High Elves in 12.1 💙

That is their whole personality.

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Apparently there’s a seniour quest dev on X/Bluesky playing with the idea of a store mount being the default helf racial one

Apparently, dragonhawks are to blood elf, now I can fully understand them switching away from animals that are not found in the land that they are banished from

But apparently that dev has implied at the dragon from the store in the game on silverwind refuge as a ‘its them’.

I strongly doubt its a coincidence they settled on a store mount so if you want your authentic blizz ok’d helf experience… […]

its alpha maybe it’ll change maybe I’m an old man yelling at the sky but man, out of touch thursday is early this week

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I believe it was the part of WoD Tie-in Novel. War Crimes? The one where Garrosh’s trial is being held and Vareesa believing it won’t bring the resolution she hopes for wanted to poison Garrosh and roped Sylvanas into it. (Frankly in her later retelling of the story to Alleria she instead implied it was Sylvanas’ Idea)

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If so many people would care about it, the like counts would be much more higher on those posts. 19 for this one is next to nothing.

My very first comment (first comment of the topic btw.) here has almost more than that. And I argued against it.

That’s not a high elf issue. That’s a faction issue. Which was an issue even back in vanilla, cause the reality is. The faction barrier is a terrible game mechanic that even the devs ignore at every opportunity.

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That’s why its being dissolved game mechanically which is great, love that you can just play with friends regardless of where their charcter is.

narratively better they stay seperate tho

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You see this makes your case inherently contradictory. Because for the sake of your argument the Faction Barrier both doesn’t matter and matters. Because if you want your High Elf Fantasy you can just play a Blood Elf. They should be good enough if the factions don’t matter right? But now suddenly they do. Because you want your High Elf on the Alliance side. But whenever someone points out it would basically infringe in the Horde’s core race you bring out that “Factions don’t matter”. And we loop back to the beginning.

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If factions don’t matter, fantastic, play a Blood Elf.

If factions DO matter, then you can play a Void Elf and accept the mutation.

Pretty elegant if you ask me.

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The narrative of wow have always been a mess, a mess made even worse by the barrier that makes it impossible to change alliances.

Night Elves had zero relations to the Alliance halfway across the blobe, and were largely xenophobic. The alliance was a husk with the only remaining cities centres left being Stormgarde (not stormwind) and Kul Tiras, in which Kul Tiras lost their fleet to Thrall and Theramore.

Meanwhile by the end of WC3 there were decent relations between Thralls horde, the night elves and Jainas Theramore. So arguably, there should have been no factions with Theramore being the starting point for humans.

But hey, we could have the horde in-fight for the umpteenth tme.

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Unironically I can see blizzard doing this again before they ever make a horde character and alliance character fight eachother again.

I still think they should stay seperate narratively tho, I don’t want races jumping factions, think about it from an in universe perspective

Why would the horde take a whole race in its fold that betrayed its former faction? why would the alliance?

There’s a reason turncoats in wars often aren’t spared by the factions they assisted.

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Why should the faction be ever static, when the ideals and figureheads changes.

And let’s be real. Have the writers ever truly cared about the factions in what they write? Outside of the occasional poorly written mess.
They have never any problem to make orcs and humans hang out for most of the games content. Except for the players and players only in which there is this invisible barrier kept up for no other purpose than “because it’s always been there”.

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That is based on an opinion though and not on fact. The faction barrier is actually more based on lore as well.

You can’t change every gameplay mechanic that goes against the lore, especially when that gameplay is built around the lore, and to include, when there is also the possibility of a another faction war going to happen in Midnight, if speculation is correct about that part too.

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a stinker in the past shouldn’t be justification for future stinkers, honestly.

Because if the factions are dissolved narratively, all thats left are all these greater cosmic threats that keep needing crazier and goofier escalation between each expansion, which also leads to further and further butchering of the lore that existed (everything in shadowlands, the sons of Lothar recruiting an orc, having opposite faction tourists in neighbourhoods, necromancy is necromancy, genn greymane becoming so mindbroken he just gives up and names his daughter queen because even blizzard know having genn be friendly with forsaken would just be character assassination)

For what its worth, horde vs alliance are the moments where we can ‘come back down to earth’ again.

I’m not saying do away with all the greater threats that require us to work together because that is also warcraft, but its not all of warcraft yet it is the only thing we’ve been getting since Azshara showed up in BFA

I’m saying don’t do away with the conflict that keeps the factions opposed.

They’re not static, new races are joining all the time, as for why would races never leave a faction: you can justify it with the current writing, but the current writing also gave us gilneas and the arathi questline, based on that I will stick to my guns on better keep it around narratively.

I just do not see a future where the narrative dissolvement will not touch the enjoyment of the game for me and probably others too (but I can only be certain of me ofcourse)

unfortionately there still seem to be writers that very much are keeping danuser era writing alive.

We already had that and the culmination was Land of all Retcons with the bald handsome genius that was behind it all from the beginning of time…

In case anyone fails to notice I am legally obligated to say I am being sarcastic.

No, it’s based on a factual observation to the games player counts over the years.

Balanced faction servers were an oddity. Almost all of them fell into either being a Horde server or Alliance server. Something even more noticeable on pvp servers due to the griefing nature of them. Which was also the reason pvp servers vanished because almost all servers were imbalanced.

An imbalance we would also see reach the pve communities with the ratio for top 100 guilds being a whooping 1/10 in favor of horde.

Then the hundred lesser factions that do not care about what faction you belong to or race you are. Prime example, dalaran. Especially Legion dalaran and class factions.

Except that this gameplay mechanic does not exist in lore. It’s an arbitrary barrier held up by a petty DM.

Well thankfully he has been retconned himself it seems, as have the entire Shadowlands. We may get complete clarification BUT it seems

The Shadowlands are heavily implied to be an ‘ordered’ section of the realm of death, and ordered by the Titans. The Eternal Ones are just the overseers of a Titan machine, the same as the Keepers of Ulduar oversaw that. Also implies the Emerald Dream is a Titan construct as well, an ordered section of the realm of life which means…yes…Elune is a robot.

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So, you think the player count changing has to do with factions? Like, this is quite a take actually, and one that would be hard to prove.

Well, yeah, that is player behaviour. This isn’t really because of the factions, this is just how players act.

No wonder the genius thought letting Thousands of Night Elf die to fuel the Winter Queen’s Domain was a good idea… She’s AI.

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Players being locked to a faction is literally why the factions themselves can’t change too much. Resulting in this unresolvable narrative gridlock.

It’s because factions only really exists for players. Not the story, and not for the game’s contents.

I find it interesting you cannot resolve the contradiction at the heart of your request. As stated, if factions are so irrelevant to you, then you should have no bother playing a Blood Elf who are, as we have long demonstrated, High Elves.

But if factions have meaning, then allowing Alliance High Elves on the Alliance as playable is an unfair weakening of the Horde by sharing what is an iconic Horde race with the Alliance. You should therefore reconcile yourself to the Void Elf mutants.

You are trying to argue the factions don’t matter to the point that damaging them is of no real concern, but of enough importance that duplicating a race from the Horde to the Alliance is still meaningful because you can’t play that on it’s intended faction.

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