How much difference do you think spellque makes to dps?

For those of you who don’t know what spellqueing is. In effect in vanilla if you were saying trying to spam sinister strike you would cast the spell. Then 1.5 seconds later your global cooldown would come off and you’d be spamming your keyboard to hit the next sinister strike. If we assume you can hit your key 10 times per second you’d expect on average to get a bit less than 0.1 second down time between your global coming off, and your next spell going through.

over time all these delays would add up and cost you entire globals based on how hard you could mash your keyboard.

In classic if you cast sinister strike within 0.4seconds (by default, value can be changed) of your global coming off it will be qued, and then cast instantly with no delay.

This happens with all kinds of spells including casts like frostbolt ect.

I’m curious how much difference you guys think this makes to dps as i haven’t heard it talked about. You think it will be pretty insignificant, or a pretty big boost?
It’s interesting if you watch kripparians video on how to top dps from 2009 he emphasizes how important it is to mash your keyboard even come Wotlk. yet that really isn’t a thing anymore. (spellque was added in cataclysm)

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In vanilla we used /stopcast /cast frostbolt combined with a cast bar that shows ping, so you could stop cast and start cast instantly with whatever ping. And this gave alot more dps back then. But with todays internett and computers I dont think it adds as much as before. Spellqueue is basically the same just more streamline’

yeah, but the thing is spellque is even better than the stopcast /cast frostbolt method. It’s perfect with no delay between casts, and as you say that method added enough dps that it was worth using. It’s pointless today, so that really means everyone is doing more dps than a few years ago.

It’s quite possibly a contributing factor in people doing more dps than they were in 2006, it’s also a factor that takes out skill from the game, as often the best thing as mage especially is just to spam frostbolt

In vanilla you could use timers in macros and time it down to the thousandth of a second of your gcd (might’ve been the hundredth). It just put more emphasis on learning where the line was drawn, because if the timer was placed too fast then it wouldn’t use that 2nd ability.

I have been using Quartz since vanilla which does idd show ping and is still handy for spellqueue in both retail and classic.

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And that is true, because of spellqueue. The tiny tiny skill ceiling is gone, and now it’s ALL about gear. Not a big fan of this system. But it’s what we got =/

As a mage you knew it was going to get boring

As a hunter it’s more than interesting enough even tho many people think hunters are just a 1 button press for some reason. As a hunter you got spell queue . 2 abilities to weave or 3 if meele weave + feign death . As well as watching out for clipping. In addition to that you got a pet that you can maximize dps depending on how you use the pet.

In Vanilla, at least with spells that had a cast time, there was a buffer before the spell was cast when you could input the next cast and it would go off immediately so you did not have to spam. I used that constantly on my Paladin when healing in raids.

But I did spam instant attacks on my Rogue.

warriors (only proper dps class, other than rogue which have no utility other than disarm trap and kick) can’t use this stopcast crap, but considering your GCD would have been 1.5s+latency it adds up to a lot in longer fights, but would not be noticable in most fights, however the problem back then (even today) people prioritize the wrong spells. for example on private servers a common thing would be to not prioritize bloodthirst or not use whirlwind on single target.

People not playing properly is a much bigger factor in DPS than normal lag.

edit btw private servers had the same issue with latency as 2006 due to lack of lag compensation in mangos and people still do way more dps. factors like proper specs, raid comp, proper debuffs, using world buffs and playing your class properly are what explain the dps difference.

@retherz its wasn’t gcd + latency, it was gcd + the average of how fast you could spam your key divided by 2

if you were spamming your keyboard all your spells would each the server with a delay equal to your latency, but if you had 200ms latency, and were spamming a key you pressed around 200 ms before your gcd came off would register

@makazakan i believe you are in correct i have read from more than one source about mages needing to use cast bars with latency and a stop cast macro to maximize dps. spell queing was no added to the cataclysm pre patch, you can check its patch notes. Although it was orginally called custom lag tolerance, it’s aim is to help players with high latency’s perform better. It’s name was changed to spell que in legion to make it more clear what it did.

https://youtu.be/26ACEQmdslA?t=72
fairly certain that latency is not compensated for at all. if u press before the ability is ready u just get an error. the cooldown starts after the server recives your cast of the ability.

i think abilities were activated on key up rather than keydown until wotlk or even later. so dunno what logic u used for half the avg key press time

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