That is their whole personality.
Apparently thereâs a seniour quest dev on X/Bluesky playing with the idea of a store mount being the default helf racial one
Apparently, dragonhawks are to blood elf, now I can fully understand them switching away from animals that are not found in the land that they are banished from
But apparently that dev has implied at the dragon from the store in the game on silverwind refuge as a âits themâ.
I strongly doubt its a coincidence they settled on a store mount so if you want your authentic blizz okâd helf experience⌠[âŚ]
its alpha maybe itâll change maybe Iâm an old man yelling at the sky but man, out of touch thursday is early this week
I believe it was the part of WoD Tie-in Novel. War Crimes? The one where Garroshâs trial is being held and Vareesa believing it wonât bring the resolution she hopes for wanted to poison Garrosh and roped Sylvanas into it. (Frankly in her later retelling of the story to Alleria she instead implied it was Sylvanasâ Idea)
If so many people would care about it, the like counts would be much more higher on those posts. 19 for this one is next to nothing.
My very first comment (first comment of the topic btw.) here has almost more than that. And I argued against it.
And that is bad because it would destroy player balance.
Thatâs not a high elf issue. Thatâs a faction issue. Which was an issue even back in vanilla, cause the reality is. The faction barrier is a terrible game mechanic that even the devs ignore at every opportunity.
The faction barrier is a terrible game mechanic that even the devs ignore at every opportunity.
Thatâs why its being dissolved game mechanically which is great, love that you can just play with friends regardless of where their charcter is.
narratively better they stay seperate tho
The faction barrier is a terrible game mechanic that even the devs ignore at every opportunity.
You see this makes your case inherently contradictory. Because for the sake of your argument the Faction Barrier both doesnât matter and matters. Because if you want your High Elf Fantasy you can just play a Blood Elf. They should be good enough if the factions donât matter right? But now suddenly they do. Because you want your High Elf on the Alliance side. But whenever someone points out it would basically infringe in the Hordeâs core race you bring out that âFactions donât matterâ. And we loop back to the beginning.
If factions donât matter, fantastic, play a Blood Elf.
If factions DO matter, then you can play a Void Elf and accept the mutation.
Pretty elegant if you ask me.
narratively better they stay seperate tho
The narrative of wow have always been a mess, a mess made even worse by the barrier that makes it impossible to change alliances.
Night Elves had zero relations to the Alliance halfway across the blobe, and were largely xenophobic. The alliance was a husk with the only remaining cities centres left being Stormgarde (not stormwind) and Kul Tiras, in which Kul Tiras lost their fleet to Thrall and Theramore.
Meanwhile by the end of WC3 there were decent relations between Thralls horde, the night elves and Jainas Theramore. So arguably, there should have been no factions with Theramore being the starting point for humans.
But hey, we could have the horde in-fight for the umpteenth tme.
But hey, we could have the horde in-fight for the umpteenth tme.
Unironically I can see blizzard doing this again before they ever make a horde character and alliance character fight eachother again.
I still think they should stay seperate narratively tho, I donât want races jumping factions, think about it from an in universe perspective
Why would the horde take a whole race in its fold that betrayed its former faction? why would the alliance?
Thereâs a reason turncoats in wars often arenât spared by the factions they assisted.
Why should the faction be ever static, when the ideals and figureheads changes.
And letâs be real. Have the writers ever truly cared about the factions in what they write? Outside of the occasional poorly written mess.
They have never any problem to make orcs and humans hang out for most of the games content. Except for the players and players only in which there is this invisible barrier kept up for no other purpose than âbecause itâs always been thereâ.
The faction barrier is a terrible game mechanic
That is based on an opinion though and not on fact. The faction barrier is actually more based on lore as well.
You canât change every gameplay mechanic that goes against the lore, especially when that gameplay is built around the lore, and to include, when there is also the possibility of a another faction war going to happen in Midnight, if speculation is correct about that part too.
And letâs be real. Have the writers ever truly cared about the factions in what they write? Outside of the occasional poorly written mess.
a stinker in the past shouldnât be justification for future stinkers, honestly.
They have never any problem to make orcs and humans hang out for most of the games content. Except for the players and players only in which there is this invisible barrier kept up for no other purpose than âbecause itâs always been thereâ.
Because if the factions are dissolved narratively, all thats left are all these greater cosmic threats that keep needing crazier and goofier escalation between each expansion, which also leads to further and further butchering of the lore that existed (everything in shadowlands, the sons of Lothar recruiting an orc, having opposite faction tourists in neighbourhoods, necromancy is necromancy, genn greymane becoming so mindbroken he just gives up and names his daughter queen because even blizzard know having genn be friendly with forsaken would just be character assassination)
For what its worth, horde vs alliance are the moments where we can âcome back down to earthâ again.
Iâm not saying do away with all the greater threats that require us to work together because that is also warcraft, but its not all of warcraft yet it is the only thing weâve been getting since Azshara showed up in BFA
Iâm saying donât do away with the conflict that keeps the factions opposed.
Why should the faction be ever static, when the ideals and figureheads changes.
Theyâre not static, new races are joining all the time, as for why would races never leave a faction: you can justify it with the current writing, but the current writing also gave us gilneas and the arathi questline, based on that I will stick to my guns on better keep it around narratively.
I just do not see a future where the narrative dissolvement will not touch the enjoyment of the game for me and probably others too (but I can only be certain of me ofcourse)
We already had that and the culmination was Land of all Retcons with the bald handsome genius that was behind it all from the beginning of time
unfortionately there still seem to be writers that very much are keeping danuser era writing alive.
Because if the factions are dissolved narratively, all thats left are all these greater cosmic threats that keep needing crazier and goofier escalation between each content.
We already had that and the culmination was Land of all Retcons with the bald handsome genius that was behind it all from the beginning of timeâŚ
In case anyone fails to notice I am legally obligated to say I am being sarcastic.
That is based on an opinion though and not on fact.
No, itâs based on a factual observation to the games player counts over the years.
Balanced faction servers were an oddity. Almost all of them fell into either being a Horde server or Alliance server. Something even more noticeable on pvp servers due to the griefing nature of them. Which was also the reason pvp servers vanished because almost all servers were imbalanced.
An imbalance we would also see reach the pve communities with the ratio for top 100 guilds being a whooping 1/10 in favor of horde.
The faction barrier is actually more based on lore as well.
Then the hundred lesser factions that do not care about what faction you belong to or race you are. Prime example, dalaran. Especially Legion dalaran and class factions.
You canât change every gameplay mechanic that goes against the lore
Except that this gameplay mechanic does not exist in lore. Itâs an arbitrary barrier held up by a petty DM.
Well thankfully he has been retconned himself it seems, as have the entire Shadowlands. We may get complete clarification BUT it seems
The Shadowlands are heavily implied to be an âorderedâ section of the realm of death, and ordered by the Titans. The Eternal Ones are just the overseers of a Titan machine, the same as the Keepers of Ulduar oversaw that. Also implies the Emerald Dream is a Titan construct as well, an ordered section of the realm of life which meansâŚyesâŚElune is a robot.
No, itâs based on a factual observation to the games player counts over the years.
So, you think the player count changing has to do with factions? Like, this is quite a take actually, and one that would be hard to prove.
Balanced faction servers were an oddity. Almost all of them fell into either being a Horde server or Alliance server.
Well, yeah, that is player behaviour. This isnât really because of the factions, this is just how players act.
The Shadowlands are heavily implied to be an âorderedâ section of the realm of death, and ordered by the Titans. The Eternal Ones are just the overseers of a Titan machine, the same as the Keepers of Ulduar oversaw that. Also implies the Emerald Dream is a Titan construct as well, an ordered section of the realm of life which meansâŚyesâŚElune is a robot.
No wonder the genius thought letting Thousands of Night Elf die to fuel the Winter Queenâs Domain was a good idea⌠Sheâs AI.
So, you think the player count changing has to do with factions? Like, this is quite a take actually, and one that would be hard to prove.
Players being locked to a faction is literally why the factions themselves canât change too much. Resulting in this unresolvable narrative gridlock.
Well, yeah, that is player behaviour. This isnât really because of the factions, this is just how players act.
Itâs because factions only really exists for players. Not the story, and not for the gameâs contents.
I find it interesting you cannot resolve the contradiction at the heart of your request. As stated, if factions are so irrelevant to you, then you should have no bother playing a Blood Elf who are, as we have long demonstrated, High Elves.
But if factions have meaning, then allowing Alliance High Elves on the Alliance as playable is an unfair weakening of the Horde by sharing what is an iconic Horde race with the Alliance. You should therefore reconcile yourself to the Void Elf mutants.
You are trying to argue the factions donât matter to the point that damaging them is of no real concern, but of enough importance that duplicating a race from the Horde to the Alliance is still meaningful because you canât play that on itâs intended faction.