other Taurahe races until after the Sundering, which means they likely didn’t lose their language, which was part of what Lei Shen did, force the slaves to only know Mogu language as to not conspire under their noses.

There’s also the part of lore explaining how Yaungol siege weaponry in its prime was more powerful than magic.

My theory is that the prime of the Yaungol civilization was during Lei Shen’s reign, and that their weapons were powerful enough to push the Mogu back, resulting in them being free from slavery, and keeping in contact with their kindred races.

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I demand an archaeology questline where we find out.

While tauren are generally seen as a very positively spirutial and elemental harmony respecting people, some tribes (Namely the Grimtotem) dabbled, since eons ago, with dark magics and knowledge, though since it was so rare and forbidden/shunned, they are carried on nowadays more as tales to scare children than as real stories of what happened in the past. As a result, tauren shadow priests are way more “spirutial” or “primal” with their methods than the eldritch horror methods of other races, with trolls mixing in Voodoo in their own methods.

Only recently, with the rediscovery of tauren sunwalkers and seers, did also these dark magic practisioners emerge once more. Tauren darkcasting & magic is still very spirutial and ritualistic, but a way more sinister, horrifying and subtle way than the magic of those who’ve been calling upon these powers for far longer, and more established (dwarves, humans, elves).

This is because tauren culture is inherently derived from native american fiction, with Wendigo’s, skinwalkers and other sinister rituals and aberrations being seen as literal horror.

Elder crones and old tauren, long since having forgone asking elements for their aid or listening them, learned to take what they wanted, when they wanted, and heard whispers below the crust of the earth, twisting and calling upon spirits like Arikara and alike to manifest their dark desires and please their sinister masters.

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I actually had a similar headcanon as well. Nice to see there are like-minded Grimtotem RPers around.

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Most, if not all, members of the Stormwind Royal Guard are actually part of the nobility: They’re the sons and daughters of noblemen who do not have a chance to inherit their parents’ titles or lands for whatever reason (secondborn, thirdborn, bastards similar to Jon Snow etc.).

The reasons why the Royal Guards are recruited from them are simple: They know the court etiquette, they know the different families, they have connections to the House of Nobles and maybe have a basic insight in how intrigues work, and maybe they already have basic combat experience (according to Varian in the Arthas novel children in Stormwind start their training rather early).

The guards are also trained in the arts of assassination by the SI:7 in order to counter any possible assassination on the ruling king.

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A little bit of space-stuff…because I love space.

  • Suns/stars have a connection to the Light. As such the sunlight is actually slightly magical in nature and it’s also the reason why fel-corruption slowly disappears over time. On Azeroth itself the sunlight is not strong enough to actually hurt void elves or void creatures, however if such a creature would stand on a planet similar to Mercury or Venus they would be in a world of pain. A paladin or being of the Light on the other hand would feel absolutely glorious.

  • Black holes on the other hand are the direct counterpart to stars. They have a strong connection to the Void, and could potentially serve as an entryway to the Void. Same as above a being of the Light would start to feel pain the closer they get to a black hole. Potentially a black hole might become a sun again, when it has consumed enough Light energy. They would mirror the Naaru in that regard. (Both theories come from the fact that the entire Warcraft universe was created by the Light and Void.)

  • Several races of Azeroth/Draenor are spread across the cosmos, most of them because of accidents.

–When Ner’zhul opened dozens of portals on Draenor some unlucky orcs and orges (who didn’t directly follow him) got sucked through them and landed on other planets.

–The same thing happened with soldiers of the Alliance (humans, dwarves, high elves and probably some gnomes): Either directly after they stepped through the Dark Portal (similar to Alleria and Turalyon) or later on.

–Potentially some highborne might have tried to escape the Burning Legion during the War of the Ancients by either using the Legion’s portal network or opening their own portals. Their subjects (meaning regular night elves) might have followed them because they looked for help and protection from the rampaging demons.

  • Turalyon only leads a single division of Lightforged soldiers, and the main Army of the Light is actually far greater. Lothraxion actually comes from a different regiment (his soldiers are called “Imperial Juggernaut” instead of “Lightforged”…and I know this is probably because Blizzard didn’t think ahead but still) which was send to Turalyon to reinforce him on Argus, while the remaining Army fights in other parts of the cosmos.

  • Xe’ra meanwhile made a xanatos gambit: If Turalyon and his forces were able to defeat the Legion on Argus on their own the Light would win. But, she also foresaw the arrival of the champions of Azeroth which would then win. So, no matter the outcome: Victory was ensured.

Non Sensical Head cannon ahead!
Read at own discretion!

DONT CLICK
  • Squigs and khornate trolls around are the result of tampering with the power of the old gods and influx of the ‘heroes of azeroth’ that bring along their powers and ofcourse azerite causing a terrible rift in reality to sometimes cause strange events to take place (such as reference quest chains, consistent retconning lore, content suddenly being nerfed or removed into obvlion etc), And i’m but an amalgam of this.
  • Everytime someone breaks the lore or has a lore breaking head cannon or is a loller this happens icly as a result of void tomfoolery and some lollers will be incorperated as someone who took an unlucky blow to the head from a dwarven hammer while defending the horde and now suffers from damage
  • vulpera are scum and therefore banished to vol’dun and kept out of nazmir by trolls with force
  • Rok’han will ‘bump’ talanji and the zandalari into the horde, which is/was quite a common political occurrence.
  • We’re being scammed by a goblin in dalaran that sells a potion of tongues while we just have forgotten that we were able to speak common.
  • my favorite grunt wears a kettle on his head.

But Death Knights are stuck in their dead state. They can never get stronger physically.

Whereas the living can lift more.

Plus, Paladins can lift more -AND- imbue themselves with holy strength.

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My “Headcanon” is that the whole " Believe you are worthy and you shall wield the Light " mambo jambo is horribly abused by people to play edgy/bandit/hoemongers/pimp Paladins.

IMO, the ONLY reason it works for the Scarlets ( who are your best example of ‘evil’ Paladins ) is that they are brainwashed by an EXTREMELY INFLUENTIAL figure, namely Saidan Dathrohan ( secretely a dreadlord ).

Saidan is one of the ORIGINAL 5 Paladins, bumping shoulders with the likes of Tirion, Turalyon, Uther and whatshisface the Dire, who no one cares about.

Those ( apart from John Doe-ire ) are all legendary figures and it’s no surprise that when Saidan says “jump” the Scarlets ask how high.

But for one random dudebro Paladin to believably follow a dark, CLEARLY WRONG ( in the eyes of the Church ) path without the extreme brainwashing Scarlets go through? No, for me, that’s just bad. I cannot believe it.

As far as I know, for Paladins of the Silver Hand ( the real one, not the Legion one ) the ways of the Church are law, they are religion. They don’t just say " Yeah but it’s fine if I pimpslap this squire 'cause at the end of the day I believe I’m doing right and the Light will aid me anyway ".

I’d even say they aren’t even aware that using the Light is a matter of Willpower, Uther thought that no man was worthy of the Light due to their flaws. It didn’t sound like he was aware the Light was the town bike and everyone gets a ride if they really really really want to.

I’d liken it to the real world’s Christianity, where ( ideally ) Priests would lead holy lives after the scriptures, except in WoW that actually gives you magic powers.

Also Scarlets did nothing wrong, they just purged Forsaken which is doing the world a favor.

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I have talked about this in the past, I did a post once that went into great detail, but I also have a shorter one above:

Basically: DKs will always be ahead, but that is their thing IMO. They are tanks. If you walk into them and try to beat them in a brute fight you will probably lose.

I main warrior nowadays but I don’t at all mind the notion of DKs being an overall more powerful class. I am not in this to win, I don’t have stakes in everyone being perfectly equal. I actually like the notion of warriors being a bit of an underdog fight - if you don’t have as many advantages as your enemy, it becomes all the more impactful when you do win.

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But that makes no sense. A Paladin is equal in power to a Death Knight, difference is that Paladins can make their muscles stronger through training AND make up for the DK’s unholy power with their own holy power.

And I wouldn’t bring Warriors into this, basically the only class with no magic ability and yet able to contend with the others. Their raw physical strength is just too much.

I don’t know, to me DKs were never about raw power. They were a mix of strength and magic, just like Paladins. Warriors are full on STR, they should be the strongest.

I am talking about RP by the way, not tabletop RPGs. Concepts like a STR stat that is higher because you have not talented into magic isn’t really something I am a fan of. You can play the way you want, but as far as I am concerned characters are not a zero sum game.

If you really feel characters being in some way ‘balanced’ is that important, you can see it as DKs sacrificing personal aspects (far more than even DHs) for the sake of combat power.

They can be. They aren’t always. I’d also argue that the perceived equality has a lot to do with Light acting as a soft counter to undead.

Why, though? This exists in RP. If a character focuses his training time on strength he will obviously be stronger than one that exercises his spells.

We only know of one Death Knight who could hang with Tirion and Uther and Turalyon and that’s only because he had a stupidly strong sword.

Also, you make it sound like you just grow more and more muscular over your entire life until you die, with training. That doesn’t make sense. You don’t usually die a Hulk just from exercise. DKs are often former champions, who will already have been in good shape in life. Undeath maintains that form permanently if they do not allow it to rot away.

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This is Uther at like 50-60 btw.

Also Turalyon is like 1000.

If Bob gets raised at 25 his physical strength is frozen there forever.

If Bob doesn’t get raised at 25 and keeps lifting he’s going to be hella stronger at 30-40.

Looks at Light’s Hope

Sure worked out for Liadrin. Was on Light’s Hope ground too! But honestly we haven’t had that many DBZ duels between paladins and DKs in lore.

So? DKs don’t need to exercise to maintain their strength. If anything you could argue they win through that alone - time spent by the warrior at jogging and stuff can be spent by the DK practicing other things, without falling behind.

Please just use preformatted text to link. It means you won’t have to alter the link.

Also I am not sure what your point is. That all paladins are that buff? That DKs can never be that buff?

That varies from person to person and is not necessarily true at all. Reaching your physical peak while young is hardly an exotic concept imo.

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This is Warcraft, we’re playing characters that fight constantly. Their job is fighting. It’s not like they’re engineers going to the gym 3 days a week.

That Paladins don’t really fall off until late in life. And that honestly applies to most races, Cairne was ancient and he was smacking Garrosh around no problem.

There’s really no way of knowing because Warcraft physiologies are nuts, but just about every character we’ve seen got stronger with age. Age in warcraft kicks in really late.

Forsaken are as strong as humans despite their ‘unholy strength’ so I don’t see any reason as to why an extraordinary undead ( DK ) would be physically stronger than an extraordinary human ( Paladin, Warrior )

The Rise of the Lich King book makes it painfully clear that Uther was -far- stronger physically than Arthas. Arthas was in his prime and felt no exhaustion, Uther was in his 50-60s.

Well that one is easy to explain at least. Playable undead have had all flesh on their knees and elbows rotted away, preventing them from using their limb muscles at all. They are also very thin, presumably also due to decay. Them appearing to match living hunky humans in strength despite this supports a theory I made earlier about the animating dark energy matching your natural strength 1:1 - compensating for its loss in the forsaken’s case, but outright doubling it for more intact DKs.

Uther and Arthas aren’t necessarily who I would consider the standard, mind you.

It seems to vary a lot with race and, as said, individual. Some people for sure get stronger with age, others do not. Warcraft is all over the place on the matter, which is why I don’t think you can count it as an outright disadvantage. Obviously senescence does exist, otherwise everyone would be immortal.