How to know the exact stat weights? (not only priorities)

Dear classic community,

I’m trying to avoid a feeling. That feeling when you have 2 pieces of gear and you don’t know which one is best because you might know stat priorities, but not their exact values.

Let’s use feral tank as an example.

From what I’ve looked up on google there are different priorities depending on the information source.

Wowhead:

  1. 9% Hit Rating
  2. Armor
  3. Agility
  4. Strength and Attack Power
  5. Stamina

Blizzard forums: in this post people seem to agree with those 3 stats, similar to noxxic and icy veins but they don’t mention defense nor any other stat: blizzard forums classic feral tank stats topic

#1 Armor
#2 Stamina
#3 Agility

This post on reddit seems to be agreed on this: reddit post on classic feral tank stats

1 Armor
2 Stamina
3 Dodge/Agility
4 Defense
5 Hit
6 Crit
7 Strength/AP

Pawn:

Pawn uses this values to calculate what item is better, as you will see, the numbers are absolute nonsense. 1 health per 5 seconds is 20 times more valuable than 1 armor? 1 armor is as valuable as 1 intellect? Strength is double as valuable as armor? (remember we’re talking feral tank here) :man_facepalming:

You can edit the values in pawn, but the question remains, what values do I enter? I know some values become obsolete when you reach hit cap or things like this, but that only happens at high level of gear and I will worry about that later on.

  1. Dodge = 3.5872
  2. 1 Health per 5 sec = 2
  3. Hit = 1.50069
  4. Crit = 1.275
  5. Stamina = 1
  6. Agility = 0.48
  7. Defense = 0.39
  8. AP = 0.34
  9. Strength = 0.2
  10. Armor = 0.1
  11. Intellect = 0.1

Icy veins and noxxic agree on priorities: (finally some common ground between 2 sources of information)

  1. Armor;
  2. Stamina;
  3. Defense;
  4. Agility/Dodge;
  5. Hit chance until 9% (Hit Cap)
  6. Strength;
  7. Attack Power;
  8. Critical Strike chance;

Now what I’m trying to figure out is what source is more trustworthy, (it seems icy veins and noxxic have some priorities that make sense) But I still don’t know the weights.

Armor has a higher priority than stamina. This only tells me I’ll pick 1 armor over 1 stamina. What about 2 stamina?, 3? 5? 16? You see what I mean?

Stamina has higher priority than agility. Again, following this I can tell 1 stamina is better than 1 agility, but what about 1 stamina vs 2 agility, or 4 or 18?

Once I figure out the exact weights (I know they will differ at max level once I start getting propper gear) I can enter those weights onto pawn and let the addon do the math for me.

Thanks in advance and greetings from Barcelona!

2 Likes

Are you MT or OT, this is a factor you need to put in aswell :).
If you’re OT you mainly need armor, Dodge, hit, sense threat is not an issue because DPS start on a different target.
Edit: most forum posts are better then wowhead guides who are written by people who obviously don’t play the game. I don’t trust icyveins and noxxic either. Get on the druid discord for proper guides.

I’m sure the druid discord will have a link to a google spreadsheet where you can plug in your own stats, modify buffs and such, and it’ll do the calculations and give you your stat weights

    https://discord.gg/ZcwtqSsM

Druid discord

Feral dps
https://Docs.google.com/spreadsheets/d/1uj_CNN3vr2wwKu_xEfrPjn22fHM_lnSzSkhTA5BakwY/edit#gid=1023299673

https://www.warcrafttavern.com/guides/taladrils-treatise-on-druid-tanking-in-vanilla/

Might be useful, these are all from the druid section on my guilds discord, I personally don’t know much about exact details but maybe these will help

Sorry for the mess, took me ages to figure it out on my phone (posting links)

Short answer: there is not way to know the “exact” stat weights for a tank (or healer).

Long answer: think of it. As a tank, your job is to survive and to hold threat. That alone makes any objective weighting impossible. Your best shot is to use two sims for TPS and EHP. Both can be found in druid discord.

Then there are issues with every stat. Armor cap - armor loses value after the soft cap, but not entirely because Inspiration/Healing Way isn’t always up. Armor is also useless against magical damage. Stamina is great but after a certain point all it gives is a room for healers to slack. Dodge could be good but it’s not reliable, and you also don’t get rage when you dodge which may cripple your threat. Hit is nice for reducing variance, but you can do just fine with 5-8% hit or even less; bosses dodge and parry 20.5% of your attacks anyway. Crit is great but not when you crit as OT and pull off MT. Stats scale with worldbuffs…

If you were a DPS, you could just sim different gear options and get an accurate-ish theoretical answer. But even then there are nuances - fight length, rotation mistakes, stamina which isn’t actually zero value…

Don’t use Pawn/IcyVeins/WoWHead nonsense. Try to always apply your own thinking.

Very good post.

As you already mentioned the stats, I would like to add up to the conversation the Daggers vs Swords debate.
It seems everywhere some Dagger is listed as one of a BIS for tanking and lots of people seem to agree that is even better than Quel’Serrar.
This is so weird as in game I don’t think I’ve seen any MT with a dagger neither in phase2 or later.

Off topic.
I am a DW dps. I currently have Frost Bite and Hakkari Manslayer. Wich one should I use in MH?
As far as I know only the pure dps is needed as Furry and a slow MH is better only for WF procs and some abilities as WW that are rarely used anyway.

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