How to make tanks an enjoyable role (IMO)

I can’t stick to playing as a tank because of sheer amount of responsibility compared to to what they can do atm, causing massive amounts stress as a result which is the complete opposite of having fun. Here are few of my suggestions to make tanks more fun and stress-free(PVE only):

1- Either give tanks their 900% threat generarion as opposed to 300% back, or turn their taunt into an AOE taunt within 30-40yrd of themselves that only works against already aggroed adds (only in dungeons).

2- Either reduce the amount of ranged adds in dungs, or make taunt/AOE taunt force them to get closer to the tank (stop at ~3-5yrd of tank)

3- Either give tanks the ability to sustain themselves against ~1-2 pack of adds without a healer, or increase their raw health pool and make healers’ heals be percentage based on them only.

4- Make armour reduce magic damage taken by 50% of it’s current value.

These are the only suggestions that I currently have. Will these make tanks op? For a role that has the responsibility of staying alive as well as protecting others, yes IMO. Responsibility only becomes fun when you have complete control over it.

You might say tanks are fine in competitive side of the game (M10+) when every role knows what they’re doing, but I view competitive side of games as more like a job where you have every possible feeling other than fun (unless the game ends and you win). Games must challenge you in order to be fun and compelling, but they should challenge you alone in your destination, not in reliance of others around you.

The only right you have in this thread is to clap for my comment and suggest other ways to make tanks more fun as a strong and dependant daddy.

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I enjoy Tank, especially as a Paladin / Monk.

Stress is the part of fun, as well as big responsibility. If tanking wasn’t stressful it would be dull and boring.

If you can’t stay calm while tanking this role is not for you.

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Try druid and come back.

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I would just like to have a couple of extra buttons to press on my prot pally. God I miss WoD days when I used to tank on my DK, now that was the most fun I ever had as a Tank.

But what if I disagree with you? I think tanks are fine the way they are and I love the “stress”, also relying on the group actually makes it feel like a group thing and not a “here goes dhoobs solo to do whatever he wants”

Tanks are generally fine, what is wrong are some affixes and people’s behavior.

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I tank on DH, DK, Monk and Warrior and I like it, there is definitely a room for improvements but because the suggestions are ridicules the only thing I can do is give the OP a :-1:

It seems like all tanks are fun except boring bears and demon kiters. Oh well, maybe I’m a bit pug biased and should just stick to dps if I want to relax while playing. :sweat_smile:

Oh and

Is a joke pls don’t take it seriously.

Doesn’t seem to bother most tanks.

A good tank knows how to deal with them.

Tanks have too much survival.

Magic damage is tuned for how much mitigation a tank has. if they got 50% then bosses would hit double.

A standard boss fight most attacks are physical so tanks can mitigate them, with only special abilities they need cooldowns magic.

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I wouldn’t mind an on use active mitigation ability for magic damage reduction to go with my current one.

Would make it more fun.

But no tanking isn’t hard, there is some responsibility but that doesn’t mean dps don’t have responsibilities too…they just ignore them most of the time.

  1. Legion was kinda boring as tank since you could use 1 aoe spell and you had aggro on the mobs even if your party popped all their cooldowns on pull. With the threat nerfs tanks actually have to pay attention to threat and dps need to be aware of the risk of aggroing mobs if they push too hard (it’s also nice that dps have to wait a few seconds before they can pop their cooldowns, especially for me as a tank as I can just laugh at them when they die).

  2. yes ranged adds are a pain, but raid bosses are worse (Jaina and Fire mage). At least in dungeons you can Line of Sight the adds so they stack up (or just be boring and play DK).

  3. If you play correctly you can live for quite a while without a healer’s attention (or just play DK). You also have to rely on the healer to avoid dying and the healer has to pay more attention to the tank which means dps have less room to screw up and take extra dmg.

  4. Basically just play anything but Brewmaster if you really hate magic dmg.

I take it you didn’t play in Legion where tanks could pull half an instance and kite them around constantly without ever losing aggro to the hard-busting dps while sustaining themselves when necessary and healers could spend more time contributing with dps. It was kind of braindead actually.

We still have that role. Our job is to protect others by holding aggro and stunning/interrupting what’s necessary. We also have the responsibility of using our cooldowns correctly to put as little stress on our healers as possible. Most players probably think “oh I’ll just pop my Active mitigation on cooldown and my big defensives when there’s a big tank hit” until you realize that you have no active mitigation for when you really need it (Skewer from Yazma, Tail Thrash from Golden Serpent and Blade Combo from Dazar). It’s not always ideal to use your big defensives as an “OH SHI.!” button but instead you can plan to pull 2-3 packs and pop your defensives early on so the healer can dps more and then you can begin to kite/CC them when your cooldowns drop.

As a tank you usually also have the role of leading your group which is a lot of responsibility since you need to account for your party’s cooldowns, what to pull, how much and when to pull it. You also need to know pretty much everything in the dungeon/raid so you can act accordingly with mobs’ abilities.

Tanks aren’t really balanced at all compared to each other. Just look at Druid vs DK tanks.

Well for some people it is a job actually and they sure seem to enjoy it. I enjoy pushing high keys with my friends because I like to challenge myself and it’s fun to play and hang out with friends.

WoW is a teambased game. Every “Endgame” thing is based on cooperation and communication with other players. BGs, Arena, Raids and Dungeons. the only thing you do all alone is questing and farming really.

If you prefer to accomplish yourself solo, then WoW isn’t really the game for you. Having to rely on others is pretty fun because you’re only as strong as your weakest link.

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No this will make tank boring. Threat is currently not an issue except may be in Skittish weeks (where it is supposed to be an issue). Ranged ads can be dealt with using line of sight, ranged interrupts/silences, etc. If tanks take 50% less magic damage and can solo 1-2 packs of adds, then healers will be bored too.

A better solution is remove or significantly reduce azerite repair costs. This will give many DPS players incentive to tank dungeons while not being taxed when they go back to their DPS role in raids.

Lol no. Want to bring more tanks to the table - bring back 10 man raids. No point in rolling tank when you need 2 tanks for 15-25 man raids.
Until Blizz will scrap badly thought out dungeon->raid progression system you will have problem finding tanks for dungeons. For now guilds have overabundance of tanks for progression while struggling to find rDPS.

removing m+ is the only way for this game to ever be great again

I’d say a better alternative is to remove the pleb from the game and the forums so we wouldn’t have to read such nonsense.

I prefer tanking to be harder, than dull and boring.

I honestly disagree because group content means you have to rely on your entire group not being retarded and not you being Jesus and carrying everyone. Do I like it personally? Hell no I hate it there’s nothing more frustrating than someone pulling extra trash by being an idiot or just failing some extremely dumb mechanic and you dying because of it, but it’s the way it is and it should stay that way because WoW doesn’t really allow for any personal outplays in PvE since the combat is tab-target. If it was true action combat then you would have a point because personal skill would matter, but in wow’s case it really doesn’t. You can’t really do much as a solo player in a game like WoW it’s always been like that and you can’t change that with how content is structured. That’s also one of the reasons mage tower was insanely fun for many people because it was all about how good you are personally (until people started outgearing it of course).

AoE taunt, that’s what I was suggesting to blizzard for it’s the most logical thing to do. But they didn’t listen and now we are here…

How?!?! let the tank do the pull’s for f sake