How to fix faction Imbalance? Suggestion thread

I dont even know horde ones by name tbh :smiley: osnt it good? At least for tanks… 30% heal when killed? Or did they change that?

Yea that probably bigest problem, only like 0.5% playerbase should care about racials and its bonuses, yet every other “Johnny wanna be pro” rerol because someone else did it…

Nah, it’s 15% when you go below 20% on a 2.5 min ICD.

It’s not worthless, but it’s not a cheat death either. Healers are unlikely to notice when it’s down.

Och, thought its 30% heal on cheat death… Forget this one then

I actually don’t have a problem with merc mode being removed. I can understand people want to play with their own faction. I have used it in the past but I would not be sad to see it go.

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remove the factions no more faction imbalnce lolz xD

First thing is that I would connect all the normal realms into a single big connected one, and the same for the rp realms. All regions will now technically have 2 servers, one for rpers and one for regular players.
Why? Simply because there’s no need anymore for us to divide the players up into small pools when the population is not really growing. This will make it easier to recruit and raid even on the side with less people.

And it’s possible from the tech side as well, thanks to phasing and sharding which is already in place, blizzard even said a while back that the only thing keeping them from creating mega realms on the technical side was the old AH code, and the AH have recently been updated so that will no longer be a problem.

Second thing I would put in is that the titles rewarded from the hall of fame are character specific and not guild specific, currently you loose your title if you leave the guild you killed the boss with. I think this will serve as a bigger incentive.

Third thing would be to have a heavily reduced or even free faction transfer to the faction that’s lower in population. Not unrestricted free transfers though but maybe 3 per account so you can bring over your main and two alts.

I personally don’t think cross faction grouping or even removal of factions are a good solution, the factiosn are a core part of wow even if we’re not currently at war.

You know what forum rules be damned im sick and tired of you mocking ,trolling and belittling every poster you are nothing more than an obtuse pedantic person who just thinks it fun to constantly wind people up you are a childish bratt .

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Its only quick ques everything else has been removed.

Good, now that’s a good Daestra :smirk:

That is a bit of an exaggeration I feel. The fight was perfectly doable with other races. The problem lied in the world first race, and that there were knockbacks on the KJ fight which could not be handled with the tank debuff, positioning or warlock portals. Because of this reason Alliance could not bring priests of any form on that fight since they had no tools to counter the knockback, while Horde had access to goblins.

That fight in particular had many design issues, like the orbs falling into random corners during the shadow phase (whoever thought that would ever be a good idea) but the whole race fiasco only really affected one single class.

For reference the first guild whom killed KJ on Alliance side was Scrubbusters, 14 days after Method, so I feel that this too was just blown way out of proportion. Do take note that they used no priests during the kill, the class that had to be excluded on Alliance side, and thus caused the uproar.

As to Zul as far as I have heard Void elves could use their racial teleport to drop the adds that spawned from players (a bit finnicky though) and dwarves were able to stoneform down the bleed of Zul in P2. On Horde side you either had to outheal the enormous DoT, or bring multiple paladins. Alliance could get away with having both tanks being dwarves.

BoD also shown that the issue wasn’t rooting from racials, since Alliance got access to those supposedly superior Horde racials, yet it did not change much on how fast the halls of fame filled up on Alliance side (and Alliance players even had more access to the often mentioned troll racial, since both Worgen and Night Elves turned into Trolls.) Not to mention that this was an advantage they got on the last bosses of the raid.

While Alliance racials are pretty niche they are primarily utility racials, and thus in their respective niche they are extremely strong (especially the dwarf one) and even out of their niche they are pretty decent.

There were so many knockbacks that far more than priests needed to be goblins. In fact as I recall priests were not viable on the fight at all even when they were goblins.

The fight was completely undoable at first. Then it got nerfed and became doable if almost everyone was a goblin, which is what Method did iirc. Then it got nerfed again and got generally doable.

But most people didn’t even reach it because Avatar stood ahead of it and required 600+ wipes to defeat.

14 days is a ridiculously long time in the race to world first.

But this was just the beginning. Today it’s often so slow for the alliance hall of fame to fill up that Blizzard just has to unlock it, period.

In fact, I believe only 14 alliance guilds killed Uu’nat. In total - across the entire world.

Okay, but blood elves could just delete all the adds, and the DoT wasn’t that big of a deal because on both factions you could cheese the damage requirements using a 3rd tank and 5 rogues.

True. By this point the damage had been done.

I didn’t know that, that’s actually really good!

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I don’t think they can fix faction balance, I really don’t.
They’d have to do it by “force” by making it silly not to change to Alliance with OP racial abilities, or by locking realms so no new Hordes can be made.

Neither of those solutions are acceptable, really.

We are past looking for a fix. It’s time to move on.
Factions should exist purely for PVP (Which you can change by talking to an NPC) and to determine your cosmetics / lore.
Horde and Alliance doesn’t need to be removed, it’s fundamental to Warcraft, but that doesn’t mean Alliance and Horde can’t fight in BG’s and do dungeons / raids together.

Yes, make our racial proc “Increase damage 15%” instead of 5% and watch how it balances out itself in 1 month :kissing_cat:

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How to fix faction imbalance?

Actually give the Alliance aesthetically pleasing + interesting races. It’s as simple as that.

For every single Class, the Horde has more appealing race choices and combined with better racial abilities on the whole, this is why the problem exists.

Just look at the number of Vulpera vs Mechagnomes. It’s absolutely disgraceful that Blizzard did this because anyone could see that this would exacerbate an already skewed split. One look at the abomination Kul Tiran Druid forms in comparison to their Zandalari counterparts almost feels like the faction split is either ineptitude or deliberate.

Give the Alliance races that the Horde are actually jealous of. Trust me, the only races that Horde players are even remotely jealous of are Void Elves and Dark Iron Dwarves. Both of these races are re-skins and one is just a colour palette swap of something the Horde already has.

Is there any wonder there’s an issue?

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I suggested Satyr in the past numerious times but apparently we’ll get Faun from Shadowlands, discount Satyr… still better than Fat’tirans and Trashgnomes though.

Agreed. I approve only Void Elf and Dark Irons even though I don’t have any, I’m extremely toxic towards other additions except for Dark Irons.

I don’t know why Fat’tirans have a normal boomkin whilst Zandalari have a unique bird.

But I know Blizzard’s hidden agenda was fanning the flame of faction imbalance instead for balancing it. There is no logical explanation for the situation. It seems like they just wanted those faction swap money, I don’t think they are retarded or naive, they are managing the greatest MMORPG and aware of what they are doing.

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and

are different completely .

A troll disguised as orc with 1 forum post I guess.

So you claim that Fat’tiran moonkin form is unique? Take a look at Zandalari moonkin :smile_cat:

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It’s unique, sure.

The issue is that it’s hideous and looks more like a serial killer in a slasher movie than a desirable Moonkin form.

It didn’t even have to be THAT unique. A regular Moonkin shape/design based heavily on a Raven would have been way more pleasing to the eye.

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No you said they are normal boomkin form which they are not and I have no idea why it came up on that char as I posted .

It goes to show how childish and inane your posts are when you call other people trolls and use remarks like “Trashgnome and Fat’Tiran” you may be a man but you have the mind and actions of a boy and cant admit when you are at fault .
They are far from normal boomkin looks I never claimed they are unique I claimed they are different don’t put words into my mouth thanks just start acting your age if you want to have your views taken serious or just do us all a favour and just leave the forums.

It is awful to look at and I wish it had better design but it is far from “normal” as that poster side .

This is a great idea.