Heals all party or raid members within 40 yards for [5 * (60% of Spell power)] over 8 sec. Each heal increases all targets’ healing taken by 4% for 15 sec, stacking. Healing increased by 100% when not in a raid.
I can’t help being amused that one more time, the change Holy Priest gets is increased throughput. Thoughts?
If that happened, Heal would pretty much become an instant-cast massive heal - exactly like Holy Word: Serenity. That in my opinion would make it much too imbalanced, and would make Trail of Light a pretty much necessary Talent, killing the others in the row (Enlightenment is still sensible in Raids if you don’t play around Flash Concentration). Flash Concentration would also become much too skewed in power compared to other Legendaries.
10-time stacking Concentration would make it extremely punishing to refresh if it wears off for any reason. Right now in Mythic+ if you momentarily drop Heal at Prideful to kick in a Divine Hymn, the buff wears off if you go for Hymn’s full duration. If for any reason the 30-second buff wore off like that, there would be a ton of Mana lost in refreshing it.
Holy Priest’s problem is not throughput, I think. It can certainly pump big with little effort. Its problem lies in utility - no interrupt, no Combat Ress, no Self Ress, nothing like Ring of Peace or Roots, and no easily-interwoven damage that interacts with our healing. Sure, Restoration Shamans passed us in throughput. But I personally believe that more players will play Holy Priest if it got some things among the above.
I don’t think an amount of throughput exists that can make holy priest attractive while its utility and mitigation are this bad. That’s the problem. You’d need to be like… 8.3 pre nerf infinite healing Mistweaver levels of HPS, and that’s just broken.
Yes I agree just saying it should be one or the other. If it indeed is impossible to make us attractive through HPS alone, then they should look at our toolkit.
I really like what I am seeing about the holy priest. However, it keeps needing some more improvement like
a more efficient way to do passive dps to be an option for M+ and avoid the /w question “holy or disc”
a sexy way to have a real utility.
I was thinking a way to buff my allies to do more dmg. It means I will bring passive dmg and I don’t need to stop healing in order to add dmg, because they are going to do my dmg.
We already have songs/hymns and holy words why not keep developing this idea and create something like a holy bard. It will be so cooooooll! My first image I have in my head right now is the Aion Chanter class, it could be used as a reference and adapt it to the WOW world.
Chanter mantras
Victory Mantra - Increases Attack.
Shield Mantra - Increases Physical Defense, Block, Parry and Evasion.
Magic Mantra - Increases Magic Boost and Magic Accuracy.
Celerity Mantra - Increases Movement Speed.
Revival Mantra - Recovers HP.
Clement Mind Mantra - Recovers MP.
Intensity Mantra - Increases Physical Crit.
Protection Mantra - Increases All Elemental Defense.
Enhancement Mantra - Increases Stun Resist.
Invincibility Mantra - Recovers MP and increases Attack, Physical Defense, and Magic Boost.
Hit Mantra - Increases Physical Crit, Crit Spell, Strike Resist and Spell Resist.
aion.fandom . com/wiki/Chanter
or like the old Seal system form the pally. Instead buff you buff the party
or the Rift Bard ( https: // rift.magelo . com/en/soultree#v/ )
a way to give DR (the most desired utility). What about to change a little bit our mastery instead to get hot with 3 hits we can have…
If I my Heal heals for 2000 and I have 20% mastery
then the Alli is going to receive a hot which is going to heal him 2 times for 200 and
a shield with a 200 = 400 (20% of my mastery)