How consumable heavy is WotLK?

I agree, the dealbreaker if your guild kills muru or not aint because a 20 agi scroll imo.

Sorry but, we won’t.

Except hard modes, Wrath content was more forgiving than the previous expansions. The best proof is how many players were able to clean all of Wrath content vs Vanilla/TBC content.

Skill cap didn’t dramaticaly rise in few months/years. The content was made more accessible. Yes, the boss have more mechanics but it doesn’t make them as punishing as the few mechanics of Vanilla/TBC boss.

Not having to manage your mana, easy threat management for examples make raid encounters easier. You can just spam heal/overheal and burst DPS the whole fight.

Much easier than TBC

I doubt I’ll be disappointed. For what it’s worth, yes, not even those you list here are going to be as difficult when they become available.

Yes, healers got the shortest end of the stick. Shaman chain heal spam with 70-90% overheal, compared to TBC. Caster dps gets a bit more involved rotations, e.g. fire mage gets a proc to keep track off so it’s not only fireball spam

That’s… not really true. In TBC, especially in a raid setting, holy priests are really the only healers with some actual versatility. Sure, they mostly spam CoH, but they actually have some toolbox utility to tap into depending on the situation. On the other hand, the other healers have such polarizing spells (Lifebloom, Chain Heal and Flash of Light, respectively) that they really have little reason to cast anything else other than the occasional Earth Shield, Regrowth or cooldown.

In WotLK this changes quite a bit. Resto Druids not only gain access to the fantastic Wild Growth, but also gain more depth to their game thanks to (1) Nourish, (2) a vastly improved Swift Mend, and (3) a nerfed Lifebloom making Rejuvenation once again the go-to HoT for raid healing. While Wild Growth is really the main strength of Druids in raids, other spells still see regular use from any competent tree.

Resto shamans also no longer are mere CH bots, thanks to Riptide. Instead, they’re more of a hybrid raid healer/tank healer that weaves in CH and Healing Waves according to the situation, with Riptide procs giving them the punch required to work. Again, while CH may fill most of your meters, only bad resto shamans would mostly spam CH.

Holydins are still largely the same as TBC rotation-wise, with the main difference that now Holy Light is their go-to spell thanks to the small AoE effect from the glyph. Which is why they’re arguably the least popular PvE healers even if they’re really strong thanks to their Beacon of Light and high sustenance and ST healing, making them a must for any serious 25m raid and even many 10m raids (they make for a superb combo with Disc Priests).

I beg to differ. You spam Rejuv on the entire raid. 2 Rdruids can keep a 25man raid alive through almost anything with only rejuv spam.

It’s cheap. Bring your own flask & pots while guilds will usually provide feasts for the raid.

I’m fairly sure with JoW you don’t get mana issues as ret these days. Unless you’re in a really long fight due to low raid DPS. But even now, Ret’s don’t use mana pots just haste pots.

I can confirm this is true. Rejuv with 30% haste and 1 sec GCD is absolutely bonkers in wrath.

0 Mana issues. In a decent 25man setup, the only DPS worrying about mana is the arcane mage

That’s because Wrath had 2 difficulties, of course the majority cleared normal mode content.
But some Hardmodes and Heroic fights will be just like Sunwell

Given how high raid participation in Naxx was, Ulduar had one of the lowest completion rates of any raid ever. It was truley brutal for people who had just gotten into the game.

Even semi-casual guilds didn’t clear it until they had ToC gear

Errh yeah. Though I could have worded my post better. I’ll elaborate.

Yes, healers got the shortest end of the stick. Shaman chain heal spam with 70-90% overheal, compared to TBC.

This part is mainly a comment about how healing changed. The 70-90% overheal was meant to signify how being GCD-locked was more important to look good on the healing meters. I remember healers competing in “I did this much healing!” while more than three quarters of their healing output (healing done + overheal) did nothing due to the massive overhealing.

Caster dps gets a bit more involved rotations, e.g. fire mage gets a proc to keep track off so it’s not only fireball spam

This part related to the earlier comment I made about Wrath removing the caster DPS 1-button rotations (excluding maintaining a debuff such as scorch for fire mages, and cooldowns). Just that there is an unknown variable that forces players to pay attention to max out DPS, unlike a lot of the 1-button ones in TBC.

Plus, this is also the expansion where Blizzard made 1-button rotations unviable for difficult content. Most caster specs in PvE in TBCC follows the formula of applying debuffs, then spamming one attack. Optimal dps for casters in Wrath is more involved than that.

Blizz removed downranking and outsourced mana management to whether or not you have a class/spec with Replenish in your group/raid. I’ve played mage now in TBCC, and I only find arcane genuinely fun for raiding. Arcane has a mana management component that requires some thinking and forethought, whereas frost and fire more or less is just hammer main attack until OOM with not much thought into managing mana. With the passive mana regen frost mages have (can have) I couldn’t go OOM by spamming frostbolt even without full T4/epics.

Caster DPS rotations changed to be less robotic, but healing seemed to get the opposite change. Similar with tanks, actually. Tanks got more fun tools, but at the start of Wrath all it look was to look at a mob in a funny way and no DPS could ever steal aggro from you. Threat generation got massive nerfs that made it hypothetically possible for tanks to lose aggro (but I can’t remember anyone but myself as a warrior with zero threat reduction or dump being at risk, though Shadowmeld solved that anyway).

I was testing ret pala on wotlk private server and i’m gonna tell you
i only have like 3,1k GS not even good gear never experienced mana issues
Judgement of the wise is 25% of your mana every 8 sec
plus every minute you pop Divine plea for another 25% mana
WOTLK paladin was incredibly fun to play i’m gonna say that
and i will go even further and say it’s more fun then retail right now
isn’t that kind weird that class that was designed 14 years ago is more fun to play ?? :smiley:

And that’s the main reason why a lot of us are playing Classic over Retail.

Not the lack of convenience. Not the lack of RDF. Not the lack of flying, the WPvP or any of the stuff. Simply the fact that classes were more fun and enjoyable to play back then (especially in WotLK) than now in Retail. But if you ask some of the morons around here, if you want something like RDF you might as well go play Retail instead, because clearly WotLK is exactly the same as Retail if you had RDF to it. Or flying with TBC (and WotLK). Or dailies. Etc.

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I wouldnt say it is weird, it just matter of preference, taste. Fun is quite subjective feeling.
I also prefer tbc classes, but there are players who prefer retail classes above all. It is just as vanilla vs chocholate debate, no point debating. And noone is wrong really.

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I started in TBC but I am a heavy Wotlk fan, played on multiple private servers just too experience the xpack…
I do not agree with any point you just made though… It is NOT A FACT that classes “were more fun and enjoyable”. That is a personal opinion and in my opinion a very flawd one…
Stating ppl are “morons” because we want RDF (Like wotlk 3.3.0 had while we release now in 3.3.5?!) is just rude and completely negates every point in the reaction you just made and instead makes me think you are just a salty boi who probally didn’t even experience wotlk properly back in the yee old days.

Hello, try to read once again! You actually AGREE on the RDF question!

Idk if you’re talking to me or not.
If you are here’s my response…
I do NOT agree with his point of “adding RDF in Wotlk = Playing retail”.
That is pure nonesense because the game is more then just instances…
For example the 50000 systems SL has right now, which alot of players agree on it’s only purpose is/was complete timegating off content. There are way less (if none at all?) borrowed powers like the covenant nonesense abilities. There are no legendaries that make or break your class depending if the dev’s like your class or not…

Even if you add RDF (which they should) the game will be and feel waaaaay different than retail does.

To me you here agree - the ‘morons’ Jóóló talks abou are the people saying ‘If you want RDF you can just as well go play retail’ which patently is NOT you