How would the FF14 gearing system be received in WoW?

Another thing that may not have been mentioned here is how crafting in FFXIV is always relevant (and isn’t restricted like it is in WoW), with the ability to craft fantastic progression gear if you maintain it. You can be every crafter and gatherer on a single character and use this to pull your character back or provide progression sets, and even compete with the raid-tier gear.

However, you obviously won’t compete with Savage gear, because obviously, harder content should reward better gear, but you can certainly craft what you need to begin that difficulty tier.

Casual content will provide casual rewards. I have to laugh at how a game with various reward systems for players to focus on magically makes it super casual or for ‘people who can’t handle lack of reward’, in a game where if you want to best, you still have to tackle Savage or even Unreal content (which is infinitely harder than anything WoW chucks out). Let’s not forget that you can also play EVERY CLASS on a single character, thus a more stringent reward system would be crippling for people who actually do want to play and expand on more than a single class – unlike WoW, where you have to roll new characters to play different classes and they can all individually tackle reward systems, which often becomes a timesink.

It’s not a case of showering people with rewards, and people who claim a lack of catch-up system must clearly be joking when almost all tiers involve uncapped currencies that provide sets while you work on capped currencies or hard drops from normal/allied raids, trails, etc – not to mention new dungeon tiers and crafting recipes that can get you back on track (across multiple classes) in one day, or even one evening if you’re hardcore.

Both systems have their merits and you simply have to accept that no matter which one you discuss, there will always be people who aren’t satisfied in one way or another.

As far as WoW is concerned (as someone who won’t be doing much raiding this expansion), my one regret was not doing some casual PvP to eek out some il200’s to fill the gap while I spam Mythic+. Meanwhile, in FFXIV, you have immediate access to great startup gear as a crafter (which can be improved to higher tiers), alongside uncapped and capped token options to constantly improve your character (whether you decide to go for the hardest content or not).

You still have ample space and incentive to push higher, but not as stringent or as RNG-feeling as WoW outside of Conquest, so while WoW might give the illusion of reward thanks to this newfound rarity of drops, I will always prefer a FFXIV’s system where there is an obvious ‘better horizon’ to reach for with far more stepping blocks to help you get there over time, as you will always feel like your character is moving forward until you hit the peak, which will then expand after every few story-patch tiers, but that’s just me.

Idk, that philosophy is why i and a couple of friends left the game. You very quickly ran out of content to do. Even if it was just “farm” content. Now don’t get me wrong, the game was very fun while there was still stuff to do. Arguably more so than WoW. But it was hard to stay invested when you “beat” the patch in just a week or two and your friends slowly stopped logging in.
In that regard it felt a lot like WoD. It was fun to play while there was content to do. But not so much when you were “done”.

I’m all for a currency system - funny thing is: we had that back in the good old days like WotLK (the most popular WoW expansion, coincidence?) and if I remeber correctly also during Cata.
A “casual” currency you could get through dungeons and a “hardcore” currency you got from raids and once a week (or day?) for a random dungeon. Which made it possible for casuals to also get their “filthy” hands on “hardcore” gear, but in a very limited way and at a very controlled pace (and only for certain slots). I loved it. No dungeon run was “wasted” and you could work on a specific item you wanted without having to hope for drop chances.

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Here is a thing. If you raid the way it is meant to be raided, you never go out of the raid empty handed. You see raiding is supposed to be done with guild. These are the players who you play every week. Meaning as long as the bosses drops the loot you are getting rewarded. The guild is getting geared more. The progression is getting faster, easier and you chances for loot are increasing. If you are playing from perspective of I, then you are already doing it wrong.

I’ve noticed there’s a surge of FF14 players coming to WoW recently. Is there a content drought on it at the moment? Genuinely curious

They seem to switch as expansions come out. Shadowbringers came out lots of ppl went to ff14…Shadowlands comes out lots of ppl come to wow

Aye I guess so. Was just curious because I’ve noticed a lot of people mentioning FF14 recently. Was just wondering

Right there is where everything will break in WoW.Everyone would/will want the chance for the BiS ilvl gear possible.Thats the perspective you should write/look with these things.Seems to me the majority you wrote is from Heroic/Mythic 0(what we have in WoW) chance/gear when it comes to dungeons,or Normal raids.And this is why there is alot of uproar on the forums for gear…people who lone wolf pug the game want to have the same chance as people in dedicated teams/guilds.

Now i get the 2. part of the post you get currency to exchange for gear,but again that would be the currency for the content level you did.

In short there is no problem with the gearing if you have people with whom you trade loot and gear.

I’m happy that gearing in WoW is now slower and thus feels more meaningful and rewarding for me. However I miss justice and valor points as a secondary method of getting and upgrading gear to balance out those really long streaks of not getting a single upgrade.

The gearing system in FFXIV is great, but it is also designed with a very specific fact in mind; you can play all classes on the same character. Having so many ways of getting gear wouldn’t make much sense in WoW because all you have is one class and once that is geared you are done.

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