You want to do a dungeon.
There is this quest but it has that prerequisite. 15 petals, 4 essences, take your pick.
How long are you willing to go for a single one? 1 hour? 2 hours? More?
Is it worth it?
Absolutely not. There is more growth per minute sitting in Stormwind, casually waiting for an invite.
As a DD they’re fine. You’re expected to adventure, even if a quest takes 10 hours, you get experience, loot, fun.
As a healer, you are slow and weak.
It’s not impossible but definitely soul grinding and that’s what matters.
Noke Just don’t do them.
Especially since the game has its own kind of psychology test cruelty. 14 quest items, 100% drop. 15th, well, 2 hours. It’s literal gambling.
If you care about efficiency, you should level as a DPS spec, carrying intellect gear in your bags. You can easily heal anything with a dedicated gear until level 40, while not struggling in the open world. At level 40, get double spec and have best of both worlds, of course with two gear sets. For priests it’s even easier, I guess.
The problem with dungeons is that it takes ungodly amount of time for people to get there. I’m leveling a tank, I parked it at Scarlet Monastery, I can have invite in 1 minute after I listed myself in a dungeon tool. But then another hour will pass, until some priest will travel from Stormwind through the icy hills and watery waters. The hour wasted.
It really is a problem in Classic, people don’t respect each other’s time by listing themselves in the dungeon tool while being hours away from dungeon. I never enlist myself in the dungeon tool while being hours away from the dungeon, but others do and I have to wait for them every single time, just to spend 30 minutes to run a dungeon and then another hour of waiting.
Hate it all you want, but dungeon teleports actually made it possible to level through dungeons for tanks and healers. It became a truly fun and efficient way to level. In Classic, you should quest and grind in the open world, that’s the only efficient way to level up.
Or you know, like all normal players, play a DPS spec of your class and keep a couple int/sp/hp items in one bag to put on when you heal a dungeon. The first time you actually need a dedicated healing spec is in your 50s, for BRD, or maybe Mara/ST if your group is reckless, and by then you may as well get a dual spec (assuming you are talking about anniversary)
Agree to this. I don’t even consider leveling an alt until RDF is out. Leveling via RDF with an alt decked in enchanted hairlooms is just the ultimate power fantasy and relaxing pastime.
1., Thanks for not eating me
2., This was - obviously - mostly a rant, after losing my mind hunting Bloodpetals.
3., Also, it’s a vote for later when someone searches, should they do quests…
I don’t really, it’s just part of the argument.
In theory the XP and the quest reward could justify doing them.
I mean it’s sometimes annoying that I’m so much behind financially and level-wise, then again I don’t even need a mount.
I’m guilty because I always list for all available dungeons. My recent options have been (Uldaman), Zul’Farrak, Maraudon, Blackrock Depths and Sunken Temple. As a healer I can’t really pick my group or place.
I’m also in favour of teleports, essentially the taxi system, ideally on steroids (more points). Supposedly they can conflict with PvP by preventing to join a battle too fast.
I’ve got a lot of happy comments about playing healer / tank (paused the latter) and a bit worried about skipping power from talents.
I think it’s good if some people are doing dungeons. Otherwise those mages couldn’t find a group
Btw in 2019 my mains were damage dealers but I had too many. Didn’t make it to 60 with the tank & healer by BC and then it was really sad. So this time I did the opposite, only the healer and tank.
What I’m suggesting is getting DPS talents and listing in dungeon finder as tank/heal. It’s perfectly fine all the way to level 50 or so. Or, in your case, judging by your available dungeons, you should just buy a dual spec and do quests in your DPS spec while changing to tank/healer when you want to do a dungeon.
IMO just make summoning stones work and warlock summons require 1 assistant and working inside the dungeon. That would be enough for most of my groups and that wouldn’t kill classic spirit.
I highly disagree, but seeing you are a Pala healer I guess why …
As a holy priest questing is (almost) fast and effective, and a good way of levelling.
If you have defensive gear its fine all the way up until you hit UBRS but seeing as most people wont have been gearing fully for tanking as a dps I do agree with you
I agree with Nicolay in this judgement. I leveled as a holy, healing paper tanks all the way. It wasn’t fun, but it wasn’t that hard either, was more a matter of mana spend per fight. But BRD was a really huge step-up in difficulty curve, compared to any earlier dungeon. Fire elementals were decimating tanks and I didn’t have enough HPS to keep them up at times. Pulls often were tricky and runners lead to wipes. It’s truly an end-game dungeon.
Thats becouse they werent using proper gear for it, fury / prot is in reality a dps spec slightly modified to be a tanking spec, you run every raid with warriors in a just slightly modified dps spec with tanking gear. The spec means next to nothing for your ability to tank in vanilla the gear is what makes the difference.
I don’t.
As my playtime is limited, I simply decline most dungeon invites, only accepting very few when I happen to be close by.
This is one of the reasons I’d like Teleport to and from dungeons to be included in Classic+
There’s either a mage in your group, or your hearthstone is ready to bring you home.
Whenever I’m leaving a dungeon I need a vendor, rep and there are quests to turn in. I don’t usually continue where I left. So that is not really an issue.
Not for you, maybe, it is for me. Normally I left a Quest half done, so after selling/repairing close to the Dungeon, I have to travel back again to resume my questing. So travel twice to do one Dungeon - a time-luxury, I don’t often have.