Hopefully Horde learned their lesson with Flamelash as other realms will follow

There is a reason for everything.

If only they hadn’t rushed to release major raids at the moment of ******* release.
No, they try to feed steroids to plants which need time to grow.

Severely unmotivated pvper here who doesn’t want to pve much other than dungeons. Most the people dominating standings are either abusers or full epic raid geared players now. Oh yeah Battlegrounds will be fun indeed…

All the BG’s should have released at the same time as the major raids to give pvpers a playground aswell and something to work on like BG rep.

But no.

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Apart from the ridiculous rhetoric, I think neither of the factions can be blamed for this. Neither of the factions likes to be farmed down everywhere they go. You’ll also see this on Zandalar Tribe where it is the other way around.

The collapse of Flamelash was pretty extreme, but we have seen this happen alot of times in the past and Blizzard has never really took drastic measures to prevent this. The fact is that there are simply more Horde players on PVP servers and thus there will be always an overall imbalance, and thus there will always be a risk that a server collapses generally when the one side has less than 35% of the total population.

I think the only thing that can prevent this is setting faction specific que’s. Place a faction in que if it is represented 50 - 55% on the server. I think this is the only way to provide balanced servers, and keep the game playable for both sides. If this doesn’t happen I don’t see how this won’t happen, over, and over again.

Horde won’t stop killing every Alliance they see, and Alliance won’t stop finding ways to make playing a little bit more comfortable.

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Which is actually the case of most EU realms which are very close to this number and you can see the numbers on most realms keep dropping (at least based on ironforge.pro data).

I completely agree. I would just make it 51 % tops. 55:45 was ok in Vanilla days. But with current population cap it gives a thousand+ players advantage which is huge in wPVP. 49:51 % seems to be reasonable limit to me.

Too bad Blizzard did not take any actions. Personally I believe wPVP will be totally dead in a week or two on most realms. Underpopulated faction will be staying at SW just joining BGs and going out once a week for raid. At least that´s what I plan to do.

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It’s not Horde’s fault though, they are playing the game as they should, it just happens for them to be far more. Servers’ faction balance should be helped by Blizzard instead of only giving the chance to make it even higher.

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Yep, we are just all animals in a pit, we can’t regulate ourselves, history in WoW has proven that. It’s either accepting this ‘sh*t’ as it is or Blizz has to do something.

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Lol, g o T o RE T a IL

/bye

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Horde won the war but they reign on an empty world like after a nuclear war.

The issue is neither horde nor alliance, the issue is overpopulation, consequence of end of layering.

BLIZZARD should have sticked to 2005 release: enough realms and ,5k max players per realms.

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The issue is imbalance, overpopulation just makes the issue worse.

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Crabs in a bucket, you pull anyone climbing out back in again… how ever it wasn’t always like this, when the corrupted blood bug happened we set up cleanse stations outside IF and SW, we actually had quarantine sections…
it that was to happen today you get some idiot running into the camp going lol top kek, go to retail if you don’t like it kek.

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You gotta admit that would be hilarious tho.

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You sound like a P***y and I’m pretty sure you are one irl…Get a life maybe

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Which raids, exactly? MC and Ony were supposed to be in from the beginning, just like how they were in Vanilla. And BWL and the rest aren’t out yet.

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It’s not about being animals in a pit, it’s just a sheer matter of numbers.

If the ratio of A/H is 1/6 (or even more as it looks in some servers) then this means that if every1 does a bit of world PvP then Alliance players will be ganked 6 times more than the average Horde player and that while the Horde has more chances of outnumbering you anyway making your ganking efforts less likely to succed.

This is basically what I said in my first post. With the animals in the pit comment I tried to state, that if the imbalance is there, then one side getting ganked more often is the natural outcome.

How naive to think that people who like to throw dirt on others just for the fun of it, or to troll would suddenly change. No, they wont ever change. There always has been those and always will be. They just choose whatever subject is sensitive at the time. You have those people on both factions. Alliance just happens to have been on a bad spot for long, so they get most of that dirt. When BGs arrive and we Horde players get long queues and some people will surely start complaining about those, we get those same provocators to throw salt in our wounds.

Ok, I interpreted your comment like we were just behaving as uncontrolled beasts and I wanted to make it clear that even controlling ourelves in order not to trample the opposing faction there would be still the same outcome, the only solution would be to abstain from pvp almost every time (which sounds terribly wrong in a PvP realm).

On a realm with normal population numbers the ruling faction can’t guard every nook and cranny.

So even on imbalanced realms there would be more space for the underdog to manoeuvre.

The root to all current imbalance issues (resources, economy, faction) is the overpopulation.

Blizzard stated some time ago that a Classic medium realm is already larger than a full realm during Vanilla.

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It really annoys me that factions slide into being one-side dominant. Wasn’t Flamelash once fairly close to 50-50, if not 45-55?

I put the blame on two groups of people:

People who leave a server when it’s 45-55 because of a little ganking are utter cowards. They should have pulled themselves up by the bootstraps and fought back, but instead they run to a server where they can be the dominant ones instead. Thus resulting in pathetic situations like Flamelash, with 90-10 faction balance - and of course, the smaller faction will have every right to want to move at that point!

The second group of people are the ones who knowingly roll on the 55 side of a faction, simply because they’d rather be on the winning side. That mentality destroys faction balance and is equally as cowardly as the one which advocates leaving a server simply because they are slightly outnumbered.

I wish people would think about what is best for the future health of a realm before rolling. But of course, selfish people will not consider that. Thus I think Blizzard should more heavily regulate population - Heavy queues for factions over 55% of the total server population, and free transfers to slightly under-populated factions.

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This. The world wasn’t designed to house so many players at once. Especially as the relevant locations become fewer in number as you reach the “end game”, if you want to progress you have to be in one of the popular gankfest areas for most part.

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