How to make WoW Arenas good again ? I will help you out a little. Step by step.
Step 1 : Gear difference , if you Want More players to actually play The game , especially PvP , then you Must Stop The big gear grinds. New players have no choice , They can basicly only hope to win random bgs to get their conquest points Because playing at 1400-1600 rating vs Full geared Demonhunters is Just Not possible to win in an actual 2v2 or 3v3 Match . Imagine your new to wow arenas, log in , know nothing about cc or DR or whatever, you have full honor gear and you basicly get oneshotted by some random Demonhunter whos pressing really 3 buttons, and jumps around The map faster than A mounted player. New players will exactly play 1 game , and Google : how to get conquest gear without Playing arena. Its not fun. Gearing has to be very different, for example tokens for each arena win where u can immediately buy your next piece . Also What is This crafting stuff ? Why does This Game have to be so complicated? Cant it Just be Standard stats? Who needs a State of concentration that gives you mastery. How can a new Player know About all This stuff? Make gearing easy! Simple and easy! No 100 different gear parts with 100 different itemlevels perks and proccs. Just
Gear is enough.
Step 2: Help people to play The Game
How? Well im just talking About arenas now. The Player base is so low, that sitting in a 30 min que and Not being able to Play
Something else meanwhile is Just Not enjoyable . You come home from
Work and have around 2-3 hours to play or even less sometimes and you basicly sit in 30 mins + solo shuffle ques and play 10 mins and Wait again After a 3-3 match with 0 rating gains. Does it sound funny? Exactly. So What can we do about it ? Solo shuffle can be 1 Game instead of 6 . = less que times, instant rating gain or loss in The normal ranges of like -12 / + 12 . Comps can be limited to healer/caster/meele with no double classes , for example no 2 monks or 2 priests. Easy fix for that mode. Alot more people will que because Its less time to spend and imagine you get 1 part of conquest gear for each win ( look step 1 ) . This Game would be full , Even if casual pve Players would only play 1 game , its still enough for a que pop.
Step 3 : 2v2 and 3v3 arenas really need a new tool . When you Open The Tool , all you See is : glad xp player lf glad players same cr note xp bla bla bla . Also theres Too much tryhards that only play meta comps , and Not Even join a game without a dh/resto druid for example . Its Just hard to find players . As DPS you can try to Build a Team , if your Lucky in 10 minutes, if Its a bad day it can Take an Hour. JUST to Form a Team and The group leaves After 1 loss Because The Paladin didnt use bubble fast enough. Sounds fun? No . So What can we Change here. Make a new LFG System , Where you can get random mates and choose classes and rating ranges to fit your role. Then get a random group like dungeonfinder for example. Then you can atleast play The Game with a working comp and players on The same rating. If it doesnt work , you can still leave But atleast give it a try and que , that what matters to The community. Being Able to play The game. Making premade groups can still be there for all The glad pushers or whatever But if you want people to play, make it easy
To access. Because Now , Its Just too hard
To find a Group, only healers have it easy , Because no one wants
To heal which brings us to step 4.
Step 4 : PVP cant be affected by pve
Changes. It doesnt work , The Game has no balance . Its not possible to balance The Game 100% But it shouldnt be normal in a game that players are scared of 1 specific spec, Which everyone rerolls and everyone who reads this knows exactly Which class and spec im talking About, thats how bad it already is. Dont get me wrong , im not complaining only about Demonhunters, But at The moment it is What it is. They outdamage every class, are basicly Not killable without a huge setup and all deff cds
Off , and also almost every team has 1 of them in their composition. Take players responses serious, let Players vote
For buffs and nerfs, let them write feedbacks and actually read them and work on The Game , do balance changes and see how it does affect The Game and Not let players wait for The next patch with a 2% nerf. Balancing has to be much more frequent and faster . Otherwise people will keep quitting The game every week like Right now.
Conclusion: Make gaming easy, The hard part will be always there once you climb a specific rating.