Hunter changes for the future of p2

first, defining this; Hunter, as the only pure dps class in the game, should be the top dps class (as a max potential with optimal gear/synergy/skill). as it has no options. Utillity dictates that there is no need for more than one, in a 10-20-30-or 40 man raid, as is.
Heart of the lion and trueshot aura on 1 hunter, and the warriors/rogues are happy…the meta will, as it looks, be classic over again; stack warriors (who, due to itemization in higher lvls, also will be MT and OT) and win.

Mages parsing high on dps and healing at the same time, negates them from being top dps. warrior, rouge and druid, and now warlock can all tank, and cc. hunter doesnt have any cc at 25, and a long cd FD/Trap macro at 40, thats pretty much it.

thats what the big scary pet should counter at 25.
and how to counter it, btw.

Changes that should happen imo :

Lone wolf should be buffed to 25% damagebonus, and remove deadzone. and, add a dodge-bonus of 5-8%., or a leap type (to max 30 yards) abillity. that would open the door for survival/melee hunters to have a NEW playstyle and excel in the game, espess pvp wise (without a scary pet at all, to make everyone cry)

exploshot and chimera should be on two different slots - one is a single target dps staple, the other is an aoe.
actually, remove arcaneshot and make it explo shot.
arc shot is pointless and has been for 20 yrs, its there as banter by now, but a tired joke…

traps should be usable in combat.
and icetrap fireable at range.

im fine with nerfing pet dps, i see why. it doesnt feel fair to ppl loosing to a pet. no problem there. so; the BM tree should become a tank-spec.
the pet gains aoe threat(castable) a sheildwall-type abillity on a short cd to withstand crusing blows (shell sheild is not powerful enough), and an armor/stam bonus instaed on damage bonuses, making pets viable MT for dungeouns and raids at max lvl.
cobra strikes should be threatincreasers, like an extra aoe taunt instead, procced of hunter crits. beastmastery rune should be 80% buff to armor and stamina for pet, and 50% focus regen, and the taunt last 6 sec.
…And make world buffs count again!
if a pvper beats u with every world buff up, thats just stats vs stats.
all that nerf is, is a straight nerf to pve dps.
nothing else.

the forgoitten tree, survival, should be the pvp spec tree, with escapes and snares and move Hawk eye there, as its for kiting.

all melee hunting abillities belong there as well -

marks should be the dps raid spec. make sniper training a buff that lasts 7-10 sec, so it doesnt force u to hate to move, when u have to move.
what a dumb design that is.

chimera needs to be what it started as, 125% wepdamage. explosive shot should be the AoE attack, somewhere around 75% of wep dmg, 8 yard aoe effect, 3 ticks.

imp arcane shot in the MM tree should be removed, and replaced with an abillity to either regen mana while dpsing, or a procced runspeed/haste buff

overall, reduce the cost of mana 50% flat on everything. its a pointless cap to gameplay (!!) and the class doesnt have any regen. it makes no actual sense, so make it matter as little as it should. “mana management” would imply one has a regen, otherwise its just an artificial ceiling to dps and dissapointing, not fun.

being able to maintank or offtank would be amazing for everyone.
this way, the pet doesnt do crazy dps, but crazy threat which doesnt affect pvp’ers. and, it helps alot with the whole “LFG missing Tank, ready to go”-aspect of tradechat - which is a 20 year old cunundrum.
as for ppl will solo dungeouns with it - yep - we will. we already do, and mages do it better than we would be able to after this anyway, so…

give us BM tanking and then make MM be equal to warr, rogue lock and cat on damagemeters, not 5% ahead.
Thats only fair. utility has a cost/benefit to it.
as is tho, we dont have that.

and ofc, like everyone prob wants, add dual spec

'tis the season of discovery, and playing either a petless melee leaping trapmaster with a bow,(if thats NOT the legolas fantasy then i dunno) or a beastmaster with a raidtank, would both be fun NEW experiences.

blizz cant balance using pvp good, so pve bad logic.
ppl play either one, or the other mostly, so u ruin the class for a huge amount of players if u do.
pve balance is counted versus other pve class, and pvp versus other pvp classes. both have to work well for all, IF played well, or its a fail. If one has to be OP, make it pvp, its the lesser of two priorities as the vast majority of the game is pve.

what would i play? i mite MT/OT, that would be a fun xp. even tho i love MM normally, and have played it most of the 20 yrs of wow. i HATE having to melee weave, its awful, due to the constant running. ppl who like that and somehow didnt pick rogue, should atleast play the improved Lone wolf rune.

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Because being the best class for solo play just isn’t enough? Good at everything with no drawbacks, but not the NR.1 DPS so hunter needs a buff?

Rogue, not rouge.

yes. the fact is, in classic hunters where not a valid choice for raid dps, due to lack of damage. best solo class? well, really? good at some things, yea. killing higher lvl mobs, prob the best. seen the mages that pull all of wc and selfheal through tanking 240 mobs? not best at everything then. wait til u see zf.

good at everything. what do u have in mind, as “everything”? druids are better at nodefarming and fishing. mages are better at farming gold / xp. soloing rfk and bm in pvp is pretty much it. and they are making sure the bm wount be. so whats left then? not much.

u ask why, and i answered why in the start of that post, so asked and answered.

if u think its the best soloplay class, play one when u solo. but where the game is, is raids and meters and meta gaming. soloplay doesnt matter where it matters for a class. warriors had their time in classic, time for a new king. and the only pure dps class, is the natural one.

4 Likes

Stopped reading right there.

Every time some poster comes out and tells everyone first sentence what “should” and “should not” be a thing, I know I’m in for a rough ride with that post.

Consider this, OP, Warriors - a hybrid of tank/dps rule Classic DPS undisputed for years. That fact alone dumps your “should” down the drain.

Hunters will be fine and probably will get nerfed few more times in P2, in fact, because Bestial Wrath will be all kinds of memes in PvP with scaling pets.

2 Likes

why post when u dont read. thats a sign of something…

also, promising that warriors would not be op in sod, is litterally how they launched sod.

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Yes, that’s a sign of you needing to get your assumptions checked with reality, mate.

As I said - this “should” is entirely your own construct not backed by the reality of Classic.

lol :slight_smile:
u litterally said u didnt read. jez

as for yr critique, are u claiming we shouldnt use forums to suggest and have opinion? weird

No. Nerf hunters.

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no “should” even? u just demand? atleast i asked - LOL

By all means, and in my opinion - opinions based on a self-proclaimed axiom like “Hunters should be top DPS, because pure” are not very worthwhile.

Consider the fact that in Classic - top DPS is not a pure class and your whole argument falls down like a house of cards.

Here’s how I see it. Hunters should be a strong raid DPS option, but due to their range and abundant threat drop - I don’t think they need to be tuned to be no.1 by default, the danger factor is just not there to warrant this.

This IS classic. Warriors as kings were dethroned by hunters in TBC and warriors were garbage ever since. If that’sthegame you want to play, move along to WoTLKC or Retail.

Lets compare this to the warrior, since you’ve just said they’re kings.

Ever played a warrior solo? Ever seen what they’re like without windfury and being buffed to the nines? They’re garbage.

You as a hunter can sign up for anything solo and STILL ne effective. Those dreaded premades? You’ve a much better chance of holding your ground as a hunter than a warrior; you don’t need other people to protect you or to be effective.

You don’t even need to learn the game properly as a hunter, it’s the lowest skill floor class in the game.

That’s where YOUR playstyle is, not where THE GAME is. How you CHOOSE to play is not what the game is. And if you choose to play a class thatisn’t ‘the absolute uncontested best’ for the game that you CHOOSE, then perhaps you should CHOOSE differently.

thx for making an argument that has some validity - hunter has FD so they cant b top dps. why? rogues can vanish, should that nerf them? if u need to FD, ure wiping. atleast if the raidgrp is decent. so i dont really understand the argument.

Because for one, in case of Hunters, unlike with melee - boss can’t just turn around and slap crushing blow in your face in a matter of a literal split-second.

Warriors can’t “vanish” - if they pull threat against any sort of decent boss they are fudged. And Rogues are the same, albeit they at least can drop threat once in 5 mins.

Compared to that - Hunters are in no danger whatsoever, especially since Hunters can just feign 15-20s into a fight and usually forget threat exists for the rest of the fight and can do it every fight with its 30s CD.

In my opinion, slapping an automatic top DPS tuning on something that is ranged AND is in no danger whatsoever - is a hard sell. If we’d talk about entitlement, even Warlocks are more entitled to be higher on the totem pole there because no threat drop at all.


Does this all above mean that Warriors should automatically be top DPS? No, but at least they have a case why they should in the end do a tad more DPS - simple risk and reward case.

if u read it, i say that hunter needs to have new playstyles, and if they implement that, then we should be on par with warriors and rogues aso.
given BM tanking is viable and its not a second dps spec (thats yr pvp problem now, and would solve that) - given that, balance them equal.
which i dare guess means removing/reworking the TRIPPLE bonusdamage on deep wounds, that acts more like a bug then a feature. and yea, i play warrior too.

risk? warriors have threatmeters. if they disregard them, they die. thats skillbased. i cant think of a classic boss that just turns and crushingblows a melee for no reason.
so that point is mute. bad players cant be a reason to tune/ buff a class. discovering a new version of classic would entail discovering that 12 warriors in a lvl 60 raid, isnt the meta. imagine playing a class that isnt viable. a huge % of the players in sod, play that class.

That’s already more of a risk than a Hunter standing at max range with threat mechanic almost being non-existent for it.

I understand you’re a Hunter main and it’s your “me me me” moment with this thread, but in the end - objectively, yes melees and warriors in particular are at risk quite a bit more than you.

in some fights, melee gets to stand on red and slap while healers click feviourishly to keep them up, yea. in others, ranged have more risk, and hunters are in the melee grp - usually with no love from healers.30-55% of their class, is nxt to the warrior in every fight. so no, i dont understand yr point. hunters have to watch ranged effects, and melee effects - not just one of the two. pets are not exempt of aoe damage

I explained my point very well, Hunter does not have to worry about the no.1 killer mechanic that is present in every encounter - threat.

So, you can cope all you want here, but I don’t think a Hunter is going to get much sympathy here with its ranged 0 threat “struggles”.

yea - and i told u to watch threatmeters. fixed it.
thats litterally a skill issue.

This is like talking to a very entitled wall here.

Okay, good luck with the rest of the thread, mate.

is it? i litterally give u the actual reason that yr point is mute, and u litterally dont reply to it. u just strawman it as “talking to an entitled wall”
fact is, threatmeter fixes it. i mean, they bash 2 macros so they cant be to busy to see the huge warning on the screen. (unless all they look at is dps meters)
meanwhile, 30-55% of the hunters damage is being killed nxt to the warrior, and no heals are inbound. thats a cool mechanic, isnt it.

want more of an explanation?

sarthe channel on you tube “the sod 40 man raid group…”

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