So my memory kinda fails me here, how consumable heavy is WotLK raiding compared to current TBC raiding?
I feel like I can’t keep up with the amount of consumables needed for raiding at the moment. Since Sunwell release I’m popping consumes for about 500 gold each raid night. Since my guild has had 10 raids this far, that’s about 5000 gold in a month. I’m using the minimum amount of consumes my guild demands, which means elixirs, scrolls, food buff, haste/destruction potions, mana pots and the odd dark rune.
Gold farming alone to break even takes up pretty much all my gaming time outside of raiding, and it kinda burns me out. So I probably won’t be raiding in WotLK if it’s anything similar to this, which would be a shame.
There is still battle and guardian elixirs
Potions can only be used twice(if prepotting) per boss as we get the 1 in combat limit
You can only have 1 scroll buff active and they dont stack with similar buffs and they are crafted by players with inscription
Dark/demonic runes have no new type and the CD on them is 15min
Feast and Fish feast group buffs
Flask (cheaper compared to tbc/classic)
Food/Feast (very cheap)
Pots (medium prized but cheaper than tbc)
No more scrolls (Str and Agi gets covered by raid buffs)
No more Weapon Oils / Stones
That’s insane min requirements for progression outside server first race on midnight. Just pop shattrath flask, oil/stone and buff food, and use mana pots/demon slaying maybe? If they kick/bench you, just be thankful, a guild progressing muru 4 resets in has no business having competitive speedrun requirements.
It was know as the most solo/casual friendly expansion even back then. Unless you plan to farm achievements everything else is around pushing 1 button to do your daily instanced content
I agree, Flask/Elixirs/Oils + Food + Pots should be enough.
Scrolls and Dark runes are quite expensive and they bring such a small improvement.
And when you are still stuck on Muru, i assume most wipes are not due to missing that 0.5% extra dps or hps. Its simply players messing up, which needs practice + outgearing over time by reclearing the first 4 bosses
Scroll is basically overpriced second food buff. 20 main stat for physical classes. They are good, but not that good. Same with runes. 1000 mana instead of a health stone. That’s what, 2 big spells for most classes?
Don’t get me wrong, I wouldn’t be caught dead in a raid without max consumes, but that’s nothing for Arcane mage. If I had to pop haste pots and dark runes on cooldown, I’d probably think hard about wherher it’s worth it.
We’re really only talking about STR and AGI, they are 20 each.
Useful for ~8 DPS in the raid on average
I wouldn’t say thats huge.
Also, its even more minor for this specific raid. Demanding consumables like that but not clearing after 4 weeks of getting sunwell upgrades?
Raidlead should probably consider to attempt a more casual approach if he doesnt want people to burn out.
The argument is basically that minmaxing as much as possible gives us the best premise for killing the first four bosses, which in theory gives us more time to progress on the last part, M’uru and Kil’Jaeden. If everyone brings everything on every pull we can skip an air phase on Felmyst for example. It doesn’t seem to be working as intended though, since we still struggle.
But in theory I suppose he’s correct. Our chance of winning should increase if we treat every pull as the kill.
Paladins get reworked and at least Retribution won’t have such mana issues as before. Maybe you won’t need dark runes anymore. Scrolls will get cheaper, because they will be crafted by inscriptors, not a limited supplies from engendering repair bots. And random mob drop only anymore. Some classes would stat using flasks as new ones will be stronger than current elixers, but I do not remember about whoever of paladin specs uses what.
It’s both though. It’s is a much more casual friendly expansion, but it also started making genuinely difficult raids on heroic difficulty.
This is when theorycrafting started gaining prominence. The attitude of players changed a lot, and I’m sure we’ll find that Wrath raids will be substantially more difficult (past Naxx at least) as we’re used to min-max playstyle. While in Vanilla + TBC we all were just flat out bad at the game.
Plus, this is also the expansion where Blizzard made 1-button rotations unviable for difficult content. Most caster specs in PvE in TBCC follows the formula of applying debuffs, then spamming one attack. Optimal dps for casters in Wrath is more involved than that.
You will be disapointed that is for sure. Wrath Raids are not very hard, it just require a bit more movement and co-ordination but it is no where close to beaing hard. Most Sunwell bosses are harder than almost everything in Wrath (with a few boss exceptions like Algalon, Yogg 0 and LK).
And regarding 1 button rotations, i am gona play Restodruid in Wrath just because it was a 1 button “rotation” as you just used 1 heal the entire time.