And i will use it 50 times more since i got unjust infraction from that group WHO wanted Free boost for their garbage friend and when i refused to carry them they reported me in broken report system .
I don’t think this mentality can be removed at this stage.
But that doesn’t mean there shouldn’t be alternative forms of gameplay (particularly dungeoneering) that can be less frantic.
A queuable form of dungeons with no timers nor keys but with increasing difficulty (not just normal and heroic).
It would have fights where you couldn’t just pull a whole room. No skips, optional bosses, wall jumping “short cuts”.
Players could choose between rushing M+ and a more considered slower dungeon run.
A lot of the toxicity comes from mixing players of different styles into one form of gameplay.
As for open world or story content, what does it matter if they rush through the content? If they decide to do this then they can unsub until the next patch if they don’t want to raid log or do the longer grinds (rep, meta achievements, collecting).

What? Why? Why would anyone in a raid care if you are doing M+? Thats like asking for Arena rating when signing up to M+? M+ requires a whole different skill set than raiding and vice versa.
Becuse how people think now, you do not do Mythic +. you will not get in to a raid, due to your gear not beeing high enough to peoples wierd standards M+ is a realy good way to get gear to be able to join any raid.

The pace is too fast, if you want to enjoy a chill laid back game style,
There are other games which have a chilled and laid back game style, why not just enjoy one of those.
There are plenty of people who like the fast pace that WoW has.
Well, maybe its related to what IRL-time-lvl we have “achieved”… reflecting on this (no offense meant to any)
What does matter?.. - at the end of the day
Yes, and get kicked by the group for trying to do so!

This mode is forcing toxicity like no other.
This is why i left M+ years ago. I just dont wanna deal with all that nonsense, i prefer to enjoy the game at my own pace, rather than the pressure of the rat race.
Make a dungeon finder for mythic+ with no timer, or a more generous timer and lower ilvl drops
Yap, timer-based games are the laziest game design and always have been.
They will always lead to stressful gameplay that, as you said, ppl just want to get over with.
But alas, as is the case on the forums whenever someone says m+ is badly designed, the truth is that you actually want free gear…

They will always lead to stressful gameplay that, as you said, ppl just want to get over with.
That’s caused by grinding the same content 50 times, not by a timer. The reason blizz experimented with MoP challenge modes in the first place was that people kept speedrunning dungeons.
I don’t understand what’s wrong with rushing content?
The problem is people who are unpleasant about it and can’t accept those who enjoy playing differently. This goes both ways.
But going fast is not some “WoW mentality”, it’s what happens when people are comfortable enough with the game. It happens in all MMORPGs and there’s nothing inherently wrong with it.
I played during Vanilla on this character I’m posting and TBC on my Forsaken Hoy Priest.
People talk about dungeon designs but the thing I’ve noticed the most difference is, how our characters play.
For example, Hunters didn’t had any sort of shield spell, or healing spell, once you got aggro, your only ways of escaping was Feign Death and Disengage, which weren’t guaranteed to work. If the Healer wasn’t healing you , you were
You also had to rely heavily on auto attacks. I struggled with moving and attack at the same time in modern age.
Priests had to manage mana, if you used flash heals too many times, you were screwed, because now you have to ask the group to pause because you need to drink.
There were no short CDs, that would allow you to instant bring a player to full HP like, Holy Word serenerity or Holy Word Sanctify.
I also struggled, with doing dps and healing at the same time. I was used to the task of maintaining the party HP at full and that was it.
Another factor that determines weather the group is good or not is, how well they know how to play their class. In TW where all gear is reduced to a certain ILV no matter if you have ILV 440 or ILV 376 for example, what makes the bigger difference is, how skilled the player is, with his class.
I was called out by a Druid Tank, when doing the 5 heroic dungeons quest, Uldaman: Legacy of Tyron, on my BE Frost Mage that her damage output should had been 3 times higher. When going back to check icy-Veins I noticed, I wasn’t making full use of fingers of frost. I wasn’t using combo attacks. That made me open my eyes, over a flaw I had for every character, I played.
In my opinion, if people want to to make the dungeons run, go at a slower pace, they also have to realize that our characters will have to be reversed to their Vanilla versions and a lot of people don’t like that playstyle as it relies too much on safe pulls or because our characters don’t have the type of CDS that allow you to turn the tide of a fight or correct a mistake.
I remember several dungeon encounters, my groups had back in Vanilla, which I could see a mile away we were going to wipe, when playing leveling dungeons. Wailing caverns for example, usually it started when the Tank was already engaged in a pack and out of nowhere a patrol would come and join the fight or like in LBRS where a low HP mob would run away and bring reinforcements
Cheers.

blizz experimented with MoP challenge modes in the first place was that people kept speedrunning dungeons.
I still remember the first time I saw “Fast Run!” in a comment was in Wrath (Utgarde Keep I think). A friend and I queued and got into the dungeon and this was the first thing anyone said.
So yeah, rushing dungeons started around Wrath with farming badges.
Although Challenge Mode and M+ have ramped this into Hyperdrive.
But because many players want to rush the dungeons doesn’t mean there can’t be an alternative form of completing grouped content. As there are also many players for whom rushing is not fun.
Having options is a good thing. Not all players like the same playstyle and wow is a big game, it can accommadte more than one style of play.
Well I think “rushing” can be done at several levels. While it is nice if you are able to do one pull between bosses, most tanks that I see aren’t even rushing that hard.
I met a bunch of players that felt rushed by tanks that pull more than one pack at once or didn’t have teatime after a boss and just kept going after looting.
While I do agree that things should always be adjusted to the groups capability, i have a lower limit of how slow I’ll go: when I get bored.
Most of those “chill” players that I met were just plain bad and didn’t feel like improving… I mean… I am BDK and the amount of healers that burn their mana on me and then complain that I don’t wait for them to reg, while the entire group is completely fine, is insane…
And as soon as they have mana they heal me again… Even when I tell them to stop. I had healers who wanted me to stop and wait for their mana after every second pull… In a HC dungeon… With an overgeared BDK… and yes they didn’t have to heal the DPS, they wasted all mana on me and refused to realize that they didn’t have to. In the end I am slowed down already because I’m planning my pulls without healer and things can kill my DPS, yet those healers still feel rushed…

But because many players want to rush the dungeons doesn’t mean there can’t be an alternative form of completing grouped content.
Isn’t there already an option to advertise a key as “completion”?
Sounds fair if you were toxic about it

Well, maybe its related to what IRL-time-lvl we have “achieved”… reflecting on this
(no offense meant to any)
What does matter?.. - at the end of the day
You mean the mentality ? Yes ofc IT is. People WHO acheive a lot irl never show defetist atittude in games - the same way they never demand to na carried its mostly irl loosers WHO cry that good players dont carry them

Sounds fair if you were toxic about it
And here you are showing your true colors when you treat "i CBA with this dps " as a toxic
You just want to be carried that’s why you dont like m+
Yea cos got ksh this season and I don’t like m+? Lol. No I just dislike toxic liars.
Your type is I dislike low dps actually means I will abuse other players for the slightest mistake

Your type is I dislike low dps actually means I will abuse other players for the slightest mistake
That’s a hyperbole. I’ve had keys where a person (who queued with the keyholder) died on every second trash pack and after a boss the tank left saying he didn’t sign up for a boost run. I’m normally the last person to condone leaving but there really are times it’s justified.