How is wow from someone who played since 2005

Do you know what we enjoyed about TBC / Wotlk ?
We enjoyed a comunicative world, with citys filled with players, the people moving with their mounts to the summ stone of an amazing raid.
The living gadgetzan or stranglethorn valley, where you found people in you journey.
The good pvp and community events.
What we have now? from the pov of someone who played wow since 2005.
An empty world lacking comunication.
A system where you queue for pvp and raid with 0 comuncation.
A big map where the 90% of the zones are empty and there’s 0 value to do there.
A game where you stay in Oribos 24/7 waiting for the confirmation to pop

WOW was a game where people had a link of eachother with a magic world full of people.
Now, even we have guilds with 900 people and 3 dialy messages.

Honestly in my opinion we need a world even more populated, with some zones removed as there’s 0 functionality. or even a Smaller world reseted, but all these zones Dalaran from wotlk, the other Dalaran, for example. doesn’t make sense. and please, stop with the space sh***. this isn’t terminator 2.
just encourage people to do more social events pve / pvp. on a server with 14k min online people. Hell i played a private wotlk sv with 12k ingame people, and that felt more alive than my connected realm

17 Likes

WoW was the greatest game humanity has ever created. Sadly original developers ran out of ideas or/and their ego destroyed the game. It became nothing but Raid sperg simulator nobody cares about.

After Mists Of Pandaria WoW has been dying. Its still alive but its dying. 100 people max during prime time on high populated servers. These so called high population servers have 10000 max monthly subs who are extremely inactive, when during Mists they were mostly 100000-150000 active subs on each and every one of them.

Times or people didn’t change. The game was simply destroyed, abandoned and forgotten. F Zereth Mortis btw. Its trash.

3 Likes

Blame discord and social media.

6 Likes

As someone who has also played since 2005 have to agree with your comments - from a time where there was so much chatter and camaraderie to now where there is relative silence - quite sad :disappointed_relieved:

… and agree, as much as I am a sci-fi fan do not like it in this game, please go back to where we started out and re visit/re live the places again

4 Likes

chess whats to have a word with you

2 Likes

You mean the xpac that gave birth to the mammoth train because “afking in dalaran until you got a group” was a thing?

And why doesnt it make sense? They are hubs. Thats it. Both being relevant for the lore setting.

And how do you intend to achieve that?

Absolutely this too.

Its not as fun as WoW. And its shape is wrong. Should be round board and more complex.

It has a name. Social design.

It includes almost everything, such as realm sizes, whether or not there’s cross-realm (cross-realm basically trades quality in social design for the sake of convenience), sharding, hubs where people gather, rate of recurring encounters, guild quirks, group finder, dungeon queue, so on and so forth.

And the game as it is now, has traded almost all of its core social design principles from the old days, for the sake of convenience throughout the years.

But that’s also why the player base now, has a surprising amount of players who play it because of this convenience. They wouldn’t fit in with that old design. The lab rats have been trained differently, so to speak.

Classic was on the right track though, but the realm sizes were way too big, and having only one giant battlegroup when in the past there was several very small battlegroups that basically amounted to just 2 realm sizes in total by today’s standards, in each battlegroup.

Simply put, the game can’t go back to the old social design. It’d lose the lab rats that have been trained up throughout the years now if they were to even try it. The game needs to innovate new ways to get people to connect and encounter each other repeatedly and often, if it is going to recover from this norm of socially isolated gameplay experiences.

2 Likes

In Vanilla I almost quit the game entirely because it was too complex and grindy. Balance of talents, fire resistance gear, nature resistance gear, etc… attunements, skill weapons, kill 350million wolves to get one tooth, 4 months to get to 60 with al alt, no flying… and many more.
Thank god TBC came and saved the day.
But again, after 2 years of doing the same skit I left for good and I missed wrath and cata. Back in Pandaria, I gave this game a chance of redemption and I switched to Alliance my paladin :yum: best decision ever as it freshened up the game for me.
Now, WoW has never been good or bad, it has always been this way. Why we don’t like the game anymore? It’s because it’s the same shirt every time!!!
It needs to be freshened up.

That’s not how you spell Zelda: A Link to the Past.

4 Likes

People play the game different these days. In original TBC you always had new players buying the game and levelling up, lots of people levelling alts and this helped fill out the world. Now people are raid logging, new player numbers are low after launch and not many levelling alts. Boosting is also more common as a money maker, the open world for levelling is quite dead even on servers with a healthy number of raiders.

In Classic Blizzard provided give or take the same game from 2006, but players approached it completely different. The novelty of playing online is gone, the intrigue of talking to someone from another country or continent is no longer there.

A large part of the playerbase is an entirely different generation who weren’t even alive during the early days of the internet, gaming as a competitive outlet has become more common and information about exactly how to play the game in every aspect is readily available and well understood.

Modern WoW is a good game, flawed but good, but Classic shows the players changed just as much as the game.

2 Likes

You mean they took a lot and didn’t “provide” the same game, right?

As far as it makes a difference the game was exactly the same. 2006 version of the game with some content gating for pacing and a higher player cap on each server. This had absolutely nothing to do with why the game was different, which was entirely to do with how gamers approach the game now compared to them.

Not really. Not even close. Learn about social design in game design.

I’m fairly well versed in both thanks. Your replies are short and lack substance, that usually means you have not the means to discuss the topic, so maybe you should be the one learning these things?

1 Like

No, you’re not.

Look through my post history. I’ve gone over it in greater detail than you can even imagine. But of course, you’ll have to look through 5000 posts, but it has been repeated quite a lot. I see no reason why I should repeat everything just for your sake.

Inb4 you complain about my profile being hidden, you can do searches on the forum itself.

Also, even if I posted everything here, it’d become such a huge wall of text nobody would even read it. Not even you. I’ve been through it more times than I care to remember. Long posts scares off forum readers here.

1 Like

You mean more like what you said had zero substance, right?

To which your comeback was summarized by:

Based on… ? See, zero substance, short and empty reply, which according to yourself means you’ve got nothing to say. Great, glad we got that covered.

2 Likes

I am getting tired of these threads.
The WoW from TBC/WotLK did not go away. It is still there but in FFXIV. Over time all TBC/WotLK enjoyers went over to FFXIV because it is based on the old WoW and the little children who obsess with raiding logging stayed in WoW and made it the garbage dump that it is now.

In FFXIV people still greet each other in dungeons, they still talk and they still do social events just like people did in TBC/WotLK.

4 Likes

It’s more like a feedback loop. Game design influences behavior and behavior influences game design. So the ones who stayed, sure, they’re the ones who still tolerates this kind of social design, and the ones who doesn’t did leave, but that doesn’t mean it isn’t possible to find new ways to change the way people behave in the game. It just can’t go back to what it used to be like, it needs to find new ways to do it in.

You can read more about it here: https://www.projecthorseshoe.com/reports/featured/ph16r4.htm

@Bigbazz you should really read that as well. Unless your big brain is too “well versed” in the topic, as you so confidently proclaimed.