Hunter macro bug

I’m trying to make a macro for my hunter:
/castsequence reset=target hunter’s mark, aimed shot.

The problem being that after casting aimed shot the sequence resets back to hunter’s mark.

I tried reset=target/combat, reset=100 and using serpent sting instead of hunters mark but aimed shot seems to always reset the sequence if it’s the last spell in the sequence.

For now I just added more aimed shots to the sequence, hoping the target will die before the sequence runs out of aimed shots, but I’d rather have a clean macro.

anybody know a fix for this, or an alternative macro?

#showtooltip
/cast [mod:shift] hunter’s mark; aimed shot

Sequence will always reset because that’s what the function does, with a modifier however you get to choose when to use each of the abilities in the macro.

The reset=target is supposed to provide a condition under which the sequence resets back to the first spell. Without triggering the condition by switching targets it should continue casting the last spell in the sequence. This works with other castsequence macros I made like /castsequence reset=target/8 wing clip, !raptor strike.

Then do that? /castsequence reset=target hunter’s mark, !aimed shot

But a castsequence macro by default runs through the sequence to go back to the first one. If ! works to force the last ability to stay without it resetting normally, then just use that?

That is exactly right, you can’t make it cast the last one over and over again unless you add it over and over again. So

/castsequence reset=target hunter’s mark, aimed shot, aimed shot, aimed shot, aimed shot, aimed shot, aimed shot

You should put the rank of the spell in there too.

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