Everybody is rushing to do , whatever its offered. From whatever new content is being offered, to storylines, quests, achievements but mostly Mythic +
This mode is forcing toxicity like no other. From the sweat lord tank who wants to prove a point - rushing and wiping all the group or not letting them catch up, mana up etc, to the blizzard offering a ticking time bomb. And then we wonder why the game became toxic. The pace is too fast, if you want to enjoy a chill laid back game style, you are automatically excluded from top end content, if not any grouped content.
Is like this whole game became a chore, that everyone wants to quickly get out of the way so they can feel happy. I hear a lot of people “finally I dont have to do X Y or Z”. Thats why WoW is bleeding player numbers, nobody wants a second job that they actually pay for real money
Why does it need to be broken?
Imagine vibing with the crew on a Mythic Plus
Because there is a time and place for everything? Want a no timer end-game? There are raids for that. Want to just chill and talk about the weather? Organize a guild chill out or whatever.
Coming to complain to an M+ which is a timed challenge about going too fast…is the same as complaining about cars driving too fast in Formula One. If you want a nice chill drive around the country side then perhaps the F1 track is not the place for it?
Except they hide top end game content and rewards behind this Formula 1 pace that is not for everyone. I wouldnt want to ride a Formula 1 car in life to get to a nice picknick with my family. Thats what WoW is doing, you want top end gear and content? This is the way
Yes. Hiding the end-game rewards in challenging end-game modes. Uhm… Mindblown I guess.
Are you by chance any of those guys who think that you should get a mythic weapon from killing 10 bears in a world quest?
And m+ is not for everyone. Sure I agree. Hence there are raids and high end PvP.
the problem is that Mythic + has come almost mandatory now, for example do no M+ your chances to get in to a raid group, par normal is close to 0, though at same time the gogo mentaly in M+ is perfectly fine and it has to be.
But when people throw this mentality in to timewalking, normal and heroic dungeons, it become a problem a huge problem realy, specialy if the healer or tank is new to the game or an old player testing a new role, it becomes bad, matter of fact if a new player would ask me, if it is a good idea to start a tank or healer, i would say no, and explain how horrible people can be towards anyone trying out something new.
How to change it? Avoid pugs.
There are plenty of guilds and communities set up for M+ that take their time.
Well…
It’s a long process. And not one they’re actually going to do.
First they have to remove things such as M+ timers, because those inherently force you to rush - it’s not even a mentality at that point.
Then they have to look into cooldowns vs. resources. If you want to stop the rushing, you have to create a pause. The easiest way to create a pause is to make the characters have to prepare for the next fight, and the easiest way to do that is drinking. Now, obviously, if you introduce this there’s gonna be an absolute army and a half of people who will take issue with it; you’re not gonna break a mentality without incurring the wrath of the people who love that mentality.
Then you have to make players have to actually figure out what they’re going to do next. If you railroad players or make it obvious what they have to do, then obviously they’re going to do what needs doing as fast as possible. So this means things like character choices and morality systems and things like that.
And this isn’t going to happen.
I wont disagree that some people take m+ “mindset” to a leveling dungeon and so forth and I am not saying that its a great idea. But then again its the nature of pugging, you get all kinds of people. There are people who are on their 34th alt and wants to quickly run through the dungeon as quickly as possible and at the same there are people who are either first timers or want a nice chill cruise through.
If you want like minded people → Dont pug it.
If you are pugging then don’t expect that every pug will agree with your playstyle.
I’d find a way to better promote organised and social groups (and that does NOT mean removing lfg and lfr), promote making friends rather than going solo. Wow IS way better with friends, that would be the whole point of an mmorpg…
Not that you should removing solo able things though. Don’t remove anything. Just focus on promoting social gameplay more.
You catch more flies with honey.
I wouldn’t mind having some incentives to play in pre-mades than go full “inquisition” mode in the pug scene which doomed anyway cause you can’t force a random John from the internet to play as you want to.
what you find toxic otherss find fun .
also you are dishonest here - you can take your sweet time and spend even a week in a dungeon - doesnt guarantee you that you will finish it though but you can go slow and untime it.
face it some people just do content way above their skill level and then whine when others refuse to carry them in there.
is it that wrong though ?
im a mediocre player but i really enjoy trying to utilize my full toolkit possible and to do what i can to ensure success even in leveling dungeons - probably even more then in m+ because i dont have to focus as much on mechanics as in m+
i will never undersstand this mentality where some people are genuinly proud about playing game bad.
i may be mediocre but i stil ltry to do what i can . and thats fun for me .
tell me please what do you enjoy aboout underperforming or playing badly ?
i never complain about people playing bad in normal dungeons because they are there for them to learn but i hate mentality where bad players call out good players for playing …well … good .
removal of timers would honestly change nothing.
mate if i see someone doing 30k dps in +18 in current season sure i hell im not staying in such group even if there was no timer.
i think you people belive in this nonsensical notion that if there were no timers people would spend like 2 hours in dungeons to carry you - no they wouldnt - on contrary they would leave even sooner most likely then they leave now .
I am of split mind about this. Sure, I will never understand people who play bad, dont bother to interrupt and call people “toxec elitist” if you as much as ask to interrupt something.
But then again if you are trying out a new role, class,spec. Well the target dummy is one thing but we can both agree that a stationary harmless(non tank dummies) NPC and actual field work where all kinds of gets flown over is not the same thing.
We scream that “if you cant do a +15 then do a +5!”
person goes to a +5
OMgEz whY sO BaD?! GO HC!!!
Again. I am talking about people in-training and not just hopelessly bad ones who refuse to even try to get better.
technicaly yes m+ is for everyone. its just some people should stop at like +5 untill they learn how to play their class and howw those dungeons work .
those people unfortunately very often get boosted very fast to keys waaaay above where they should really be and then horror of "those toxic pugs " happen .
when if they stayed in +5 wwhich is where their skill cap is they would still have sooo much fun .
sure they wouldnt get strong gear - but some people just dont deserve it.
there is no shame ending season doing like +13 or +9 if its like your 18th alt.
you dont need to do +20 on 34576787438973489 chars.
well then maybe he should start from hc dungeons ?
i mean certainly in s1 there were people who went straight into m0 on first night of expensions but this isnt something everyne should do .
why do you think that if people play on unfamiliar class/spec they should omit the most basic step which are normal / hc dungeons ?
when i tried to learn for fun how healing classes work this expansion i didnt do it by swaping specs on my priests and shaman and learn it in like +16 although i could easily do that (because 435 heal with 2k score even dps score would get instant invites to 80% of +16 groups ) only by leveling in 50-70 dungeons .
imo its a very common mistake that people swap spec , read wowhead for 5 minutes and then they belive they are automicly ready to heal like +17 in complete pug.
its literaly receipt for disaster and bane of so many pugs.
Repeating tasks over and over makes people want to get through them as fast as possible. So I can’t say it’s toxic. Many people expect to faceroll their way through certain content that they’ve done umpteen times.
There are things you can take your time doing if you so wish. There are other things where you have to work as a team and do things at the team’s pace.
Depends on how far we are in the expansion.
Normal/HC right now is almost a waste of time. Speaking of personal experience, stuff die there way to quickly before you even get a single DPS rotation cycle out.
Especially if you are trying to get it under muscle memory. Since obviously for those who got it under muscle memory, they can quickly yam it through while watching Netflix on the 2nd screen.