On that subject, the real juicers are goblin Bruisers. Better living through chemistry indeed…
tbh I much more see Sabertusks as a type of a stem mammal (also adressed as mammal-like reptiles, like the early synapsids, e.g gorgonopsids that flourished during the permian period), not quite reptiles but not quite mammals either. The idea that the first trolls (Zandalari) evolved from them is however, a very interesting theory that I subscribe to.
It’s also a common misconception that dinosaurs were solely cold-blooded- Though there is a hot debate about it in the paleontology community, it seems to be generally accepted (for the moment) that the more active Saurichians were at the very least mesothermic (having both endo-and exothermic characteristics), if not outright endothermic. Most of the therepoda (the lineage of dinosaurs that includes the birds) were almost certainly endothermic, considering their active bipedal lifestyle and body-plan.
This post makes me feel tingly, like an ASMR. I have no idea what any of it means but it just makes me feel good inside reading it.
Also, fun fact: Pterosaurs aren’t actually dinosaurs.
https://pbs.twimg.com/media/DWvMxuMVMAAw9-x.jpg
With a cool illustration of a synapsid!
(Source: Earth Before Us #2, Abby Howard)
When the High Elves taught humanity magic, they were not entirely without caution. While the need for reinforcements was great and humanity provided large numbers of possible candidates, Quel’thalas kept the long-term wellbeing of their kingdom in mind, and knew that humans had potential to be troublesome, not just helpful.
Accordingly, the spells taught to the humans were complex spellwork that allowed the relatively novice mages to contribute greatly but also contained a number of failsafes and countermeasures that the elves could use against them should the humans ever turn on them.
In the ages since, the humans have discovered most of these flaws and simply removed them from their spellcraft, ignorant of their origins and simply assuming they are improving on what they have been taught. But a few of the failsafes remain, giving high/blood/void elf mages an advantage against humans that is inconsistent, difficult to qualify, yet potentially significant.
This sounds very, very Elvish. I like this. This is now part of my canon!
I am so sorry if I forget to get back at you, but I wowpedia’d this and I stand corrected.
The intro text of the draenei starting zone has this to say:
Empowered by the Holy Light and the undying strength of their convictions, the draenei led the charge against the demonic Burning Legion in Outland. Now, with the Legion’s defeat, they have completed the desperate mission that first brought them to Azeroth. Though some draenei were sent back to Outland to revitalize their former civilization, the majority have vowed to stay and uphold their sacred commitment to the Alliance. Driven by a powerful vision, the immortal prophet Velen believes that a great war between the Darkness and the Light is fast approaching and that Azeroth will be its principal battleground. As one of Velen’s chosen, you must stand bravely against the Shadow to ensure that your people are ready for the war to come.
Now if only they’d update the Azuremyst Isle and Silvermoon, but Azuremyst needs it harder since the Exodar is literally still a crash site. Atleast the elves got half a city working.
Honestly, both are in desparate need of an update. Anything at all, really. Those zones are 12 years old or something by now.
Varian Wrynn personally executed Edwin Vancleef infront of his daughter, the quests where you have to fetch several Defias Masks was so they could smuggle in the King himself with SI:7 Agents, after Varian Wrynn got his revenge on the Defias, he had SI:7 Agents dress up as Defias Members throughout the Deadmines to act as enemies to cover up that the Defias had already been disposed off by the time the champions/adventurers/players enter.
Varian Wrynn kept Edwin Vancleef’s severed head in one of those large jars with water in it to look at it every day, since he never got over the death of his wife.
That’s my head cannon.
Also, Westfall is restored by now, and they managed to fend off the Legion attack on it, there’s a yearly compentition between farmers as well, the Great Pumpkin! Where farmers make the largest pumpkin! And champions/adventurers/players can participate in the event, the compentition variates of course.
Varian Wrynn also adopts Edwin Vancleef’s daughter, and Anduin Wrynn falls inlove with her and they marry, but she has to dress up as a noble so no one knows that it’s Varian Wrynn’s adopted daughter, because that would be awkward I guess, anyways, Varian Wrynn keeps a lid on who his adopted daughter is, as she is raised in a noble house.
Anyways, Anduin Wrynn marries Vancleef daughter and they have a baby and all that.
My second headcannon.
That Vancleef’s daughter’s child figures out about the past of his grand-father, makes connection with the few remnants of Defias Members, convinces them to re-create the Stone Mason guild, though many of the remnants are executed for their crimes against Westfall’n’all that, don’t frick with Westfall, yo.
Also, many of the Defias remnants were placed in holding cells so they could see Westfall grow and prosper, eventually learning how to come back into the society, afterward they slowly grew and helped Westfall prosper, making it their home as well, co-operating with the population of Westfall.
And with the use of their tools and strenght in craftmentship, they used a large weaponised boat to defeat the Legion that rained down on them, eventually a statue was erected at Moonbrook, which now went under a different name. This statue was of a Westfall Leader and Edwin Vancleef, hand in hand.
Edwin Vancleef’s grand-son become the community leader of Westfall where he lived throughout his days.
So I finally completed the War Campaign and I think my “elves like to be near-naked” theory is entirely spot-on. The Kaldorei troops in the campaign are literally walking around in a few scraps of leather armor, barefoot in the swamp and desert.
That’s what savages with no culture and homeland do, yes.
Honestly every gnome knows that.
Elise Starseeker’s birth name was not Elise. She was a misfit among the kaldorei, dreaming of adventure and discovering new lands and new civilizations. When her people made contact with the Alliance during the Third War, she saw it as a golden opportunity and sailed to the Eastern Kingdoms. In time, she adopted human culture and accepted a new name to represent breaking ties to her native one — specifically, when her peers back home disapproved of her joining the Explorers’ League as one of its first non-dwarf members.
The Hearthstone adventure League of Explorers was produced in collaboration with the real League as, basically, an advertisement. The League put an emphasis on diversity by presenting its non-dwarf members in an attempt to dispel the popular image of itself as a dwarven organization and attract recruits from all races. This marketing move was somewhat successful and attracted new members, such as the tauren Adalin Halfheight and the night elf Leona Mistcaller, who sees Elise as somewhat of a role model. Some new recruits, however, were disappointed when they found out that real archaeology mostly involves digging for badly preserved bits and pieces of history and trying to make sense of them, rather than the dashing heroics seen in Hearthstone.
Also, both Elise and Leona have removed their markings as a symbolic gesture upon joining the League.
Remember history…but not NElf history…
Talanji was doing 300 IQ 7D underwater chess upside down, using both the Alliance and the Horde to get rid of her father, strengthen her position and claim the throne.
After King Mechagon, Gnomeregan and gnomish society switched over to a technocratic system of governance. All positions, including High Tinker, are assigned by expert committees, comprised of the most knowledgeable in the field.
This means that in Gnomish society the only way to advance and acquire higher positions is to excel in some field and produce results… or give the appearance of it, anyways. This is why many Gnomes are so boisterous (or perhaps the system came about as a result of their personalities), because they need to appeal how fantastic their achievements are to other Gnomes.
One upshot is that this leads to very few example of Gnomes trying to exploit each other; since only one’s own achievements matter anyway, there would be very little point in trying to do so. The only exception to this is some underhanded Gnomes attempting to either suppress their rivals (and possibly subordinates) or outright theft of their ideas; however, this is considered one of the most heinous crimes in Gnomish society, if it’s found out.
This is the main difference between Gnomes and Goblins: if a Goblin can steal an idea or product from their competitor, or con an underling into giving it up to them, it’s theirs and they get all the credit; Gnomes generally give credit to whoever came up with or made a thing originally. This is also why ostentatious flaunting of wealth and power doesn’t matter much for Gnomes, but it’s the key to getting ahead in Goblin society: to Gnomes, it’s what you make, to Goblins, it’s what you have.
Goblins really are the skaven of warcraft.
There’s no such thing as an “Incubus” demon. Their existence, along with the usual tales of how Succubi somehow destroyed, devoured or enslaved their men are merely fictions born out of mortal scholars’ biases, as the - traditionally patriarchal - races of Azeroth saw the idea of a female-dominated society as inherently wrong and thus sought an “explanation” rooted in their demonic nature. Note how even though we only see male Mo’arg demons, nobody ever goes speculating that they wiped out their entire female population, as mortals see it as normal for soldiers to be all male.
However, the latest Legion invasion revealed a potential answer that has gone overlooked by most scholars: Male Sayaad are not rare as first thought, but in fact one of the most prominent demons in the Legion’s service:
Imps.
While the common Imp lacks the wings and hooves of Succubi, the latest Legion invasion revealed for the first time to the peoples of Azeroth the existence of the Imp Mother, a bloated monstrosity that produces new Imps en masse for use as cannon fodder for the Legion’s endless armies. Unlike their offspring, Imp Mothers always have wings, their small legs so often hidden within their spawning pools end in black, cloven hooves, and their skin is distinctly humanoid and pale rather than the starkly red, green or pitch black of their children - physical characteristics they share not with Imps, but with Succubi, right down to similar clothes, though the Imp Mothers don’t fit their brassieres quite as well. Certain Imp Mothers even directly command Sayaad infiltrators, such as Agatha, the Impossible Foe.
All of this indicates that Imp Mothers, and by extension, Imps, are the same species as the Succubi. Perhaps the growth into a bloated Imp Mother is a natural part of the Sayaad life-cycle, though as we do see ancient and powerful Succubus like Alluradel, perhaps it is a magical transformation imposed by the Burning Legion instead - whether as a reward or a punishment is unclear.
Whatever the reason it seems the “mystery” of the missing half of the Sayaad species has been solved… or perhaps more questions have been raised.
With the deliberate destruction of the major military fleets of the world, piracy is on a meteoric rise as existing fleets of bloodsails, vrykul longships and entrepreneurial goblins take to the sea to carve out plunder and free, independent lands of their own.
It’s a new age of discovery, plunder and high adventure with the great factions coming to fear the seas once more.
It sure is.