How to play a powerful character without nerfing yourself for the sake of others?

this is legit the best part of playing a priest

I have lost count over the times I’ve used mass dispel to remove divine shield.

also imo the best power displayed is when really hulking RPers show off their pvp skills in the field of RP-pvp.

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In a very real way, if your character is particularly powerful, I don’t know what business they have hanging around killing troggs with the average adventurer. I don’t think it’s so much “unlimited power” that’s the problem but the tendency of the roleplayer to abuse it.

Would a Death Knight, for instance, really have their self-esteem so ravaged by a badly put together insult in Old Town that they feel the compulsive need to obliterate somebody in /e? I think it’s all about how believable something is in context. It also goes back to the question of whether that character really suits the environment they’re in - demon hunters getting blasted on ale, DK’s running as macho enforcer #1 for WoW’s hamstrung version of the Peaky Blinders.

I do strongly believe characters should have some limitations. Become too omnipotent, too omnipresent and you risk stepping on the toes of Blizzard’s lore characters. There should be some tangible weakness (one that you can portray in roleplay) rather than the two dimensional god-like powers of your character. Having a character so powerful will invite unwelcome aspersions too - like whether you’re simply enjoying a vicarious experience through your character. You’ll get accused of stepping on the blend between OOC and IC when “winning” becomes an important part of your experience.

There are probably people who do it well, but I’ve never had to so I can’t really offer concrete advice.

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A gnome vs a tauren in a 1v1 fistfight would also result in the tauren winning.

Not really. Gnomes are smart enough to not get in fistfights in the first place and will turn their opponents into a mechanical, orange sheep that makes cat noises.

On a more serious note, and for the topic at hand; I don’t think many like extremely powerful or god-like characters - that doesn’t mean though everyone should play the average joe simpleton. You could be very powerful, but then it needs to be done in such a way it’s actually enjoyable to watch and partake in, rather than ‘‘yawn, here we go again with the superhuman demigod’’… or for example seeing a beefed up Demon Hunter in Stormwind being a bartender. Ugh.

Sainur is very powerful in close quarters combat, yet has severe weaknesses; E.g. any form or ranged, particularly armour piercing damage, magic, somone faster than him, and probably death knights and paladins too as they’re basically juiced up warriors. Still, Sainur is pretty much a deranged berserker that fights with a complete disregard for anything, including his own life - from which he has plenty of scars and deformities to boot!

You can be powerful in many aspects, but then at least also acknowledge your characters lacking aspects.

yeah gotta teach those FOOLS who’s boss. Sometimes you gotta send a message. That’s why I forcekill (with the Force, from star wars) people occasionally at random.

Keep people in their proper place. Below me.

in case we needed more evidence that gnomes should be deleted

Ever heard of an “example”?

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I knew another elf, who boosted of his power in the emote fight, Elenthas. His fall was steep indeed…

I applaud you for your intellectual capabilties of figuring out that I wasn’t actually dead serious.

In order to prove the example that has been put forward, I challenge any Gnome willing to put their life on the line to fisticuffs.

Step forth, brave one.

Just call me Icarus because my wings are made of wax and shouldn’t be put near any sort of heat source

/e runs at Elenthas with a hairdryer

Not my issue you’re not smart enough to bring it across as a joke.

If we are talking a ‘fist fight’ where kicking and stomping is involved, sure, but if its the manly art of punching each other, and just punching… the Tauren can’t even punch the Gnome without risking breaking his knuckles if he misses.

Give it a try, try to punch a pair of boots on the floor, now imagine them dodging and being annoying.

Right.

So to avoid further detail rambling:

You got no hands, I got hands. I can grasp things, you can’t. Gives me an advantage. The end.

I’ll do it.

You don’t always have to nerf yourself, but sometimes you have to make compromises and stretches when it comes to roleplaying, it’s a mutual thing. It doesn’t always make sense but it’s in a medium where everybody has to chip in and nothing can happen unless everybody agrees. It’s ultimately all for fun, and you shouldn’t have to get involved with anything that you don’t feel is your style!

It’s always good to leave an avenue open for people to leave a scene without a bad taste in their mouth. (At least in the context of hub RP. That’s where most of my experience lies.)

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Demon Hunters.



In hindsight, I should have checked how many posts were in this thread.

Establish your character in the community, might take years but only then you will be taken serious anyways, no one likes the level 110 boost 10000 years old mega monster wizard

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I want to make a ‘Grim Gang’ jibe and joke but, all memeing aside, this? Really. Be a consistent entity. If there is a well known history and community interaction and IC justification for a characters power then that can be a good thing. Power for the sake of it, though, is often lame, unfun, un-based and blue pilled. As they say.

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The right way is to not play a strong character at all, but have a gang of slightly average characters to zerg whatever opposition you might face. At least that’s what the MoGF did.

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Slightly below-to-above-but-never-quite-average akshually

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Make sure that you RP it in a way that you can make it meaningful for the story while avoiding situations where you would have to nerf yourself. In other words, choose who you RP with and in what story you RP in.