Hunter Mark back in Shadowland : Hunter don't want that back!

If you really want to press a button on every mob, then why don’t you?

Make a macro, leave it empty, and give it the hunters mark icon. Press it every time you switch target.

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What everyone has to do on any mob! What a travesty!

I never knew how much I hated pressing buttons before now!

Oh, yeah. Not serious.

If you like pressing pointless buttons, then just press pointless buttons? Press enter and type in chat random keys like what even is your argument.

You are missing the point entirely - adding a button press that does literally nothing is not interesting and is just a waste of time. And if you really want to do that, then just do it now already with the macro I mentioned.

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We’re all technically pressing pointless buttons all the time. It is a game after all.

On another note, super happy we’re getting mark back!

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You press button to deal dps or making a utility,

Pressing button just to set only in 1 target to be like other class is boring and when it come to AoE you loose dps.

Is it still a game if your button do 0 action ? like for example disconnect your keyboard and press buttons is there’s the same fun you got when you play World of Warcraft ?

I know we got different point of view of computer, but at this point i wasn’t quite ready.

But does the macro increase my dps in any way?

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If hunter mark baseline, it will not increase your dps too.

it’s almost like i remove coordinated assault baseline in spellbook in a extension. And survival got the same dps as today.

Will if we add coordinated assault increase your dps in any way ?
No , beacause this spell is calculated in your rotation.


The point is beacause Shadowland gonna add hunter mark is :

“to get your right dps than all other classes, you have to press that button everytime for getting your right single target DPS.”

But the main issue is you can’t get your normal multiple target dps beacause it gonna be calculated with hunter mark. But Hunter Mark is calculated with only 1 mark active at a time.

So in a pack of 6 mobs, 1 add gonna be marked with your Hunter mark. But all other mobs will get -5% of your damage.
Beacause Hunter DPS rotation will be calculated only with Hunter mark active.

I might have worded it unclearly but i mean if it is part of my rotation i would cast it because it increases my dps. Obviously if they added a hunters mark kind of ability to any class they would take take that into account when tuning their dps.

That actually doesent matter. Hunters used have some of the highest aoe dps even when they had hunters mark.

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Your dps is equal to 100
Your dps is now balanced to 95
Adding Hunter Mark ability : increase damage by 5 %
Your dps with HUnter mark in rotation is now at 100.

Is False.

That what i’m balming for ! they gonna do simulation in Single target and AoE with Hunter mark in it.

That mean simulation they don’t consider the lost of dps you gonna get to reapply Hunter Mark each time a target die in Mythic +

And if you don’t reapply, you got -5 % damage on that pack of mobs.

So overall you gonna get -3% of damage beacause damaged tuned around Hunter mark.

i gonna write some exp with what i stay from my memory (inside judgement considered all 3 spec) :
Warlord : hunter not the best AoE dealer
Legion : Hunter not the best AoE dealer
BFA : hunter Absolutly not the best AoE dealer

Shadowland is a new extension.
So we can hope it can be.
But we got no proof it will be
So let’s limitate the issue that gonna make hunter not viable in Mythic +
And the fact that Hunter Mark is Dispellable.

I believe the point he and a few of us here are trying to make, is:

They can add in HM basically as it works today for MM, with some bonus damage and the utility in the form of preventing enemies from using stealth etc.

But the thing is…why?

Why attach a mechanic to it in the form of more damage added as a passive?

Considering how it will be a baseline ability, our other damaging abilities will be tuned down slightly to compensate for the added damage coming from HM.

So, why opt for a design such as that when you can just bake that dmg into the other abilities by default?

The point is, adding an ability which, in most areas of the game, is a “press-once-per-fight” type of design, just to get some passive damage.
It’s not interesting or engaging at all.

Keep only the utility/stealth-prevention. But make it a baseline ability so you don’t have to tie yourself to the MM spec just to have access to it.

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TL;DR: the OP is complaining that Hunter’s Mark is objectively a DPS loss in shadowlands for hunters.

The explanation brought is the following: While all classes are balanced to do, say, 21136 DPS as 100% of their DPS, hunters would do 21136 DPS on single target with Hunter’s Mark applied, and 20079 DPS on any target that does not have Hunter’s Mark.

This means that in AoE situations the loss of dps is significant while within a raiding environment you will invariably lose potential DPS for being unable to apply Hunter’s Mark to adds while also being locked to 1 Hunter’s Mark per player per mob and having to use a Global Cooldown to do so, an objective loss of DPS in the process.

This means that in order to correctly balance Hunters, Hunter’s Mark would have to increase a Hunter’s potential damage to 105%, which is 5% higher than the potential DPS of all other DPS classes on single target, so as to make hunters a desirable DPS class. Or, it’s damage component is removed entirely and it is used entirely for preventing stealthing / invisibility.

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I really agree. Hunters Mark is a sh*t spell and just annoying. Only use could be in pvp to annoy stealth. But keep it as a pvp talent then…

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With how much classes are homogenised by now, it wouldn’t be to horrible if they made mark a passive effect that is applied automatically. Mortal strike on aimed shot could return as well. Also give us a bloodlust spell that is not tied to a pet.

Don’t want Hunters Mark either. Feels like an empty global.

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I bet they are going to bring hunter’s mark back as it was because they said so. But they are going to put a talent to change it

Hunter’s Mark With Talent
Your hunter’s mark will not permanently increase target’s damage taken by 5% by the hunter, instead, it will increase the targer’s damage taken by 30% for 30 seconds. But now it has a cooldown of 3 mins.

Use this with trueshot and boom! Or they will nerf the damage so we wouldnt one shot people, meaning we would hit like sponges outside our CDs, even more than before.

Just let Multishot and Arcane Shot apply Hunter’s Mark automatically, and remove Limit 1 target.

Look above, if certain abilities will apply Hunter’s Mark then situation described by you wouldn’t take place.

Still we gonna loose damage because all of our ability gonna loose dps beacause of the balance into 1 target and we will not be able to cleave like all other dps can. As i said above

I see, then hunter’s mark should become passive ability gained at certain level which just increases your attack power by flat 5-10% and that’s it.

Way better to remove it, or making Hunter mark a glyph so you got the effect visual for player who want it back.
but

is way too much. 5% less damage on other target gonna make hunter not viable since other classes don’t have that disavantage.

Hunter mark is more a issue than a positive spell.

I’d like it back as an active ability, its great for PVP.

1 Like