How are warrior tank ssuppose to keep agro in dungeons and raids?

It’s not as if players don’t know how to workaround threat problems.
But it’s not a satisfying solution, especially not for casuals.

It’s true that many players forgot about aggro management and that’s a very bad habit in SoD.
But DPS comfort zone should remain stable with any tank.

Classic players love simplicity, so the question comes up.
“Why pick a tank with threat issues over a tank that works perfecty fine in my raid”

My fellow Gnome, your talking too much sense for these forums, behave yourself please.

You make some excellent points. Although sadly many players simply cannot adapt to other people /class /play styles that isn’t meta or highly optimal

If something take 30seconds longer than it did last time it’s like they have failed at life.

I have had tanks running dungeons and taking huge dmg spikes, using no dmg reduction abilities and pulling several elites groups barely keeping aggro…then fraction of a second they go do the same…meh who needs mana to heal

I play hunter sometimes,and the amount of hunters I see barely ever using feign death is crazy to me, they would rather try melee something as a ranged hunter after they have pulled aggro of tank, rather than fire a trap then couple chimera/explosive then feign straight after it, lets them dps and tank gets aggro back if they have pulled it off them /shrugs. Giving hunters misdirection would be a good rune to help imo.

I haven’t tanked any raids yet, I play horde side warrior tbh I haven’t had much issues tanking dungeons, I always use vigilance also, maybe when my gears better I’ll swap to other shield mastery but think Vigilance is far better generally.

The two main tanks in my guild are warriors (horde side) and we haven’t had any issues with threat, we’re not pushing for world first though, but we go at a good pace, if a boss dies /boop all good

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Here’s my 2 cent

Let me first be clear that I understand where your frustration come from so I will say this

In my pug raids I have several regulars who tank, warriors, rogues, shamans mainly and they never have any problems keeping aggro any of them. The few times there have been issues both me and several others got the threat meters to call out if people getting close to over aggroing but rarely happens and if its like that in my pugs then I can gaurantee you its like this for the top guilds/raids where the dev team pays extra attention to.

As long as there are tanks that can manage their threat in a good way in raids then blizzard wont make much changes because Im guessing their idea of tanking is how it now and how it was in vanilla/classic which means both dps and tank need to watch the threatmeter so that its not like retail. They also want there to be different tanks on certain bosses where there is more benefit, Raggy can be one as one mentioned if you mana can get drained as a shaman.

So in other words, single target tanking I dont think they will do much about but I would like to see an increase in AoE threat from certain classes, that part needs to be balanced out.

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Both paladins and locks take way more damage spikes than warriors (at least if we look at the avarage player), and they dont output way more TPS than a warrior, they do however deal more damage and therefor makes dps believe they are safer.

Really true.

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Been healing couple of dungeons with rogue and war tanks and everything is fine, as long as there are no retarded dps kids who come only with only thing in mind, that is to “pump”. Unfortunately, this is 90% of the playerbase.

On a side note: they should have called SoD revenge of the meme spec. OG casters (mage, lock) and melee (warrior, rogue) are outshined by all these meme things like ret paladin, boomie and enhancement.

And there is the problem, if you have shaman who can give the tank alpha, everybody can pump like crazy and any semi decent tank can hold aggro on a group of mobs indefinitelly. The problem starts when there is no alpha and people still want to pump. The optimal way to play the game is to have a shaman, ideally in every group.

The optimal way to play the game is to have a mix of every class, on alliance side its having a paladin to put salve on everyone except the tanks and at that point you dont even need a decent tank any more.

If your dps is bad, sure.
If your team use full consumes and buffs going for phases its a nothere monster to hold agro from, when all like to start pumping from pull start.

Its at a point a tank warrior need to use every single gcd on threat, and still need people to hold back.

I do have threat problems, and i have not yet seen any one that can show me a log were there can handle it and how, beside going full dps tanking.

Most of the top warrior main tanks have done the sworp to paladin or druid, the sod warrior tank forums have been dead, were less then 5% of the raid tanks on allyside.
So i will Call BS here.

At This point Warriors need a overall threat buff for like 30% so there tie with paladins.
It at a point a warrior tank use vitiglence on a pala tank, and still not overagro it.

I mean i wouldnt say its easy to hold treath as warrior and i also think they should change some mechanic for shieldslam if it gets parried.

But, i literally need to stop DPS sometimes because i pull too much agro from our Pala maintank. especially full buffed and as offtank where i can stand in the back to be second in treath. I usally now just use Glad stance, so i dont pull agro.

On dungeons i agree, its absolultly horrible to tank, no matter what spec/items you use. you have to fight for treath.

Pala, bear? - cakewalk… (play both of them too)

Aggreed here, maybe even 40-50% threat. Only time I felt like warrior could take aggro from me as warlock tank is when he had alpha and I had not.