Holy Ward needs heavy nerfs

  1. Only can be used on the priest itself
  2. Cannot be Purged
  3. Has a 10 second duration
  4. 60s cool-down.

Good job

Honestly even reducing duration to 15 seconds would be enough of a fix.

Holy ward isn’t a problem. There are enough counterplays against it and good players are insta punishing you if your not using it correctly.

You can argue that warding a dps (favorably rogue) grin is realy strong or the talent is insane against combs without a purge.

I can understand the hate against overperforming classes but it should be justified!

You can prove me wrong and i will accept it.

How about return mana management to mana users and regen tools? And while you are at it return mana to Hunters as well including deadzone. Also if melee have perma slow and multiple gap closers they need to mind about their resource generation and spending likewise? Or is it too complex for mouthbreathers?

Sure. The issue is that the duration of Holy Ward is as long as its cooldown. Therefore, unless you are playing as/with a class that has a purge, a blood elf (rofl+rng chance) or as/with a class that has a spammable cc - i.e. fear, mind control, cyclone, then the holy priest has a very high uptime on holy ward and avoiding being CC’d; you would have to ‘waste’ a crowd control ability in order to remove the Holy Ward.

On top of having to deal with holy ward, you then have to outplay greater fade and in some cases, shadow word death. This means that holy priest has up to THREE ways to avoid and immune CC.

The OP’s suggestion of 10 second duration - though I think it should be 3 seconds max - like grounding and greater fade - is exactly what needs to happen.

I’m sorry, but this is not true at all. Holy priest is probably least punishing healer to play. Regarding being CC’d, you have greater fade, Guardian and SWD to compensate ‘misuse’ of Holy Ward. In a scenario where the Holy Priest is the target, you have Greater Fade, Guardian spirit (hard carries SO many teams), the ability to use Greater fade when interrupted on Holy since it’s in the Shadow school, instant healing which is pretty much a Lay on Hands, and 2 instant CC’s. And if you do somehow manage to die as a Holy Priest, you have a resurrection legendary!

Hope this helps in informing you how Holy Ward needs to have a shorter duration :slight_smile:

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Something very often overlooked in these complaints about holy ward, while I agree it’s a dumb design since it’s not engaging, it’s not an expression of skill since there is no real “wrong” way to use it other than using it as a talent against opponents that can purge it, and it’s not dependent on timing, but what’s overlooked is that it’s actually taking up an honor talent slot. So if they’re going with it, then it’s like they’re choosing to be less “powerful” so to speak, in exchange for it.

Also, it’s fine to trade CC for it. Druids got incap roar to get it away, taurons and highmount taurons got racial (albeit with a 2m cd, but still), warrs got sturm bult, so on and so forth. Trading away those lesser CCs to nullify one of their honor talent slots, is imo fine.

Problem lies more with the comps they’re used in, the synergy is a bit overtuned. And I’d argue the problem there lies more with the design of the DPSers than the healer tbfh.

For the record, I have no personal investment in this argument, since I’m doing my project and playing as rdruid, and I haven’t even touched my prust since sl s1.

PS:
It’s fun to write things wrong on purpuse.

This is not fine. There is not one single other CC immunity where you need to use a CC or purge to remove it. Incap roar can be used for peeling and for securing CC, but instead they need to use it to remove holy ward? Horrible design.

How many highmountain taurens are there in rated pvp?

So they should use their one and only stun every 30 seconds just to get rid of the holy ward?

Yes. A talent for a talent. Equilibrium.

It’s not like a warr is ever in charge of CC to begin with, it’s just to get rid of the ward for the sake of the partner(s) to use their CC on the priest.

It’s not the same, though. It’s not the same because holy ward lasts for an ENTIRE cooldown duration. So a warrior could go an entire game without landing a storm bolt against a holy ward target without wasting another CC and not benefiting from it.

What are you on about now? For real, it doesn’t make sense.

Holy ward cooldown - 30 seconds
Storm bolt cooldown - 30 seconds

Holy ward DURATION - until purged/another CC has been used to remove it. Meaning that holy ward can last for 30 seconds AND be refreshed every 30 seconds.

You are saying that it’s okay for a warrior to use its one and only stun to remove holy ward - and gain zero benefit from the stun - because they are both talents. They would need to use intim fear (waste) to land a stormbolt and vice versa.

Yes. Is arena played 1v1, did things change without me noticing it? Of course it’s fine, dedicate sturm bult to get rid of ward and it’s not even a big trade-off for the warrior, while the priest only got gfade and death to deal with the rest of the CC which the warr’s partner(s) can throw all they want.

For some reason i can‘t quote you on my mobile phone so i will keep this short.

Im agreeing with 99% of Bewares train of thought.

There are enough counterplays to ward and holypriest always had this utility to avoid cc an to compensate his weakness - output. The specc didn’t had this strong healing output (except S15 MoP and BFA S4), until now and you were forced to play disc all the time.

I can understand your point of view but i disagree with it because its not a „braindead“ talent wich safes You from everything.

From my POV that would make it even more annoying.

Yes warding rogue opener is really strong.

That would be like another grounding totem
 kinda boring.

Sure. But who cares?
Warrior also takes Stormbolt as a talent, whats your point?
Some spells are baseline, some are not.

Holy Priest is not missing anything insane by picking Holy Ward. He can perfectly have 2 charges on Serenity and Greater Fade as well as Holy Ward. If he were to have only 2 PvP talent slots, then you could make a case for that, that he’d either miss a lot of healing or survivability. But right now, he does have access to his two most important pvp talents as well as Holy Ward.

Stormbolt isn’t lesser CC for Warriors. It’s one of their main CC and basically removing their main CC isn’t really reasonable, since both have same CD. It’s like negating Mage’s Polymorph for whole game.

Currently he has the strongest output in game alongside with Rdruid.

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It’s becoming increasingly clearer why you only post on a level 46 smurf.

‘Only’.

For example? Ret warriors HoJ which is dispellable? Cap totem from enha shamans which is the shortest stun in the game and the totem can be destroyed?

Ofc you would.

The only fair counterplay to it is purging and the use of spammable cc. Having to waste one of your cc’s to get rid of it is garbage design.

Holy priest output is absolutely insane what are you even talking about?

Correct but it would increase the skill cap of holy priest greatly and would make usage of it decision based rather than passively off cooldown.

Sturm bult is a lesser CC. Sure, it’s a warrior’s main CC, but it’s still a lesser CC. Period. 30s cd for a few seconds stun, what is it, 4s? Even shorter on d’Orcs and and reluntless trinkets.

That’s why warriors tend to play with something else that’s responsible for the CC. And to trade bult to get rid of ward, for the partner(s) to get that CC out more reliably, is a worthy trade.

Honestly, I don’t know what hpriests use now, but in sl s1 it was major to use the renew honor talent until it got nurfed.

Ah yes, ret paladins and enha shamans, the kings of crowd control.

You can say that again.

I’d prefer removal of that PvP talent rather than having another similar spell for another healer.
Priest already has a counterplays in form of Shadow Word: Death and Greater Fade that are comparable to grounding totem. We don’t need everything being Grounding Totem mechanic.

No. Period.

Ret / Warr comp literally operates on HoJing one target and Stormbolting the healer (or vice versa). It’s essential CC for their “goes”.

Yes. Unlike you I do play Hpriest. And unlike you I understand the class well.
There was no Renew Honor talent in s1. You have no idea what you talk about.

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Oh right, meant the prayer of mending one. Which got changed into applying renew after the nurf. That was the one.

Wow, sounds like someone needs some sluup.

So rely on the healer’s CC instead of the bult for the goes, what is so hard about that according to you?

Or are you saying ret+warr should be viable in 2v2?