How will you guys feel if Cata classic becomes more popular than Wrath classic?

Yeah, i remember looking around to see if i could spot opposite factions before i did certain stuff. See someone charge towards me as i fight a mob etc, the adrenaline flows abit. Good times.

I just wish they gave even a tiny amount of affection towards pvp, i know this game has been a pve-game for years and all balances are made due to pve. But even the tiniest amount of focus towards pvp, would make the experience so much more enjoyable.

Have 50/50 faction balance (if the pve players dont like it, let them go to a pve server), and at this point in season 8 remove the AP cost on relentless for instance, take a look at some of the botting in bg’s (i know this problem is alot easier said than done to fix).

I mean the relentless fix alone would make arena more enjoyable for me, starting pvp’ing this late is a straight up nightmare. 238 ilvl vs fully bis icc trinkets/sm chars… Yeah, great fun

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I mean the guild I gm for is having loads of people returning for Cata, especially people who have only played retail for years. Wrath’s raids are for the most part good, and class design good, but the QOL-Changes are what is bringing people back to my guild at least.

Plus personally, I have played Wrath for so long, that I am pretty hyped for Cata to be honest.

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And this is where the problem lies for many of us, I believe. Cata is the point where the game starts to appeal more to retail players, which leaves us in more Classic oriented guilds/communities in an awkward position. I want to continue into Cata personally, but pretty much no one I know or have played Classic with for the last years wants to do that. Which leaves players like me kinda alone, and loneliness is not a good feeling in a MMORPG.

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We’ve been asking for connecting servers for months now in preparation for Cata but Blizzard has shown zero interest.

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Care to elaborate? Honest question because all I see in wrath is a very stern minmax attitude, meta specs, RMT, boosting etc. All very present in retail.
Only thing in wrath is that raiding is very easy compared to later expansions.

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Yeah, I don’t think player behaviour such as above will change drastically in Cata at all.

But what sets Cata apart in design compared to the previous expansions are a few things. On the top of my head, I can think of for example the more difficult raiding and dungeon content, the revamp of Azeroth, making it way more streamlined and less exploratory in nature. Also, it was the first expansion to be designed with RDF in mind. Back in the days, RDF wasn’t implemented until late WotLK. And later down the line in Cata, we also have LFR, which to this day is a rather questioned feature by many (I know we memed on this feature in high school before it was even released it 2011 or so). I guess you could mention transmog, which isn’t very “Classic WoW” in nature either.

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Tbh even tbc dungeons were harder than wotlk yet if you would come from wrath to tbc you wouldnt say they appeal more to retail players. When it comes to raids yes theyre more Fun however i dont think you can compare them to idk mythic Sylvanas etc. Theyre not actually that mechanically hard imo. However yes bosses are not naxx dummies.

What does this mean even. Its same rdf as in wrath. I dont think they made changes in dungeon just cos rdf exists or?

When it comes to world noone spends time in old world anyway so i dont really understand that point. Sounds like copium to me. Cata is actually very close to wrath in its design and i Guess even tbc. In a way you could say tbc Is appealing to retail people cos you can fly, there are new professions, gems…stuff thats not in classic but is on retail.

Funniest thing are hypocritical people who act like they love vanilla and then play sod with retail spells which make the game even more faceroll.

In my opinion only problem with cataclysm was it’s last Tier.
Up until that point it was 10/10 expansion PVE or PVP

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Agree aside from one point: transmog. I think many of us underestimated what impact this had on the game. Suddenly running old raids with your guild was popular again. Mind you in cata you couldn’t solo TBC 25m raids yet, both from mechanics and number iirc.

But yeah Dragonsoul and LFR were a downgrade and combined with the fact that patch lasted a year people don’t remember cata fondly.
My estimate is that they will rush Cata like they did TBC and go straight to MoP after only a year and a few months.

I enjoyed this very much :smiley:

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I like many things in wrath like specs and raid wide buffs/easier debuffs that are part of the rotation but the raids which are the main content have been really bad.

It can mean that gearing in Cataclysm was(will be?) balanced around RDF and its kinda true. Tabards + dungeon spam its the best way to progress in Phase 1,2,3,etc But its not really a bad thing, actually I think is the best gearing phase in all post TBC WoW.

Very similar to Wotlk but without the chore of making your own group without alternative. In cata you have the best of 2 worlds; If you want to play soloq you can, if you want to make your own group, you can.

The only problem in cata was LFR and just because its almost needed to get gear before Normal raid in DS. That problem is in MoP too, but not in the first phase of Cata nor Firelands.

I hope they launch it soon before ICC ends up like Ulduar.

That may be the biggest what if I have ever read.
It’s more probably for a second sun to spawn than Cata being more succesfull than Wrath.

Cata was so forgetful. I barely remember the plot even though I played it all throughout.

Some like Twilight orcs stuff, Thrall throwing something in the Maelstrom and Deathwing being very loud. That’s about it.

Yet ask anyone who even played a little bt of WoW about the Lich King and they’ll tell you all about it.

Its easy to tell more about the LK since he has a whole RTS game involving him before Wrath. Have you seen Deathwing in any RTS games? I only remember hearing about him from books/lore stories.

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Most people outside of RP realms dont care about lore. Lore is an afterthought, its all about fun gameplay and class design.

Classic has shown throughout that most players only really care about raiding.

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Cata has overall good pve content, better pvp gearing compared to wotlk, transmogrification and some good qol improvements.

I personally value wotlk over cata only for the reason of class design, since cata talent trees were undoubtly a downgrade, much homogenization took place (interrupts for every melee dps, magic dispel for every healer), pvp gameplay for dps casters became even more focused on spamming instant casts and selfheal became too inflated (e.g. rogues).

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Cata will beat Wrath overall, no doubt. Currently less players play than all of TBC and Vanilla, not hard to beat that.
It will just not hit the release hype of Wrath.

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The design for the healer classes was atrocious in Wrath. Disc and Holy Paladins excessively powerful.

The problem with homogenization is, that while the tools are more balanced, the classes get easily replaceable. For example, while the rogue class does not fit well into many 3s comps in wotlk, the weaknesses of rogues were diminished so heavily in cataclysm, that nearly every comp running melees were often better off replacing them with rogues.

Personally I do not think that the overall design of healers in wotlk is too bad. All have different strengths, all are very different from each other, synergizing with different specs and game styles. Of course, balance wise, the game is far from perfect. Personally, taking the paladin as an expample, I think that the game would be better off with holy shock having like 12sec cooldown (10sec with glyph) for pvp and beacon of light healing only 30-50% of the main target for pve. My main problem regarding healers in endgame wotlk is not even related to class design, but gear scaling. While early expansion the fights were limited by a healers mana, with best in slot gear inseason 8, most healers never go oom. Since there is no dampening in wotlk, having never ending mana is not a good design either.

I liked the attempt in cata to make spells with different cost efficiency. However, I remember as a resto shaman the cost efficient healing wave healed like 6-7k in 2.5 seconds, which is like 5% of a tanks max hp early expansion. That didnt feel rewarding or well designed either.