Old tier 25mans kinda yeah, you could still do both 10 and 25 for more chances at loot if blizz doesn’t share the lockouts.
10mans are easier to manage so this in practice is a solid catch-up system for new players and alts, far better than farming badges and we still get badges to use.
Unless they go by the way of retail (Mythic+) which is on a weekly lockout, which I could see them doing.
Mythic+ is a timed challenge using Keystones with loot awarded based on how fast you complete the dungeons with certain thresholds, and there are weekly reward based on the highest challenge you did.
You can farm the timed runs to no end without any lockouts but that’s not directly applicable to this Heroic+ because we’re just getting the + without Keystones, so it’s likely they’re just on a weekly lockout.
Ulduar 25 to 10, Ulduar 10 to new upscaled Heroic+. No more Naxx 10 loot from Heroic+.
This would mean that the gap between Heroic and H+ will increase every phase. I mean, having blue heroic gear with few heroic epics and trying to complete, for example Ulduar H+ version.
The question is how much upscaled will the H+ be.
I am just asking, thinking how hard would it be to jump on H+ train, I am not much familiar with wotlk , catch up , gear.
The addition of dark iron dwarves into the game didn’t kill it.
Seriously, though, DBM and its equivalents are pretty trash. Imagine how much interesting it would be to do raids where you have to look at the 3D for cues instead of “RED ALERT, GROUND SMASH COMING IN 3… 2… 1… NOW MOVE TWO STEPS TO THE LEFT!!”
Yes, DBM has been in WoW for a long time, and it was always bad.
Obviously I’m going to be at a disadvantage and judged as if I had the mod because it’s the default assumption. It also affects how Blizzard designs their encounters.
It’s kinda like RDF. “Just don’t use it” doesn’t do the trick because my game is vastly different if OTHERS use it.