How to return 2h-weapon Enhancement Shaman glory to Season of Discovery

I see Blizzard has chosen for the Enhancement Shaman to go through the conventional dual wield (tbc/wrath) route. But I (and others mentioned this as well) believe the Enhancer fighting dual wielded is not line with the actual vanilla Enhance Shaman, and that dual wield does not fit the class fantasy of Shaman that well. Shamans are wise, strong, patient, and in touch with nature. They are calculated and move with intent, when you look at Thrall or the Tauren Chieftain you get the idea. Dual Wielding is not their style at all. What characterizes Enhanced in Vanilla is their BIG windfury hits, and insane burst potential. I know dual wield was originally introduced to fix the problem of enhance having ridiculous burst dmg and no sustained dps, and it did fix this problem. But I think a better solution for Season of Discovery is to actually steer for faster 2h weapon swings. Hitting faster but not as hard, basically the same idea as dual wield but in a more fitting manner. Lets get into my idea of achieving this, and more.

Enhancement Shamans in current Classic era have Windfury weapon procs with Stormstrike as their main source of damage. Windfury has no internal cooldown or max procs per minute like Seal of Command does and therefore does not increase dps with either slower or faster weapons. So there is no objective downside of having faster weapon swings in PVE, more weapon hits means more procs. So if we steered Enchanced shamans to faster melee hits with 2h-weapons the dps would remain the same but less bursty in nature, that way we can actually add a new spell to the rotation without having to risk the Enhancer to one shot anyone with the right RNG. This new spell I would like to see introduced is proc based, proc based means one would actually want to have faster hits to be able to get more procs.

Lets call the proc attack Elemental Calling for now, here is how it would work:

Any 2h-Axe or Mace would get a normalized speed of 2.5. I have thought about not adding this mechanic, but not having normalized speed would lock you into only using very fast 2h weapons, and by doing so you would miss out on Sulfaras, Hand of Ragnaros or Might of Menethil, and other iconic weapons, and we don’t want that. On the other hand, not having a speed restriction combined with the soon to be explained ability would force down-tuning the ability into oblivion to reduce one shot risks. So lets get into the actual ability.

When a 2h-weapon attack procs this effect one of the following abilities become available:
If flame shock was the last shock spell used: Elemental Calling strikes the target inflicting fire dmg, and leaving a flaming consecrated floor around the target at 15/20 yards wide, dealing a lot of fire dmg per tick. (Like a fire consecration). (aoe flavour)
If Frost Shock was the last shock spell used: Elemental Calling would do frost dmg and leave the target frozen and stunned for 2-3 seconds. (basically frost mage’s Deep Freeze/Freezing Band proc). (pvp/utility flavour)
If Earth Shock was the last shock spell used: Elemental Calling would do nature dmg and adds a Chain Lightning/(Thunderfury animation also an option) effect hitting 2 additional targets. (cleave/burst flavour)

It would be cool to not add a time window for the strike to be used, I think planning these abilities and bringing them to your next battle for the perfect opener adds an extra layer of gameplay in both pvp/pve (Altough the actual proc could be dispelled by a smart priest?). The damage should be calculated based on atk power as well as + damage and healing to promote the Hybrid nature of Shaman. Probably a bit skewed to atk power to avoid the risk of Enhanced Shamans running around in mage robes.

Additional thoughts:
I think there are several reasons why this one mechanic would open up so much for Enhanced Shamans, while staying very close to the class fantasy and nature of Classic Vanilla while adding flavor and some nuance to the spec:

Firstly, a LOT of weapons which are regarded as garbage in Classic Era would instantly become really good like Fiery War Axe, Brain Hacker, or Treants Bane from DM, to name a few.

Secondly, adding a spell damage oriented attack to Enhance would add a lot of value to some beloved Shaman gear that are currently seen as “not meta”: tier 0.5, tier 2 and tier 2.5. Not to mention all the unique items combining melee stats with damage and healing.

Lastly, An Enhance Shaman wearing spell damage and healing will feel more like a true Hybrid. Having less trouble healing or casting a spell from a far without running oom after 2 casts or hit like a wet noodle.

I think the abilities mentioned above would be easy to program, would not be any more game breaking than the runes added in now ;), and would open up completely new builds and play styles. Most of all, it would return shaman to the elemental warlord swinging a 2handed weapon and raining down flames, frost and thunder on his enemies.
If you think this idea is lame, that’s fine just count this as a vote for the 2h Enhanced Shaman camp.

8 Likes

Literally 20 years of forum threads asking for viable 2h enhancement and when blizzard finally open up and start doing crazy stuff with vanilla - NOPE! We decided to force you to Dual wield again! How disconnected from the playerbase can they be?

3 Likes

No one is forcing you to go dual wield. You can still play 2h and be the rng god. I mean, if you go 2h, you can choose another talent.

“Shamans are wise, strong and patient”

They literally have a spell called bloodlust, both before and after vanilla.

have you seen the 12 runes? There’s literally nothing that has synergy with 2h. On chest there’s nothing to pick except dual wield. On legs you get sham rage ofc. And on hands its either water shield or the tanking rune…

1 Like

Yes exactly and they even give you 5% hit for free. Would be so cool if they added the same power creep to 2h, and added some nice shaman flavor to it.

1 Like

Yeah but also talents called Ancestral Knowledge and anticipation. These terms don’t need to be exclusive. The vanilla play style of a shaman has always been 2 handed, and that in itself doesn’t have to mean it should always be 2 handed and they are not allowed to change it. But a lot of us classic Shammy Andies just love that 2h vibe, and now we’re kinda forced to go tbc shammy or reroll.

Those were only the runes shown at the showcase. There’s likely more already available and there’s going to be more added as the season progresses.

you forget that wielding 2hander requires alot less hit % to cap if you talk about PVE, while dual wielding shamans dont get a talent like rogues or warriors get (5% hit with melee attacks) This is one of the reason they added the bonus hit while dual wielding cuz overall getting hit capped as dual wield requires sh*tton of gear and is alot harder to achive and it would be basically impossible to get that cap without having the 5% from the rune. So you can still do your 2hander and get hit capped with just a few items.

doesn’t matter there’s just no choice of runes for 2h which is terrible for vanilla. We’ve had dual wield in all expansions and 2h is only vanilla - it should stay that way tbh…

AYE!

Cant say I remember the last time I was active in the blizzard forums, but if not now - when will I voice my opinion?

So I say, AYE - this is the way!
Let 2h Shamans stay!
This is basically a reply to the interview just earlier, so please - hear our voices, if not here… then on reddit or ingame!

I always thought a lot of the ideas around did not think about the possibility to screw over pvp balance even more, and just a haste buff of sorts could be all that was needed, but this idea is way better!

This idea takes into account the nature of shamans and gives them another choice without destroying twisting builds and other meme builds along the way, maybe I am crazy but I enjoy the NS build w/o SS as an enha shaman and still want that to be viable in a way - but everything goes down the drain if we cant stay true to our calling as the true Sulfuras wielding machine we are along side our paladin counterpart.

Thank you for your time to make Season of Discovery and thank you again for making Shaman tanks a viable option, but please don’t forget us, the 2h shamans along the way :heart:

If nothing else, count this as a vote for the 2h Enhancement Shaman camp as well.

3 Likes

Never post but want to add +++ for 2h enh runes. plz don’t make dual wield the only valid option.

3 Likes

Firstly, I fully support enhance being 2H and not dual wield. This is what separates vanilla from the rest of wow. Dual wield just doesn’t do it for me.

Secondly, I don’t think 2H enhance needs a lot of work to be viable. I played Enhance in classic with several top 1 logs and can say with certainty, that only things like stormstrike CD, (debuff limit back then,) and mana is holding enhance back.
Lower stormstrike CD, let it replenish mana and - if even necessary - tweak dmg numbers a bit. Then we’re good to go.

4 Likes

Well having Top1 Logs with 300 DPS compared to a Warrior who does 1.300 DPS means nothing.

They called SoD - “Experimental Classic plus and more”. Why not make a 2H-Specc ppl have been asking for over 15 Years not viable. It’s just stupid because lorewise there has been Thrall running 2Handed-Doomhammer also there are some Shamans running with 2Handed Axes around and 2Handed Mace.

3 Likes

WTF are you even talking about?

Dual-Wielding adds 5% Hit and Spell-Hit on the Table while 2H-Shamans still misses out 5% Spellhit and 5% Melee-Hit and you just need 8% hit to make sure Stormstrike and Lava-Lash will not miss the target. Not only DW has a bigger advantage it also has a better scaling. You can play 2XWF staggered while having a 36% Proc-Rate on WF-Procs compared to 2Handed Shaman.

You litterly have no idea what DW does compared to 2Handed.

Thing is - we don’t care what’s better mechanically or does more dps. We want ONLY a viable 2h enhance in vanilla and nothing else.

1 Like

Maybe that’s what you could pull off. I’ve managed well over 1k. Enhance is fine.

Stop talking bullsh*t and troll somewhere else.

Warrior Patchwork:

  1. 2.300 DPS
  2. 2.300 DPS
  3. 2.200 DPS
  4. 2.200 DSP

Shaman Patchwork:

  1. 1.100 DPS
  2. 900 DPS
  3. 800 DPS
  4. 800 DPS
1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.