Every time I walk into water to swim, my toon starts going down rather than swimming on the surface. If I face my camera up to the sky before entering the water, he’ll swim on the surface, but naturally, I don’t usually happen to be facing the sky.
Does anyone know a way around this bug? I think when you run into water you should be swimming horizontally regardless of your entry trajectory. Unless this is how it was in vanilla - anyone know?
Also, forgot to add, if you use your RMB to interact with mobs/quests/items etc. it can affect your camera pitch causing this issue when you enter the water
In a classic client with a public server, you always swim horizontally when entering water. In fact, quite a bit of downward turn is needed.
Also, when you reach the surface, it makes your swim horizontal. In Classic, you keep swimming upwards (thus very slow), except sometimes.
What annoys me most is that I didn’t find water / head bob yet. So that when swimming, I’m still above water when looking up (to see what’s in the distance).
Overall I don’t mind to have the modern swimming - being able to swim up with space (like flying mounts) is quite nice (it used to do a single jump).
Since I don’t always go underwater, I think it’s indeed that it follows the last Right Mouse Button orientation. If you were turning down, you’ll dive. If horizontal or up, you’ll not - or even you’ll swim up if you dive with X.
you don’t automatically dive.
press space to come to the surface then press num lock to automatic swimm or W to do it manually.
for look around use LMB.
that’s it.
its like the flying mounts. if you hold both mouse buttons you go in every direction. you have to hold W to go straight only or num lock and for camera youse LMB.