Horde vs alliance rage generation in vanilla (windfury vs might + kings)

A little question fellas, since there’s a survey about fresh classic servers (meaning it might happen): did horde warriors generate that much more horde with windfury totem compared to alliance warriors who had blessing of might and blessing of kings? Or is the difference small enough that it doesn’t matter that much, in terms of gameplay?

(obviously threat was easier to manage alliance side but well)

Horde warriors could theoretically do more dps because of WF since sword spec generates other extra strikes and yes, an extra hit gives more rage overall especially if it crits, Alliance Warriors had the advantage of Human’s sword spec which gives them more skill with wepaons which means easier itemization towards hitcap.

The issue though was that horde couldn’t access Blessin gof Salvation which means more struggles for tanks to hold aggro.

And if we’re talking about pvp, would you say factions don’t make much of a diff for warriors, or is there a slightly bigger winner there?

Orcs are the biggest win.

Their racial is basically a direct counter to Paladins, SP and other Warriors while also being able to do more burst, Undeads on the other hand negate all Priests and Warlocks CC. Huge win for the Horde on this.

What Justicesoul said the only advantage Alliance Warriors have in PvP is Perception for stealthers and Blessing of Freedom and Blessing of Protection if they are being hard focused but really most serious PvPers will use Free Action Potion so it’s not a massive deal also Horde have Shamans and Priests for dispeling while Alliance just have Priests (and less of them due to having Paladins) so you’ll find as Horde you will have games where your FAP can’t even be dispelled due to Alliance having no priests whereas Horde will always have at least 1 Shaman or Priest in general from experience.

Also I just think Winfury totem in general is just more useful, the burst an extra attack adds with a good weapon can be insane, helps rage generation and can help proc other items/talents like Sword Spec and/or Hand of Justice.

Shamans are generally Elemental and spec into Resto for Nature Swiftness to be used offensively for more burst or for an emergency heal since they use +spell damage gear they have decent +healing and can help off healing as needed. As well as having Tremor Totem, Earthbind Totem, Grounding Totem and Earth Shock for interupts. I feel this is a better around kit for PvP and also a lot more fun with those extra attack procs from WF Totem.

Alliance on the other hand have Holy Paladins which in earlier phases shine but from P5+ the burst is just so high that it’s really hard to make a difference a lot of the time. Yeah, they are extremely hard to kill but thats why you CC/interupt them and burst their healing target down instead. They have 1 very weak instant heal everything else is casted and in PvP you cast Holy Light since Flash of Light is more mana efficient but doesn’t heal enough.

The issue with Horde Warrior is threat. You are threat starved unless your tank has more gear than you, at equal skill of course.

Windfury is very nice to have, but there’s an hidden caveat : if you are out of range of the totem, it doesn’t work. A Paladin buff yourself ? Nice, you are done ^^. The only way you can lost the buff is by dying or by getting dispelled. So in practice, Shaman are better, but in reality Paladin outshine them. Think about Windfury like a “Paladin Aura”. At the end of P6, I would say it’s 50/50, but frankly at the start of the game, Paladin outshine.

Outside of this consideration, there’s another thing : Paladin buffs scale very well with World Buff in PvE. BOK 10% stats when you already have full world buff is just insane.

Not to mention the fact that Paladin reduce the chance of “dying” and can save your world buff in raid : DI, BOP, lib, sacrifice, … A Shaman can’t save you. It’s not a Shaman role after all, they are here either to heal, or do damage (kekw). They don’t have assistance toolkit.

In PvP, it’s more difficult to make a choice. Orc Warrior are in practice insanely broken, but it depends on the situation. If you are rooted in a nova, your Orc racial will not help you, while your Gnome racial will. Passive racial are passive, sometime they work, sometime they don’t work. Active racial are in my opinion, at high level, better. But yeah, it would be a shame to not acknowledge that yes, Orc Warrior is really good.

It’s context-dependent, but in general I would say Orc is the “safest” bet for PvP as Horde, and Gnome as Alliance. If you care about PvE, Orc again, and Human for Alliance.

But if you play Horde Warrior, I hope you have a very very good tank :smiley: . Otherwise, you’ll suffer. Even with the -70% threat trinket from AQ40, I’ll always remember our geared Warrior in execute phase going into a insane amount of threat generation, and then bang … because threat metter doesn’t update to fast :smiley: . No one want to “stop DPS” honestly, because this is not how we play in 2021. But sometime, there’s no other choice if you want to save your world buff … Be prepared to oneshot ungear player when windfury and sword spec proc, but you have to be very carefull because you don’t have a “second chance” with BOP/Lay of hands/Blablabla. Also, buy lots of Free Action Potion please or you’ll suffer a lot.

If you play Alliance Warrior, be prepared to encounter the “Retardin” that don’t heal and don’t assist yourself. You’ll not enjoy them ^^. But they are not all like that :wink: . Be prepared to be mad about Orc that resist your charge / intercept stun, it’s annoying, I agree, But when you have a Paladin that are on your shoulder, oh my god … you are unstoppable, and even when you are in the worst situation possible, sometime, a Paladin can just single-carry a fight.

Of course, what really matter is where your friend play. The rest are just details. Racials can make a difference in 1vs1 or in some PvE encounter. But I don’t know any single racial that work in all situations. This is why Orc are good, their passive are passive, there’s lot of stun in the game, so this is probably the most “general” racial.

“Everything has pro and cons, there’s no silver bullet.”

Note : I played Orc Warrior for all Classic Vanilla so I’m biaised.

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Thanks, this was a wonderful answer !

So overall what you’re saying is that even alliance side, rage generation won’t be a problem because paladin buffs are much more reliable in general than windfury totem, plus you can go all out right?

Another question: let’s say I go gnome for pvp, because obviously escape artist is super good. Will I feel the rage generation difference compared to humans for not having +5 sword skill weapon, and will I do a lot less dps? And if I go human: will I feel way less useful in pvp (due to not having escape artist) although more powerful in pve?

Seems like alliance might indeed be a better option despite the absence of windfury totem, blessing of kings + might + salv indeed sound a great combo. Now the last choice will be to pick between gnome and human.

I think you just need to have 3% hit chance from talents or items in PvP to be hit capped with 2h.

I didn’t check but it’s either 3% or 5%.

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