How would the FF14 gearing system be received in WoW?

I played FF14 for a year while I had a long break during BFA. And I gotta say, I never got angry about gear in FF14 simply because your time and effort was never wasted. How would the WoW community as a whole react to Blizzard implementing the gearing system that Square Enix has done for FF14? I myself think that this system is god damn wonderful, and a welcome change to the game. A sorely needed one, if I might.

Let me explain how it works in FF14. I might be wrong on some minor details, feel free to correct me:

Raids: 1-3 gearpieces per boss. One chance at a roll. At the end of the dungeon you always get a weekly participation token that can be exchanged in multiple amounts for a piece of gear.

Trials: (one-fight bosses, miniraids) - Always 8 tokens for different gear slots, you roll on what you want until you get something. You always get ONE thing (weekly locked)

Dungeons: Through the duty finder (dungeon finder in WoW) - you always get currency at the end. You can roll on lower item level gear during the dungeon, but always spare currency that has a weekly cap and reset to buy BiS gear.

You have tougher versions of trials and raids that you can run, to get even better gear. But you’re gonna need a guild or find like-minded people in the party finder (party finder = you create your own group, set up your own rules/list of jobs/classes you want)

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3 pieces is the same we have in current retail WoW , this wouldnt change anything, however a participation token could be an idea, if you trade X tokens you get one piece of gear.

Sounds good to me

Not sure about that one really, this is pretty much the great vault 2.0 from what I understand except you buy your bis with currency

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He forgot to mention raids in FF14 are generally 8-man, bit of a difference :wink:

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Well, there are alliance raids too, but they are more or less like current lfr.
Anyway, haven’t really done any pvp in 14, but I think gear is normalized there.

I like FF14, just never seem to be able to stick with it for long till I go back to wow. Think the longest I managed was around 3 months. Maybe because WOW is more familiar to me, or maybe because I never tried getting into real endgame in FF14, so it’s all a little unfamiliar to me.

But in essence, something closer to the gearing system of TBC/Wrath, with a currency system and I think that would be better than the Vanilla system they have gone for right now…

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BFA/Legion loot system or GTFO. This system currently in-game is awful and the only other loot system I’d take any form of liking too of similar level would be GW2’s

Yeah very true, raids are much more feasible in FF14 because you get matched with people 7 other people anyway, and the raids are smaller but still take some time to complete.

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FF14 gearing system is super casual. It’s for people who can’t handle not being rewarded for everything they do (or for entitled lazy entitled people).

I’m currently slacking on doing M+ and not doing Raids at all and I’m geared for Normal raid and if I wanted I could easily bump myslef to be ready for HC.

The idea that we need more rewards is just stupid.

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I would actually be okay with how the system is now, IF they had this currency system added on top. They could then remove the weekly vault for all I care, because you don’t need the weekly vault and the currency system at the same time. The weekly vault has a chance for better gear, but it’s really just more rng on top of rng. A welfare slot machine.

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It’s pretty much the Wrath/Cata gearing system. For Ff14 they deliberately copied WoW because it was a successful system. I just wish WoW had kept the same system.

You misunderstood, then. The point is not to get “more” rewards". The point is to get rewarded for your effort. You do acknowledge that there are tons of people dissatisfied with aiming for higher gear, only to get 35 anima for 6 runs and often more?

If getting rewarded for your effort is casual, then I guess I’m a casual-minded player. The token system in FF14 is to ensure that if you didn’t get gear-drops from the raids/trials/dungeons, you at least get something for your effort. And it will require time to build up the currencies too.

It has literally nothing to do with being “casual”. The same system applies to the difficulties on raids/trials in FF14, that are equal to mythic raiding or very high mythic+ keys. Difference is, you won’t leave after clearing the dungeon with NOTHING for your time invested. No one is left hanging because they weren’t lucky with the rng. If they weren’t, you get weekly restricted tokens to fall back on.

That’s just how a healthy game with developers who respect their players time, works. You wont’ always get gear, or the gear you wanted. But your time invested is worthwhile. You never go hours on end trying to gear up, and come out on the other side with nothing and your time completely wasted. But if you really want to be a top-player, you have to play a lot, read up on guides, join a community and get good, just like high keys and mythic raiding works here.

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Nah not even adding to the current system would fix it for me, the ilvl is interesting how small the “gap” has gotten but damn it sucks doing hours of content and neither you or the people your pre-made with get nada cause RNG dictated you can’t even though its far from close to being even good loot in terms of ilvl. (Primarily referencing M+ here.)

I just dont like how you can have the sickest gear and then next patch you can just throw it in the trash and get some crafted crap from the MB.

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True, FF14 gearing is heavily influenced by DoH jobs. What I often see are people filling in the gaps with crafted gear though. Or freshly dinged jobs going full crafted gear if they can afford it, before getting better gear in PvE.

I must say, crafting being an entire Job(class) is really cool.
Only MMO where I actually gave a toss about crafting, haha.
Oh and for all the FFXIV fans in this thread, always remember:
“A smile better suits a hero…”

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Yeah, crafting in that game is major. For people who don’t know: you get an entire skillset while leveling, with different bars for attributes to keep track of. Very fun!

Off-topic but, did you do the Hildibrand questline, Zorou? That was incredibly fun!
Hildibrand, agent of inquiry, inspector extraordinaire!

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i feel like SL’s gearing system would’ve been so good if they also added a valor/justice points/badges w/e system.

like sure, make gear sparce but having a grindable way of buying x piece of loot every week or whatever would’ve been so cool.

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Pretty much conquest points, it’s weekly capped but you cannot buy every piece of gear from one week of conquest, since weapons cost much more

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Not really, It works more like Emblems worked in WOTLK.

There’s multiple types of tokens that you can use to buy certain gear. Uncapped tokens for weaker ILVL and then weekly gated tokens with higher ILVL that becomes BIS when you upgrade it through more tokens and items gated behind weekly big raid (like LFR, not actual raids).

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The raid’s kind of the same for WOW.

The trials aren’t a thing in our game, but i guess it could be torghast. and that one guaranteed weekly could be the vault!?

And dungeons giving you gear with currency? I don’t know. I mean currency buying gear is great and all, but the RNG aspect is part of what makes a piece of gear memorable and i think an mmo, in its essence, needs some RNG factor into the mix.

So i kind of have mixed feelings about any of them being a viable thing for the game…

But i have to say, the coin we had in the previous expansions shouldn’t have been removed for shadowlands. That just made raiding, ridiculously less useful.