A large section of this community, myself included at times, play this game for the sole reason that our friends over a decade do, and this feeling is often mutual, and we will make any possible excuse we can find to justify our continuing to play it.
The best course of action is to admit to yourself if you feel this way and stop trying to come up with excuses for Blizzard’s inexcusable treatment of WoW’s core design pillars. Understanding why you do something is the best means to explain yourself, and of ending it when the time is right.
That’s old. it’s no longer like this and people should stop spreading this bs.
It’s different content that has different difficulty, m+ is personal difficulty, raiding is more group coordination.
They would prolly have to leave guild with friends etc, either because they don’t have numbers or because the roster is incapable of progressing more than few bosses. But most of the time is a number issue.
A lot of guilds that “do Mythic” are not even able to progress to CE, which imo is a failure of a guild and a huge waste of time.
A lot of guild overcompenate mediocre players by putting ridiculous attendances like 5/7, and I am sorry I am not willing to waste 5 nights of playing a week slamming my head over and over for something that is out of my control.
Boss are hard? Sure. That is obvious but for most people the requirements I listed above are more off putting than any hard boss mechanics.
Problem lies within this ilvl cap from dungeons.
You have 14-15 equip slots (one is taken by legendary). You can’t reach ilvl cap with dungeon loot. You have to rely on this innovative Great Vault. So with perfect luck you’ll be geared in 4 months Perfect luck means no duplicates (hahaha right), no bad trinkets, for some classes good secondaries.
I don’t know why they can’t push ilvl scaling all the way to +20 or higher. Because players will gear up too fast? Like it’s a bad thing. Trying to force me to slow down only resulted in me rejecting retail.
You can take your friends and you can start recruiting and build up a guild of your own, as I did. Then, once the foundation is solid, you can stand back and enjoy the considerable fruits of your contribution.
If you cannot progress to CE, then you still got a lot of very challenging content done. While not everyone will be happy, there is plenty to be proud of anyway, and everybody knows it.
Most guilds do not compensate for that. Our guild raids 2 nights a week for 3 hours, each with a 10 minute break in the middle of them, and it is absolutely sufficient to get Mythic bosses killed.
There must be no dropping of 252 loot without lockouts!
If you ask me, the correct approach to this whole situation is to delete the vault and keys. Instead, when you travel to any dungeon, you can set its difficulty as high as the highest player in the dungeon has already run on time plus 1.
You will receive 10 tokens and they can be used on raids or M+ to try your luck at an item from it.
PvP and its oddball item levels and vendors allows it to be outside this system.
You will never lose a level on your key - you will merely fail to unlock the next difficulty. You will not have to run 10 dungeons but can mix-and-match. You can farm whichever dungeon you like best but cannot get a good score or a good mix of loot unless you run them all.
Beyond being less frustrating in terms of loot, it will also significantly reduce the risk of toxic behaviour.
Oh sure, “I am not experiencing it thus it must be false and everyone saying that is a liar”.
You already lost me here but let’s keep going.
Do you realize that a lot of friends or people you may know maybe not be interested in the same thing right?
Just because you are friends does not mean they would go “hey let’s create a mythic guild”. You would need quote a few friends on the same page and willing to put the effort required to create something like that.
Agree to disagree I guess. If I join a guild that do Mythic is because I want CE, not because I wanna down some boss casually here and there.
Not devaluing other people accomplishment, I just don’t like that type of guilds.
Just because you have a 2 nights raiding guild that works does not mean everything is the same as your guild.
There are no 2 nights guild on my realm with a decent progress for example.
I am not experiencing it and have talked to hundreds of applicants from all sorts of servers and backgrounds. Only 2 of them have described your stereotype and one of them was Method, the other another very high-end guild going for world 100th, though I forget which.
Raiding 5 nights a week is not normal - even in Mythic.
Why should that stop you? We founded this guild as a group of PvP’ers who just wanted to do a bit of Heroic and yet…
Things happen if you let them. Have some courage.
That leaves us at an impasse then, because we will not recruit a player who has no mythic experience, but we will recruit players who have some. If you get 8/10M this tier, for instance, you may very well find yourself in a CE guild next. One does not simply jump from nothing to the top.
You seem to view the world in terms of absolutes. Of course, if you can prove yourself capable of CE then there is no problem in getting a guild henceforth - one like ours, that raids 2 nights a week. There are hundreds upon hundreds of guilds like ours.
One of WoW’s modern problems is guilds and mythic raids being tied to realms yet most realms being dead or joined in confusing ways to other realms. It’s unfortunate, yes, and definitely a flaw.
But it is not insurmountable. I get the same sort of irritation welling up inside of me as I get when someone spends years unemployed. Have these people at any point considered just doing something of their own volition? Have they ever considered writing a piece of software or opening a pizza parlor or… ANYTHING AT ALL? You don’t need to be recruited to get where you want, and this applies as much in WoW as it does IRL.
They shouldn’t make it better overal, they should make it better IN M+.
Imagine that…
M+ gear being better in M+ than any other activity’s gear.
Raiding gear being better in raids than any other activity’s gear.
PvP gear being better in PvP than any other activity’s gear.
World content gear being better in world content than any other activity’s gear.
It makes sense for PVP, but for PVE I don’t see much issues with giving an edge to players who do all content compared to players who only do one thing.
People who invest more effort are awarded more. Kinda makes sense if you ask me.
Because PVE !=== PVE. There are tons of players pushing M+ and never setting a foot in Raids. And there are also raidloggers. I dont think the game should punish people who enjoy their part of the game.
5 nights a week was hyperbole actually, most guild pushing for CE here are usually 4/7.
Is not a fact of “having some courage”. Sure I can try and do that, I never implied I could not try. We were debating on why I consider mythic off putting and because it is much more problematic. I don’t think the solution is “hey found your own guild” that is not an easy solution. But for sure if I will ever plan to get into mythic again that will prolly be the way.
Sure but also remember that when you join a guild you prolly make new friends as well. Would be kind of a douche to be like “hey sorry just needed you to progress and now I will go join a better guild kthx bye”
Oh jeez, generalizing much? Just because I like to finish a tier and don’t like putting 3 days a week to kill 5 M bosses does not mean that I share that view for anything.
And also the point of proving it’s literally pointless, I should move to better populated realm to do what you say and “climb” to a CE guild, and believe me I did. Problem is that majority of other guilds raid at like 20 or even 19 ST, and I can’t sit in front of my computer before 21.
So yes, the only valid solution is to actually create a guild, which you will agree is a bit off putting just so you can access a game mode.