So now that I am nearing the end of my vertical progression I diversify my game time with other activities.
One of these activities is helping newbies. I am not sure how many new people pick up WoW nowadays, but there are bound to be a few and I would love to offer them some assistance. I like the social aspect of an MMO.
Soooo, my question is, how can I locate more newbies in the game? Sure visiting starting areas, Boralus or Stormwind could work and I am already doing that. But is there anything that I am missing? Maybe some easier way?
I do personally think wow should adopt the system FF has regarding newcomer icons / veterans so that people can help players who are actually new instead of helping someone on a alt wanting free gold.
The difference with FF is that everyone is a sprout and everyone can see you are a sprout.
In WoW itâs only the veterans that have opted in. I guess this helps them avoid any toxicity from the impatient go go go players. Many groups arenât kind to new players which is why I suspect we are getting AI dungeons.
Once you opt in to the system (by the embassy in our respective capital cities), you will get a new chat channel where you can help new players or returning veterans. Many just get lost, you will explain how to wave more times than you ever thought possible but you can also assist them out in the game.
They could implement many gameplay features which actually promote good behaviour and the social aspect of an MMO, but sadly this is not what the majority of community is interested in it seems.
I mean the most popular topics are about supposed âlack of contentâ, LFG issues and M+ ffs.
yep that system exists but its not mentioned absolutely anywhere in game. Even if someone would be willing to opt in for this they would have no idea where to do so or if it even exists
The only time i read about this system was when it got introduced. Never heard it mentioned again ever since so i figured they removed this system.
the game should point out the existance of this system more
Yeah theyâd have to copy more features from FF system to make it work in WoW, a bonus to exp and a bonus bag or something similar. Itâs clever in FF, having a newbie is a bonus, that seems to temper some less savoury behaviours
Thank you very much for the info, going to look into it!
I didnât actually like the ânewcomerâ type channel in FF, it move so fast it was like trying to keep up with Trade. Made it hard to ask questions because there would be so much text popping up before your answer appeared.
I think WoW did do that part better. Not everyone is in the same newcomer chat. So we arenât all talking over each other.
In my experience: Newcomer chat, the open world, dungeons, basically anywhere that isnât on the higher end of difficulty. Encourage people to ask questions, help them if anyone does. Thatâs what has worked for me anyway ^^
Oh yes Iâve seen a mentor system with rewards implemented in L2 years ago and this is exactly what happened.
I would like to see gameplay features that promote such behaviour. Gameplay features which do not involve gear/gold rewards. Social hubs which promote social behaviour with social non-combat events and maybe some temporary XP buff given at the end would be a start.
I donât know, exploring wow and experiencing it for the first time was one of the best gaming experiences I had, even if it was inefficient and I did mistakes. Why steal that away from new players? Youtube is already full of ways how to play best, where and how to level, what buttons to press, etc. Let people explore and learn
Ofc there will be people who wants their hands be held all the way, but we shouldnât force that on them
But having an optional chat for new players - why not.
Itâs not like guides are forcing themselves on players but they do get stuck at times. When they ask for help there is nothing wrong with offering assistance, guidance, advice etc.
In the past many could turn to guilds or their server communities for help, but for years now people just yell a others to go google it.
I left that asap, so much spam and everyone was complaining about WoW of all things
But I appreciated it in dungeons, people would explain things, and with one raid fight (despite looking up mechanics beforehand) I kept dying, and after getting rezzed (and dying subsequently) the third time I told them there was no point, I just really didnât get it. And they were super nice about it, said at first it just is a tough mechanic until you get it and they had died a lot to it themselves early on. I think the sprout icon did help in making people more forgiving and patient.