To be honest, I don’t mind heirlooms that much, boosting only bothers me because of the massive and annoying spam.
Heirlooms aren’t as bad as they are in retail, since if I remember correctly, there aren’t heirlooms for most slots.
The only change I’m happy about is them leaving out LFD
No he wants leveling to be fun. You find it slow and chore becouse you are not mmorpg player. Aka your opinion has no value as yiu play wrong game for wrong reasons.
They arw actualy way worse in wotlk than on retail as retail looms no longer give exp bonuses.
I’m not against removing them, but i actually had an idea for a way to improve heirlooms long ago. The only heirloom that exist would be a single none-unique trinket that increases xp gain by 10%. That way your character is slightly weaker in exchange for faster leveling.
I absolutely abhor helirlooms, they revolt me, and I’d no more use one than I’d use the hated pay to win boost.
But you’ll never get people to stop using them. They want super-fast easy levelling, or no levelling at all in order to get to what they regard as the ‘real game’, and see all other aspects of the game as a kind of inconvenient tutorial that gets in the way of their raiding, raiding, more raiding and nothing but raiding.
This is a mindset that Blizzard increasingly pandered to, increasingly adjusting and ‘streamlining’ the game to cater for the ‘raiding, raiding, more raiding and nothing but raiding’ mindset. Heirlooms are simply one aspect of that.
I’m frankly absolutey astounded that WoW Tokens have not been announced for WotLK Classic.
It’s also what the decision to remove LFD seems to bizarre, and flies in the face of Blizzard’s ‘rush rush rush’ mentality. It’s like two different sets of devs are competing against each other rather than working together.
The game designers vs the money men i suspect.
You argued that heirlooms should be removed. You want to take player agency out of the game and force your playstyle onto others. That is why we can’t agree to disagree. You can level all day. You can not buy heirlooms. You can do whatever you want. The moment you want to force that onto me is the moment we have a problem.
It’s basically the same as with the LFD discussion. Some people have made it their mission to ruin 5 man content for everyone else, because they personally don’t want to spam 5 man dungeons. Now they want to make everyone go through 15 minutes of chores before every dungeon run. They are actively trying to make the game worse for me, even though they have the option to just no use the system instead.
The unwillingness to let other players do what they want is probably the most toxic thing in this community. Optimally, wotlk would be released with the core systems (LFD, dual spec, heirlooms, etc.) unchanged, and if you want to do some weird RP stuff, then I might not join in, but you do you. Just let me be me in return.
I wouldn’t sweat it dude.
These 10+ anti LFD/heirloom threads mean nothing to Blizz.
They don’t read EU forums and at the end of the day, they will do with their game as they see fit.
Let them vent their opinions and/or frustration. Won’t affect a thing in the end
I argued mistakenly and have stated so clearly in an earlier post. I was under the false impression that Heirlooms were not original Wrath
Exactly this!
I am all for #NoChanges, so Heirlooms OK. LFD Ok later in Wrath, not from launch.
Do we now agree?
We absolutely do.
Though I would say that LFD should be in from prepatch, mostly because of the state of 5 man dungeons in TBC, but that is a completely different topic.
yes indeed heirlooms remove the social aspect of classic… if you dont need gear you dont need to do low level dungeons and also dont need to look for someone to craft for you something etc… it makes the game much easier, so yea just like LFG, heirlooms should also be removed.
70 boost also since you skip so much content that you should play and social interact and make friends.
I can think much more for removing in the name of “social interaction”, but the truth is that Blizzard dont care… they only care to not bleed more players from retail into classic since their retail version sucks compared to what old developers have done… thats why they try to poison their work…
That pretty much hits the nail on the head. This much praised “social interaction” has never been part of classic in the first place, and they are removing useful parts of the game to chase a phantom.
Odd, spam should be part of the wonderful social interaction we all love so much.
Plenty of things wrong with it. The XP boost is whatever to me, it’s the fact it’s on key gear slots that totally ruins it. There’s a million ways the XP boost from heirlooms could just not be on gear, make it a food, make it a buff, make it a toggle from an NPC, make it an item, if you want it on gear make it on a non important appearance slot like ring or neck.
Gear progression is totally gone with heirlooms which is a core part in any RPG, especially one like classic where the RPG is a major aspect. It removes a lot of the need for players to farm for gear in dungeons in the major slots because they just stick with the heirlooms for 90% of the levelling process. Why would I run SM or Deadmines or whatever with a full set of heirlooms beyond a few slots like rings and neck? I don’t need a weapon, I don’t need any important gear pieces.
It’s also bad for PvP because heirlooms gear is just better than most gear around its level, so you get levelling veterans just crapping on everyone else with their full heirloom set, it also nullifies a lot of the challenge of levelling due to how strong the gear is. It’s also just dumb seeing level 60 gear appearances on level 1 characters, it just totally destroys that visual classic gear progression.
I hate heirlooms and they cause a bunch of negatives to the games health, and there’s a reason Blizzard went back on heirlooms in retail and nerfed them. Would be dumb for them to make the exact same mistake again. If they want to do an XP boost, there’s so many other better ways they can do it.
The argument of “just don’t use them” is dumb as well because they’re just way better than the normal gear, so any player wanting to be at their strongest will use them, including me, despite my desire not to. I don’t have a choice in that aspect without handicapping myself.
This is actually a good thought out argument.
Disclaimer:
- I am NOT against an XP boost for those who want it.
- I do not know much of Heirlooms having never used them (yes, I began playing in 2006
and from 2012 gradually stopped playing “normally geared” toons in favour of doing IronMan Challengge (OG hc) to stop playing totally in early Legion - scaling zones ruined it for me). And I’m not going to use Heirlooms in Classic Wrath either - call me what you want, but I like levelling
If heirlooms are really this destroying to major aspects of the game, making it some kind of extra is totally meaningful as long as it is not force fed upon everybody. A buff - toggle you could buy with in-game thingies at Max level sounds like a good solution. More thingies, more XP scaling or something like that.
Unfortunately I don’t think Blizz is going to listen to us
I‘m happy about hairlooms and how they were on wrath. As there were still a few key slots where no heirloom exists, farming specific gear during leveling was still fun.
Having nice gear while leveling is bonkers, so combining dungeon farming with hearlooms is the most fun way to level a new char for me.
Imagine playing an mmo while avoiding social interactions. It’s like going to a shoe store without feet.
Your attitude is what is exactly the thing Classic is not about.
Right instead of proving the guy wrong lets make a argument that makes no sense at all and have no meaning. By the way YOU GOT YOUR CLASSIC why don’t YOU just stay there with your crappy argument?
By the way in the word MMO where does it say SOCIAL? Where does it say that it is a SOCIAL game?
They are worse than retail. By worse I mean the items are stronger. In retail the main bonus is XP and there are plenty of comparable (or even better) items available in the game readily, Blizzard intentionally nerfed their power. In WOTLK for a majority of the levelling experience the Heirlooms are the outright strongest items available in game, with only a handful of rare/expensive twink items being stronger throughout the whole thing.
Not only that but since they can be reused forever there is good incentive to enchant them with expensive enchants. That means the power difference between a non-heirloom player who may have empty item slots, greens or outdated dungeon blues from 9 levels ago is huge.
Playing with Heirlooms is like playing with cheat codes on, you’re just so much stronger and you level so much faster… But that gets a bit weird when you’re grouping with other players, particularly in PVP where the unfair advantage is comical, new player experience is getting one shot by fully heirloom Crusader enchanted veterans.
Classic Wrath is still Classic.
MMO well it stands for Maaive Multiplayer Online If this does not mean “social” to you, then something went wrong in your reading process.