Vulpera are oddly one of the most trustworthy and honest of all races. One might think they would backstab each other to survive, but the truth is that in the wasteland you have to stick together to make it. If you betray each other, you end up alone, and loners perish. Thus a mindset of cooperation and reliability has firmly established itself in their culture.
A surprisingly large number of Zandalari have actually joined the Horde in recent times. Most of them exiles and casteless in the hopes of getting something better than they get from the Empire.
There is also the one artifact quest where a warlock is seduced by a Succubus, who in the end turns out to be an Imp Mother using an illusion. Which the warlock ends up quite grossed out by.
So, if you go one step further⌠ALL Succubi are just Imp Mothers in disguise. They collect⌠seed in order to help them create more Imp children.
Nightborne have insular, peculiar tastes, having been isolated for so long. This makes many into incredibly picky eaters to the dismay of many a passionate Houjin chef. Others just dive deep into new culinary experiences, trying the stuff even natives shun.
They also, as a culture, favour wine and grape juice with meals due to their culture wide dependance on arcwine that was only recently broken.
Understandably, these new holidays with imaginative drink and food is either a nightborne nightmare or a paradise with little inbetween.
What is even a âturkeyâ?
Darnassian has lots of words for shades of violet â many of them based on plants, similarly to Common words like lilac and lavender, but instead using plants found in kaldorei lands or former kaldorei lands. For example, there are shades of violet called aethril and (if literally translated) moonpetal.
Similarly, with the high elves having become blood elves, Thalassian has begun acquiring new popular words for shades of red and orange.
There is a special, much smaller realm in the Shadowlands, for the creatures that believe in the Earth Mother, most likely just the Tauren. It is not a realm of great castles or glorious angels, but a simple land of natural beauty. Open plains with beautiful sceneries all about like bluffs, waterfalls, majestic trees and such, and a lot of animal spirits roaming about. A place of peace and simple beauty.
Now, I know the expansion has yet to drop and we might actually get something on this from Spiritwalker Ussoh if he tags along. Until then? This is my headcanon.
Alliance and Horde keeps and outposts in Northrend have been chronically understaffed and underfunded since the end of the war against the Lich King, and are guarded by skeleton crews with obsolete equipment. The only reason theyâre not abandoned is mutual fear that the other faction would claim them.
In fact, being reassigned to Northrend is regarded as a punishment among the militaries of both factions. It is considered a remote location where nothing interesting happens anymore.
Give it a few months!
IIRC what was said at BlizzCon, there are countless zones/areas in Shadowlands, we get to see only 4 or 5. So you most likely are correct.
My headcanon is that there is one area of the Shadowlands that is like a mirror of Pandaria.
When pandaren say that they âjoin their ancestorsâ or âjoin the landâ this is where they go. They exist in peace in a sort of half-conscious state, where they can gaze upon the mortal world, but their living kin can only contact them in return through specific rituals. The realm itself changes depending on who perceives it; a traditionalist noble may see it as a massive palace of gold and marble, whereas a humble farmer sees it as a mirror of the Valley.
Pandaren vary as other people do, and some even end up in areas like Revendreth for a time. But eventually just about everyone finds themselves in this mirror realm.
Smaller headcanon today:
Draenei (and to an extent, the Orcs) once believed Humans, Dwarves, Gnomes and High Elves were all one race. Humans are just what happens when an Elf marries a Dwarf, and Gnomes are children conscripted into the war against the Horde.
Obviously this doesnât hold up to close inspection, but at a distance all pinkskins look alike.
Implying that Gnomes and human children look anything alike⌠That always makes me feel a little bit sick on some instinctual level.
Not as much as this though!
Itâs more that there probably were no human children in Draenor/Outland until quite some time after the Alliance Expedition crossed over, and who knows what kind of weird proportions alien children have!
and who knows what kind of weird proportions alien children have!
The exact same as Draenei children! Also some of them have beards!
My headcanon that is supported by literally nothing substantive in the in-game world, but by some of the story strands: Society on Azeroth is a lot more cosmopolitan than it lets on.
The game kind of does this racist thing where every gnome must be from Gnomeregan and hold to gnomish ideals and cultural standards. Respectively the same for humans, elves, dwarves, et cetera. The game also takes a very heavy (low-key fascist) stance that factions are divided along the lines of race rather than anything else. This is done so pervasively, that oneâs membership of a race is almost inextricably indicative of oneâs membership of a faction. Youâre a blood elf? You simply must be from QuelâThalas and have some kind of allegiance to Silvermoon. You canât just be a private citizenâyouâre a member of a faction.
It becomes unimagineable that youâre a blood elf who has minimal ties to Silvermoon. You canât just be a blood elf living in Dalaran, as shown effectively by the Purge of Dalaran: All blood elves were slaughtered and/or thrown out on the suspicion that they were agents of their raceâs faction.
And if you do decide to play a race who is decidedly a member of a different culture or faction, youâre the exception rather than the rule. Youâre an outcast or simply a weirdo for deciding to play âa human who was raised by dwarvesâ or some such.
Obviously, this makes more sense for some races than others. Itâs fairly obvious that draenei have a very strong link to their people: Theyâve been sticking together for hundreds or thousands of years, and they havenât been on Azeroth long enough to truly intermingle in a cosmopolitan fashion.
But I dislike that a lot about Warcraft. If you can make up any fantasy setting, why create one where racism is so deeply rooted in everything?
Frustratingly, a lot of the lore characters ignore these racial lines. Thrall is, effectively, an orc raised by humans. Valeera entered a widely cosmopolitan underground network, and left that network as a de facto member of the Alliance. Dalaran, in spite of its human origins and that oopsie with the Purge, is an example of a fairly cosmopolitan society where all races roam the streets as citizens of Dalaran.
I like to imagine that this is more common in Azeroth. But so long as the Horde/Alliance divide is maintained among racial lines, I doubt weâll see much of it.
Respectively the same for humans, elves, dwarves, et cetera. The game also takes a very heavy (low-key fascist) stance that factions are divided along the lines of race rather than anything else.
That is because, unlike in the real world, the difference is between species, not races. IRL, differences are pretty much solely contained in upbringing, culture and appearance. In WoW, the different races (species) are fundamentally different beings.
That is why, for example, Chieun is more positively leaning towards Wandering Isle pandaren than she is towards totally different species. At least one of several reasons.
That is because, unlike in the real world, the difference is between species , not races. IRL, differences are pretty much solely contained in upbringing, culture and appearance. In WoW, the different races (species) are fundamentally different beings.
Sure, to some extent, but it doesnât have to be that way. The Eberron world written for D&D 3.5e perfectly details a world in which both of these concepts are used. There are cosmopolitan societies that are divided along the lines of culture, and there are homogeneous societies that are very strongly divided along the lines of species/race.
Warcraft chooses to almost exclusively divide along the lines of species/race, and itâs just lazy, because there are so many ways that it doesnât have to be that way.
Warcraft chooses to almost exclusively divide along the lines of species/race, and itâs just lazy
Well, no. It is a choice. Neutral areas have a lot of races mixing, ranging from Dalaran to Booty Bay. Otherwise they tend to stick to their own, which makes sense in a world of aliens.
Warcraft chooses to almost exclusively divide along the lines of species/race, and itâs just lazy, because there are so many ways that it doesnât have to be that way.
Not really a problem nor is it lazy. A lot of people find that aspect enjoyable.
Warcraft chooses to almost exclusively divide along the lines of species/race, and itâs just lazy, because there are so many ways that it doesnât have to be that way.
You have multiple human kingdoms, multiple orcish clans, tauren tribes, troll tribes/empires and tons of Highborne settlements that have formed completely different cultures and societies (and also changed as a race because they have this bad habit of snorting mana dust and driveâŚor something). Some places (Stormwind, Orgrimmar, Ratchet, Freehold) are quite cosmopolitan, while others (Silvermoon, Suramar, Gilneas, Boralus) are more homogenous.
Warcraft is quite diverse in this regard.