This would be a dream if the looks like this
Your dream perhaps But for a lot of players the cartoony aspect is what they love.
Balls dont come into it unless youâre talking about juggling
Credit where creditâs due for the person who built that but it looks damn ugly. No artistic style to it at all, very bland. Just looks like any other RPG.
Certainly doesnât resemble Stormwind.
No thanks.
I count myself among those. I love the style even though the graphics are obviously old (I do like many of the updates they did in retail, like some facial expressions, while keeping the flavour).
If they made a photorealistic game with graphics resembling the WoW movie I donât think itâd fit current WoW at all, because despite its seriousness itâs still inherently silly, with all its pop culture references, goblin/gnome technology, etc.
I find it pretty⊠ugly. I am not even a fan of big cities but it doesnt look like Sw at all, more like oblivion if anything lol
I agree totally The realistic stuff, whilst clever, isnt what makes me stay to play this game - I adore how Classic looks. Retail models, whilst better for some, made my goblin girly look a little like a Disney creation but thatâs just my opinion - they made Worgan look infinitely better though
this is not better or worse it is just completely different. Maybe i can play the game with those graphics but not really, it is way far from warcraft the world and style we all love. I love retail graphics tho, some of effects, terrain and character additions are awesome, but this one simply doesnât belong to warcraft so far. But still huge work by the creators of this, you have to understand that projects like these are only usually for promotion, portfolio and showing off your skills to get job =)
I dunno man, I admire the work put into this, of course, but this just looks like an UE4 Stormwind, not âreal life Stormwindâ or something. Also Iâd comment on the fact that even the recording has like 5 fps, imagine having that stuff run on your machine. I also really like how they made Stormwind in the movie, even though it wasnât true to the game. So why wonât they put that one in here? Oh, right, same reason.
The person, who built it must love what he is doing and its quite cool. But this is not the stylized as ârealâ Stormwind is. Those kind-of-dated and cartoony style is part of warcrafts charm. Realism takes away, how should we call it - the vibe and feel.
The rebuilit Stormwind looks really cool, and would be fun for fan clips and other cool ideas. We shouldnât diminish the effort put on this. I have in past myself used WoW models and Keyhsot rendering engine for laughs, but as game WoW has its style - take it away and it would something else.
Itâs looking gorgeous, for sureâŠ
Of all the things that didnât change, I would not mind a graphics update to such a degree, as long as the soul of the Classic game remains⊠sadly, if Iâve learned anything from gaming, itâs that any game with such a heavy focus on graphics is an utterly bore to play after the first few levels because it didnât get as much soul as it did polish.
In the end Gameplay > Graphics⊠but yes, it looks very atmospheric! Would love to walk around in it
Skyrim is probably on sale right now.
It doesnât⊠really look like Stormwind to me.
Itâs pretty and well done but the unreal engine lacks heart imo.
Nice concept, but I wouldnât want this for playability.
Just look at the stuttering in the video itself, and you want to have a complete game on this kind of quality? The monster of a PC youâre going to need for this would sink your potential market.
Absolutely not. That looks horrible.
I mean it looks nice but it doesnât look World of Warcraft.
Because WoW does not run on Unreal Engine.
They will be losing revenue should they go down to those graphics; not everyone have powerful enough computers to run that. Also will take 1-2 years to upgrade WoW graphics engine and will cost hundreds of thousands for no profit return.
The framerate in the video is not good, I doubt many customers computers could handle a more realistic Stormwind.
Also as othersâ have said, it looks soul-less and like those dragonborn games.
Stormwind looks great, even in classic. Orgrimmar on the other hand is definetly showing itâs age and looks very bland and boring
That just looks lifeless and washed out. I prefer the art style of WoW as it is. Besides, Iâd probably be running that at 11 fps if I was lucky.
That does not look good for me. Classic is way better.
âI think from an early, early stage, we wanted to create a style that was different. At the time, a lot of MMOs had a more realistic style, so we knew that, âOkay, what can we do to separate World of Warcraft from everything else visually?â The roots are Warcraft, so we obviously looked at that for inspiration and we noticed there was a lot of bold colors and exaggerated shapes,â says Lo.
The problem was that Blizzard was bringing in artists raised and trained on the trending art style in games. Modellers used realistic proportions and artists used realistic textures. The team was having trouble cracking the look of Warcraft in the new viewpoint. The art team was experimenting with hand-painting textures for a more animated look, but they didnât know how it would look in-game. So they put together a single building and tested it out.
âThere was just a lot of doubt until we actually made a building in Westfall that was super-stylized and we used all hand-painted textures. Even the terrain was more hand-painted textures,â Lo tells me. âWhen we first saw the human farm building in Westfall, that was the first time where I was like, âWow, I think we got something here.â It was also cool because it had a handcrafted feel to it because we were painting everything; we werenât photobashing and using photo textures. It went with the word âWarcraft.â It had the âcraftâ in it. Itâs kind of a cool, happy accident that came to be.â
This was taken from a marvelous article on USG. It is called How World of Warcraft Was Made: The Definitive Inside Story of Nearly 20 Years of Development and is definitely worth reading.