How are warrior tank ssuppose to keep agro in dungeons and raids?

Sword and Board proc also gives Shield Slam the same properties that Overpower has? I’d get behind that, though i am not sure the rogues would like it.

and that’s a real guide here, literally that

Please Blizzard fix Tank agro, it is at a point were i need to have a paladin tank or be afk for most of the time, to whait for the othere tanks so hol d agro!

5 days since last post and warrior tank still no threat.
starting to tap my feet here.
where is the hotfix for important issues like this?

this is an actual game breaking problem that is happening in the main activity inside the game.
can we have some dev attention to this problem please?

ty.

Its even more interesting if you compare it with other classes.
Warriors were always the tank classs in classic, but now with SoD damage but not SoD threat, it’s very obvious.

Tried tanking Onyxia, every global was spent using abilities to keep my threat up and people were close to 90% of my threat all the time. Behold, first wing buffet and she went bananas on some mage, wiping us. Threw in the towel and told the pala to tank.

The entire fight none could get close to 50% of the paladins threat.

That is how big the difference is

i tank as shaman and my lightning shield on its own is enough to yank threat away from them.
god forbid i flame shock and fire nova.
there’s just no way they get aggro off me without taunting and even then there’s a good chance i’ll yank it back immediately, by accident.

they are currently playing second fiddle to me, which is hard to accept.
basically, they are just there to cover for me in case i lose threat through some mechanic, such as onyxia’s fear, or when ragnaros knocks me away.

the one part of the ragnaros fight where i become totally useless (aka when the adds spawn during submerge) the raid turns to pure chaos as i can no longer tank by virtue of being mana drained almost immediately (nice mechanic blizzard lol) and the poor warriors don’t stand a chance despite there being two of them because a mere hunter trap just blows the threat meter up.

its truly awful.

the woest part of warrior tanking Onyxia, Old days warrior’s can swarp stance to berserker to berserker rage be immune to the fear, if a warrior do that in sod, She just ignore him before he can even get back to defensive stance! =(

even their mono threat with alpha is garbage , i’ve to hold my dps to not aggro.

while when it’s a warlock tank HAH , you can pump all you want they’re 500% ahead

So my team start progress of MC H3, we have me a warrior and my Co tank a paladin.

I have have make post on Forum sinds p3 that warrior tanks lack behind, when we got the ptr i have was solo yelling that WE needed help, were at last at a point were more people notest it.

I can’t even drive a third of it Threat of my paladin mate.
I see (even after the last patch) boomking, hunters, rogues and mages some time snapping that agro from me, and needing to hold back, it is at a point were I’m the one tankning the last target to die, so i have time to build and still after just secs i see people 90%+ on the threat meter.

Atm i am at a point i beeg for a buff befor i need to throw in the towel, and let the guild replace me with a stronger class, as the feeling of holding my raidteam back is after 5-6months as the lowest (not to say useless) tank specs is getting to me.

Been pondering if one of the “bandaid” fixes to warrior threat could be to have one of the tanking runes give a massive boost in dmg/threat to Revenge, since it is one of the higher threat generating abilities we have.

the biggest joke is blizz buffing tank damage over tank threat, it is truly a clownfiesta.

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warrior tanks don’t do much damage, they’re the only tank who lacks in that department which is one of the reasons their threat is dog tier.

other tanks do craptons of damage on top of their high threat runes.
i can hold threat on whole armies without breaking a sweat as shaman, and from what i hear warlock and paladin are even more absurd, though i have yet to see it with my own eyes, since the only other tanks in my guild are warriors, which like i said before, are just playing second fiddle to me in our raids.

they are like “can i tank onyxia?” and raid leader goes “we want zmug on onyxia because he pumps a lot of threat, sry… you tank big adds”

its gotta be a depressing state of being, so i am all for warrior tanks getting mega buffed.

defensive stance only:
defensive stance; threat gain upped from 10% to 50%
cleave hits 10 targets and applies rend.
rend threat increased by 100%.
rend stacks up to 3 times when used with defensive stance cleave.
thunder clap threat increased by another 50%.
devastate/sunder armor damage increased by… i dunno… a lot.

this would allow them to do more damage and hold more threat when there’s more than 1 target, while (most likely) avoid them becoming monsters in pvp.

Meta warlocks is a great example of this, they do similar damage to a dps but also gains the treat of a tank.

New weekend, love to get and opdate or even just a hind devs are looking in to this.

The issue for warriors is that we are the only class with a flat threat table. Increase in % threat on 6set t1 or def stance does next to nothing due to the fact that the threat abilities does not scale with gear. Devestate should, as mentioned above, be based on main hand dps, as paladins hammer. Shield slam should give a pure % of the damage caused. The 200% increased threat on shield slam Blizz have given, seems to be on the flat threat bonus, not on the overall damage of the skill. Ofc dps is gonna wreck us when they get stronger with gear, while warr tanks will be pretty much just as strong at the start of the phase as the end. Can get a high dps weapon for that “oh so sweet” 10 wpns dps upgrade, wow… While palas here doing 3-4k shield slams with 160% pure threat on the holy dmg.

Prot shouldn’t do more damage but threat must be def stance related.
If I want more damage in PvP, I play Arms and if I want to survive I play Prot.

There is no impact at all.

Warrior’s Def is 30%
If you have 3 points in Defiance you get a total of 49,2%
So it need a lot more. Walock is 75% (nerfed) and paladins is 80% threat

I have been yelling for buffs to warrior and Rogue threat for a long time.

Warrior have a hard time with snap threat.
And do need love, but were even close to a point when people start getting full BWL a lot of tanks starts to see threat problems.

Average Prot Warrior:
15% Dodge (Def and Agi)
12% Parry (Def and talent)
15-20% Block (Def and flat)
6-8k health
60% physical damage reduction (Armor/Block)
75% any damage reduction every 5 min for 15 sec. (Shield Wall)

So far, no class can kill a Prot in 1vs1 with current SoD PvP changes.
But I cannot kill anyone either, that’s how it should be when playing Prot and full defensive build.

While a shaman does insane dps on shield tank def build, his survival strongly depends on self heals not passive avoidance. His Armor, HPs and dodge rate is a joke in comparison to warrior. Shaman sustain is awesome with shamanistic rage, this way he can heal himself forever, but he cannot create any pressure while doing so. (No damage while healing)

This shows how bad the nerf powersurge actually is (instant heal proccs).

Shaman is still great, but I wouldn’t pick him over warrior as tank.
The powersurge nerf changed everything for me (not in raids, but solo and pvp).

Warrior only needs a def stance dependent threat buff, no other changes required.
It’s the perfect class imo not even mention T2 with insane Agi for more dodge and crits.

If we dont look at the pvp side its the same in pve but unlike what some people claim here we are also threat beasts if played by a competent player, so we are basically unkillable and we generate good threat but lack dps compared to the other tanks.

Warrior threat is bad.

This being said, half of the “problems” described here can be solved by the following:

h ttps://www.wowhead.com/classic/spell=426972/vigilance - pick your biggest output dps, 10% of their threat is yours. He gets -10%, you get +10% of HIS threat.
h ttps://www.wowhead.com/classic/item=228186/abandoned-wedding-band - same as before, except it’s 5% that gets transferred.

As for overall strategy:

  • h ttps://www.wowhead.com/classic/spell=409520/frost-trap - if hunters lay it down at 52% Ragnaros HP, and everyone does the submerge mechanic right (aka start running to tanks at 51%), then all adds should be covered by the traps’ radius, and adds “running around” should actually be “walking” around, meaning that warrior tanks both should have time to pick them up with Challenging Shout (it’s the only situation in the fight where you’ll need this spell) while dps’s AoE them down. After shout wears off, Frost Traps and Challenging Shout should have been enough to ensure dps’s are far away enough that they can finish off the adds that are still alive after Shout wears off.

  • The fact that Prot Paladins and Warlocks can hold aggro better than warriors and that, as such, dps’s can just nuke right away, should not mean that dps’s should do the same when a warrior/rogue is tanking. If tanks work differently, adapt. I’ve seen someone say waiting a bit and controlling dps was “very bad”. Unless the raid group is horrible, even 10-15 seconds of overall lower dps output time in a boss fight won’t mean a wipe by any means. It will, however, help tanks keep aggro and thus, ensure a dps doesn’t get one-shot cause he smashed his keyboard the moment pull timer reached 0.