Heroic raid is a bit challenging in pugs

Skills.

Of course. You know all the fights, you know what spells and CDs to use optimally from pack to pack, you know where to stand, you know the affixes, you know fully optimized routes, you can choose to do it with an optimal composition of classes and players, you know what you can purge, stun, blind, slow, aoe burst, bubble, lay, etc. You can set up for everything.

Indeed. Like you also know every situation in PvP.

You telling me a story about some random PvPer doesn’t make what you say true. I’ll echo again

Scripted content is not harder than playing vs real-life players, who can be unpredictable and play mind games. AI is not capable of that - thus PvP = more difficult.

It’s pretty obvious that you’ll use a lot more your skills and abilities in PvP, and having to learn and acknowledge every other classes abilities, CC type, CC duration Etc etc. I could go on forever, but it’s like so obvious and so lucirus that you think it’s true.

I didn’t learn or look up any boss mechanics for this raid, because PvE no matter the raid boils down to the same thing. Predetermined mechanics that are told to you with timers.

That’s not to say ALL PVPers are better than PvEers, because it’s too far from the truth. But on average, a PvP player will integrate a lot better into PvE than vice versa, period.

All the paladin has to do is to trinket and ultisac. They ruined their setup, they should have realized that they’re going to burst with Dark Souls up. Or even better, just Cloak it.

Realizing situations against other humans, who can be unpredictable and play mind games is infinitely tougher than Wrathion using Gale Blast.

Sure, you can know every situation in PvP on paper, but you are always facing humans. No single fight will be the exact same. You have to react on the spot, whereas in PvE, you already know what to do before the game has even began.

Now, lets not confuse this with having a general game plan. Zerging paladins as a Disc Rogue is a solid game plan - doesn’t mean that’s the only thing you’ll do.

PvP isn’t more difficult. It’s a different skillset.

The rogue was CC’d. He can’t cloak it.

You have the same in PvE where every time stuff happens on different spots, and different players get targeted by spells. So you can not fully script it at all. That is also only ‘on paper’.

True. Corruptions destroyed this patch for PvP, as if it wasn’t before due to PvE gear, but still what I say stands. At the moment it’s gear>everything.

PvP is more complex, yes it is. PvE is pretty 1 dimensional when it comes down to it. The only HARD part is getting 20 people to log on the same time on raid schedule days and stay the entire time to progress lol, and doing a pre-terminated damage rotation. EVEN the healing is predictable in PvE. like WTF

In the past it was setup > everything.

I played feral/disc to 2.2k. It was impossible to lose vs a lot of comps with that. You literally had to go AFK to lose vs a lot of setups playing feral/disc. Rogue teams without a healer could just forget beating us, I just put all my bleeds up on the rogue and then faerie fire and then went onto the other one and the rogue died passively. Mage teams without a healer could just forget beating us.

Cloak it before Coil? One of the warlocks popped Dark Soul way before he got coiled, and they were also mass CCd, AND the rogue used trinket to get out of fury. Cloaking it should be a nobrianer. Also, not to mention that Havoc was used, which gives ~1second more to cloak it.

So Wrathion popping a random incineration on a random player takes as much skill to counterplay as fakecasting someone? I’m sorry, but you just have to remember what the computer does. In PvP, you have to adapt how the human on the other side is thinking, and what they are doing.

There is more skill in properly organizing a raid than killing any boss really.

2’s isn’t the same though really man. I do agree ya, there’s always fotm comps that makes climbing rating easier, but what I’m just trying to say is, ON AVERAGE, it is easier for a player who has a well rounded knowledge of their abilities, some PvEer who looked up a icy veins guide on how to do a 123 rotation, which will work for the majority of content up to Mythic rofl.

PvE is difficult in the sense you require 20 people to be online on a set schedule and to execute all the mechanics all the same on one pull. A lot less cognitive intense imo

… It’s PVP. It was impossible to lose vs a lot of setups playing that, not because we were skilled but because they couldn’t do anything to beat us unless we were AFK. Beating mage teams with a healer wasn’t about skill, it was about wearing them down over time. Beating double dps teams with a rogue definitely wasn’t about skill, all I had to do was bleed the rogue and faerie fire him up and we had already won.

We saw this in TBC with sl/sl lock and resto druid in 2s too. Was pretty much impossible to beat them with many setups.

You are right, this is the only existing PvE mechanic in the whole game. You are right, i am wrong.

PvE is hard

Since we’re strawmanning

You’re the one going all “hurdihurr, 2s isn’t the same”. 2v2 is PvP whether you like it or not and it didn’t require massive amounts of skill, we won because of setup vs many comps. Even when we were queued up against a 2.6k disc priest/mage we won with ease. Not because we were better at playing than them but because I was a feral druid.

It doesn’t matter if it’s the only one - it’s a good example. You can come up with any PvE mechanic, and I’ll tell you that fakecasting someone is still harder to do than Mythic N’zoth. Because that is how it is. PvE difficulty is artifical. You know every single second of the fight BEFORE you start it, which means that you just need to remember what to do, even with RNG mechanics - such as Incineration.

In PvP, you have to react to the stuff that is happening. It’s the same as any PvP game, or sports. Take Formula1 as an example. It’s just 20 drivers going in circles in very fast cars. That’s the game plan: win the race. But it’s not that simple. You can’t 100% predict the:

  • Weather
  • Temperatures
  • Other driver’s setups and race plans
  • Differences in fuel loads and aero setups
  • When the lights go out
  • Pit crew speed
  • Mechanical issues
  • Oil spills
  • Safety Cars
  • Incidents
  • Tyre deg
  • Peel-off landing in your brake ducts
  • Wind direction
  • Dirty air
  • etc.

Compare that to fighting any raid boss.

Again, I’m not saying that having difficulty based on artifical difficulty is bad. I’m just saying that there is a difference.

I dont know what you are trying. I already said you are right.

Oh, also.

To me it seemed that you were super sarcastic, which is very easily the case with this: