Heroic+ (The new Mythic)

Old tier 25mans kinda yeah, you could still do both 10 and 25 for more chances at loot if blizz doesn’t share the lockouts.

10mans are easier to manage so this in practice is a solid catch-up system for new players and alts, far better than farming badges and we still get badges to use.

Unless they go by the way of retail (Mythic+) which is on a weekly lockout, which I could see them doing.

Exactly what I was thinking, seems we jumped right to LK SoM

2 Likes

I did not know that was a thing, that just about sounds as stupid as it could be and it’s definitely going to be that way.

At a glance it sounds like a good idea. Heroics were too easy in WotLK.

Just a question ( I am too lazy to watch it :smiley: )

When phase 3 hits, what then ? Ulduar 25 to Ulduar 10, Ulduar 10 to naxx and naxx 25 to heroics ? O.o

¯\_(ツ)_/¯

Mythic+ is a timed challenge using Keystones with loot awarded based on how fast you complete the dungeons with certain thresholds, and there are weekly reward based on the highest challenge you did.

You can farm the timed runs to no end without any lockouts but that’s not directly applicable to this Heroic+ because we’re just getting the + without Keystones, so it’s likely they’re just on a weekly lockout.

Ulduar 25 to 10, Ulduar 10 to new upscaled Heroic+. No more Naxx 10 loot from Heroic+.

It just moves up through the phases.

They should ban all addons while they’re at it to stop the game from being a dumb autopilot exercise. Deadly Boss Mods ruined WoW.

3 Likes

The addon that has been in the game since the original Molten Core killed WoW too?

Good lord, what hasn’t killed WoW in your head?

1 Like

This would mean that the gap between Heroic and H+ will increase every phase. I mean, having blue heroic gear with few heroic epics and trying to complete, for example Ulduar H+ version.
The question is how much upscaled will the H+ be.

I am just asking, thinking how hard would it be to jump on H+ train, I am not much familiar with wotlk , catch up , gear.

The addition of dark iron dwarves into the game didn’t kill it.

Seriously, though, DBM and its equivalents are pretty trash. Imagine how much interesting it would be to do raids where you have to look at the 3D for cues instead of “RED ALERT, GROUND SMASH COMING IN 3… 2… 1… NOW MOVE TWO STEPS TO THE LEFT!!”

Yes, DBM has been in WoW for a long time, and it was always bad.

1 Like

Just play without addons then, like, the option is there for you.

And now Ashes drop in WoTLK? What a joke.

1 Like

Obviously I’m going to be at a disadvantage and judged as if I had the mod because it’s the default assumption. It also affects how Blizzard designs their encounters.

It’s kinda like RDF. “Just don’t use it” doesn’t do the trick because my game is vastly different if OTHERS use it.

1 Like

Naxx 10 still gives 25 loot which should be well enough for Ulduar H+

Or they could just keep the Naxx Heroic+ and name the Ulduar tier as Heroic++ or +2 or something.

Or the least favourable option of just bumping up Heroic item levels, making Naxxramas obsolete.

That literally made me log out instantly.

What in the ef are they doing. Cataclysm tank/healer incentives too?

Everyone who went “we don’t want retail changes in our classic” as an anti rdf argument can suck it for all I care at this point, screw y’all.

(the above wasn’t directed at you Testiculies, but those people)

2 Likes

“another change coming in Wrath Classic will reward Tanks and Healers with bonus rewards from Dungeons.”

So RDF rewards essentially for Tanks and Healers, but no one else.

You do you my man, I play games for fun, not for work.

If I don’t like a feature I don’t use it.

Ashes? Of Al’ar?