How to play a powerful character without nerfing yourself for the sake of others?

Heh. Don’t overextend your hand. I’ve not even shown you mine yet

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(Actually reminds me of something. If your character gets wounded in a fight at some point, don’t just shrug it off completely without a reason. Otherwise what’s even the point of taking the injury?)

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I would add to this that there’s no point in getting limbs or eyes removed if you end up getting them replaced really easily by powerful enchanted pieces or mechanical limbs

Obviously this doesn’t include forsaken or mechagnomes for whom limb exchange is just maintenance

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Oh, you’re approaching me? Instead of running away you’re coming right to me?

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Giving my input here on how I approach general and random RP with Melareth, being a DH hes pretty powerful. But there are workarounds that don’t demand you to directly nerf your characters.

Don’t be a jerk and don’t flaunt your power at every chance. This goes a long way really, people don’t like having to deal with someone whos always a jerk, and takes every chance they get to brag / show off their power.

With great power comes great responsiblity. The spiderman quote. But it makes sense really. If your character is one that wields great power, and in Melareth’s case, very destructive power, it makes sense to not go overboard all the time. Example: Fighting alongside other people in event. Its probably a very, very bad idea to start eye beaming or unleashing a chaos nova when they are near.

Nobody is undefeatable. Something we’ve seen in wow time and time again. Don’t be afraid of having your character defeated. Even if its by someone who is weaker but managed to outplay them. Defeat does not mean death or the end. Instead of trying to power on to the bitter end, constantly pushing futher and futher, do a tactical retreat.

Don’t try to be a one man army. People are stronger when together. If you’re fighting alongside someone, try help them along if possible. Instead of trying to push ahead and carry them like they’re useless. It makes sense for a character to help those around him/her to get better.

A few of the examples how I approach RP when it comes to Melareth. On a OOC point its to make sure everyone is able to enjoy the RP, most of all in events. Without limiting the character for the sake of others, use a logical approach instead. And ICly, being reckless, picking fights all the time, and making a enemy of everyone is just a bad idea. Sooner or later, someone is going to come along, or a group of some, that will knock you down rather heavily.

And if you just god emote out of that because you think you’re undefeatable, then its just bdrp man.

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The problem with RPing in game like WOW is that Player A has made a powerful character and comes across player B who has made a powerful character, if they ever come up against each other in a conflict neither will want to be defeated. In a movie or a book or even in Wow Lore you can have powerful characters because those characters are written as the hero or anti hero, but in an open world like WOW we have large numbers of players all having characters who are the hero, and far fewer players that will be playing characters that fit into the sidekick, not a hero type role.

When playing Nith her skill/power is all in her being able to stay at range and shooting the enemy, she therefore needs others around her to keep those enemies off her and allow her to stay effective, if she gets into a melee situation she is likely going to lose badly as she is not skilled with melee weapons and is only really able to do some basic blocks to try and defend herself.

Personally I prefer to stick with making characters with some strengths and plenty of weaknesses too. If you are going to play a super powerful character then you need to do it in a way that is going to make it fun to RP with, as its not that much fun to RP with a powerful character that can always save the day or deal with any situation that they encounter and never looks in danger of getting beaten.

i teleport in to defend my kin Rhaewon and begins to punch u savagely

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After you finish punching you realise that you were just punching my after image and I was already gone.

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Heh. Nice try kid but you can’t get the drop on me

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As the saying goes

“When everyone is special, no one is.”

A single RPer doing a trope is ‘okay’ I guess, but it becomes a joke when you have a dozen or so doing it.

I think this is a super important one. If your character lives in a city and is an exceptional individual, it would be in their best interest not to use their power to hurt anybody. It’s inappropriate and there’s nothing like pointing yourselves out the local authorities like “Hey, I’m a local threat!” Chances are there’s an adventurer out there that’s stronger than you that’ll take up the bounty, so there’re always consequences.

But if the topic is more on the lines of playing in events rather than casual hub roleplay, then I think it really comes down to who you’re eventing with and if they’re okay with it.

Some people like to run events where they have the assistance of a strong individual to make their more down to earth characters feel even more grounded, without sacrificing anything. Some people are the opposite and think it steals their thunder.

What I generally ask myself is: Why would a powerful character help baby adventurers out killing kobolds when they’re strong enough to have their time occupied with old gods, demons and dragons? Mixed level parties are very difficult to DM for!

Back to hub RP, it generally boils down to “Ask.” If you get in a tussle with somebody, it’s generally bad manner to assume that your character is stronger than theirs right off the bat. Whisper stuff out, talk to people and lay everything down clearly. If the other party doesn’t like it, they can back out and both sides can move on.

I think that’s the most diplomatic way about doing it without being disruptive.

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Just drop the duel flag lol…

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I agree 100%, but there seems to be a large number of people who dislike that approach. There’s a lot of folks out there who put a lot of value on roleplaying without any OOC communication at all.

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There’s always a bigger fish. It’s actually Dari’s prime motivation, he’s aware someone will always be stronger than he is and he strives to keep pushing himself until that’s no longer the case (Which will never happen).

Usually, yes. Generally I avoid this by DMing high power events in the first place and advertising them as such. But all else fails, the DM should account for it and throw in some things that might better challenge everyone equally, or work out what the strong character can’t do but what the weak characters can do and leverage that so everyone feels like they get a moment to shine.

With Darianuth for example, yes he’s an excellent battle-mage. But that’s all he can do. His utility is limited to teleporting (Himself and others, but he needs to put a hand on someone first to take anyone with him) within combat, trying to make a portal under pressure is near impossible for him without help. He’s also completely lacking any form of illusions, or conjuration, etc. Stuff that other magi might excel at.

If an event ends with a single strong character being able to steamroll everything and ‘lesser’ characters feel left out, that’s the DMs fault as much as it’s the fault of the guy playing the strong character.

Or people who just refuse to admit compromise what so ever. Either trying to insist your character is weaker, or that theirs is always stronger (Overvaluing agility is a common one, contrary to what anime tells you bigger does not necessarily mean slower so yes my tauren can absolutely hit your elf at least once, you’re not untouchable! And after that one hit they’re probably going to have their spine shattered if they’re as petite and slender as described…).

One of the two. Or try to pull the “If you roleplay an above average character you’re automatically a mary sue” card.

Ideally yes you would (briefly) discuss strengths and weaknesses and reach a consensus beforehand, but in my experience a lot of people refuse to give ground even when it’s obvious they’re at a severe disadvantage. Such as a regular ruffian trying to fight a monk or similar, or a human insisting that everyone is equal and trying to be better than them in any way is unfair (It’s always humans who insist that they’re as fast as an elf or as strong as a tauren, not even warriors or rogues just random footmen or hobos).

If the other person (Or both of you) refuse to budge then just agree to a draw or a bloodied win after X number of emotes.

If the other person refuses even that, then put down the duel flag because at that point if they’re insisting their character is literally unbeatable then they ought to be able to back that up.

Zeep-kun…
Duel flags fall out of my pockets.

I see it every now and then. I think most people just need somebody to initiate the conversation first because it’s not their first instinct, or they don’t know that the situation is worth talking about.

My character here gets the occasional mugging and it’s not immediately obvious that she’s a former commando. At worst, the people I’ve spoken to have agreed to disagree and we went our separate ways after a little equal tussle.

That is true. I was more alluding to the fact that the DM has to be told these things and has to be spoken to before allowing the power difference in the group to exist at all. If it still happens after that, then the fault is also on them.

It’s not impossible, but it’s a challenge to deal with.

Though you are right, powerful characters can still be challenged in ways that don’t rely on their specific skill-sets. Not every encounter has to be combat! Maybe there’s an arcane box puzzle, or a trapped hallway, or a particularly menacing wordsearch blocking the way…

I think it’s asking a lot of a DM in MMORP for them to know how they would challenge player characters since there’s generally not a character sheet that they can look at and what a character knows/their history might be entirely in the player’s head. Not impossible though, so kudos to those that put the legwork in to find out.

It doesn’t have to be a ‘silly flaw’, though? I mean, yeah, the examples I used were cliche and OTT to prove a point.

Lets roll with the ‘intelligent warrior’ one, 'cos I have to admit that’s the kind of archetype I’m a sucker for. So, let’s say they’re a skilled fighter AND tactical/intelligent. That’s fine! But what is their downside? For instance, you could have a Lawful Good type who firmly believes in helping the weak and needy and shows mercy to their enemies. That might not seem like a ‘weakness’, but its certainly a vulnerability, one that can be exploited to get them in a position that outweighs their strengths.

The mage archetype for instance, the good old ‘hunger for knowledge’ trope, where they crave more and more to the point it over-rides their (considerable) intellect. There are plenty of ideas and examples that can be used for nearly every type of character. As for the ‘why’, I mean… you can play a character with loads of good points and no downsides or weaknesses if you really want, but I’m fairly sure after a while no one will want to RP with them :stuck_out_tongue:

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Crush a melon between your thighs while maintaining eye contact.

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*Ogre skull. But yes, you have the right idea.

here we go again

It’s simple.

You don’t.

The powerscaling in WoW varies from individual to individual.

No, your normal guard dude won’t stand a chance against the mage that casts 1 spell at him to melt him and his entire heritage.

A gnome vs a tauren in a 1v1 fistfight would also result in the tauren winning.

Adapting to others because “everyone has to be equal!!!” makes no sense.

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